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(PSN)LUCKY_JOEL

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Posts posted by (PSN)LUCKY_JOEL

  1. As the title states, where does the blade drop on the PS4? I checked the wiki but I think the information is outdated. Considering the chances within T3 survival have been absolutely nonexistent after doing about ten times before getting impatient. I tested the PC's drop (Sabotage T3 or Interception T4) and continued to get Forma/Forma BPs, not that I mind that but still! I need this specific item and I'm not too sure if I have been getting some awful bad luck or not trying hard enough.

  2. I looked at the details and I'm left a bit confused, I see so far we have 7 ships to destroy before your final score is given and yet the battle score total can go as far as 10. I am not seeing any information whether succeeding the expected scoring (Getting 1,000,000 score) would add an extra battle point. Is there something I am not seeing here? The wiki and this site isn't really providing with answers that I am seeing.

  3. Some of the stances and combos that are within the system of Melee 2.0 have secret and hidden percentages of how much damage weapons do. There are some points in the combo attacks that will tell you it will do 300% of the damage of your total weapon's damage. Hell, you probably don't know that some other stances will cause 100% slash proc if you land it right. So there is more to just knowing that some weapons are outclassed than others. Unless you are using a Skana...

  4. That would be great, hopefully the idea of dying in a fire as Ember would be just a historical moment. Seriously, it doesn't make any sense why this isn't a idea to begin with.

  5. The only suggestion to nerf or change is the way it attacks.

    First off, it is far too powerful and has no real weakness. Unlike the Hellion, simply taking out its jetpack and it becomes a average Grineer Lancer (Which I think needs work too but that complaint is for another time.). So make it possible to add something that renders a Napalm less efficient or easier to take out. So what I would think is add something similar to a Hellion but it would cause a damaging explosion, not killing it entirely but making ridding portions of its health, maybe 10-25% of it. Maybe it will not be able to use its Ogris as well and will be forced to use another weapon, Ignis most likely. Likely to add in a AI change to where when in use of the Ogris, he is more in a defensive mode and then Offensive whenever using the Ignis.

    Another idea is that, like a few suggested, reduce its blast radius and how it works. Understandable if its thin covering but behind a thick wall is just a slap to the face. It really discourages and tells you to stay the hell away from it and hope it dies from something that isn't you. Make it possible so taking cover behind walls or something easy to hide behind won't inflict damage through it. That is the main reason I die most of the time is when it fires off a shot, travels slow enough to run from but once you think you are safe as the door closes behind you and boom, it blasts right through it with its blast radius and you are hit, if possible, dead too..

  6. So far, Detron is the real Corpus Shotgun. Though it is hardly classifiable but a decent weapon. I do want a primary version of something like that. At least to where it does primarily Puncture like Corpus weaponry are based on. I would at least feel like there should be a weapon of each type to be in each faction. (Which I then thought up some Infested enemies with ranged weapons like Phage and junk. That be great and more terrifying.) 

  7. I have a better system of improving Stealth gameplay. It involves some development for DE to work on though, on every tileset too... So what I mean by that, I mean rework and visit some of their finished work. Going to all of the rooms and such, adding some additional things like crouch-required vents, adding them at places that no enemy (Most of them) can not get into. As far as getting detected and alarms setting off. Make it so Control Modules are able to be destroyed, what makes this viable is so that they won't be to use it, however in some portions it may be a necessary thing not to destroy it as well because being alerted isn't always a good thing too (Only exception is being able to unlock the doors, gotta progress somehow! Or there can be vents that go into other rooms too).

  8. Sometimes I question why you guys even complain about some of these abilities when it is all cooperative-based. If its PvP reasons, then you got other problems. I understand some abilities being a bit broken like Nova's Molecular Prime, especially when so far away from other players that do not get shared experience but really, why is this even a issue...

  9. I have the similar problems, though at times he will actually hide behind cover when enemies are in the room, even when out of sight. He won't proceed until they are dead rather than following the logic of staying close to the nearest warframe that is closer to extraction.

  10. It does work, it only works when your sentinel's health actually hits 0 or close to it. Then it will automatically give itself its respected amount of health depending on the rank you gave it. A maxed Regen will give it 100% health back.

  11. I have never saw the G3 except one time, and that time was when I was using the most useless gear for invasion (For speed ranking purposes.). I was given a warning that they were making their way over to me and I just rage quit. Never again have I saw them. So, please do make the spawn rate a little higher... Including Stalker and Harvester, I haven't seen them once throughout the entire update.

  12. My only thing I wish DE would do is balance out the ammunition entirely, the system between all the types of weapons are broken because every weapon is given a fixed amount of ammo to carry. I would like to see all of the weapons a respectable amount of ammo for what it is. All the launchers being drastically smaller while the LMGs are given a lot more. Thats all I wish for.

  13. I did get my mark but it has been almost a month of not even finding the G3. Its like they don't even work for the Grineer and just went home even before you did the invasion against them. I swear, their spawn chance is so low, you are better off trying to farm for a Frost Systems...

  14. I'm sure it is no coincidence that RNG is not at play here because every 5 waves results in void keys, ALWAYS! Doing Orokin Derelicts with others for the first time and after doing some research of what pieces I wanted. I do assume I am going to the right places assuming that is what the Wikia is telling me. And yet I have not even come across anything but Void Keys which I am overly stocked on. Is anyone having this problem? I sure am and it feels like trying to earn a frost systems... Nothing but the same junk.

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