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HoldXtoRevive

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Posts posted by HoldXtoRevive

  1.  

    my point: if youre going to make a warframe concept put some ugly infested sections like novas arms, proto caliburs right arm saryns leg, etc etc etc

     

     

    i understand there are frames like mag that dont really have that look but there is enough of that lack already and following the theme i feel it would be best for each frame to have some sort of ... weird area on them.

     

    I really don't think that having infested sections are a thing, given that so few have them. Exal, the poster-boy of Warframe, is very sleek with no infested influence, Volt, Nyx, est are the same.

     

    Plus, its artistic freedom, Red can make him an ugly infested mess or a pretty boy if he wishes. :D

  2. Maybe he is, and just not telling in the forums or anywhere, or he just submitted it and just don't care anymore, like his Typhus...

     

     

    He just updated Typhus.

     

    Also he is working on another Warframe as well.

    http://th05.deviantart.net/fs70/PRE/f/2015/044/8/2/warframe___enzyme__wip3__by_redskittlez_da-d8hoz4a.png

     

    He posts all his updates if you follow him on Twitter.

    https://twitter.com/SkittlezKun

  3. Then you had more then one key(or you where with someone who used theirs, as you only need 1 key for the team), one key = one run of the mission. The only time you keep a key after a mission is if the mission failed.

  4. Name: Ainu

     

    Ainu was made by the Orokin as a ‘Pack master’, to train and control the Kubrow early on in the war. However it became apparent that Ainu’s beastly affinity went far beyond controlling the hounds. This Warframe seemed to have an innate fondness for savagery and tracking itself, soon being deployed to track aid packs of Tenno in their hunt.

     

    Ainu is a support Frame, aiming to buff its allies as well as debuff and help take down priority targets.

     

    Appearance: Will be updated later with an image, but a gangly Kubrow/hound like frame.

     

    Powers:

     

    1 – Claw: Benefits from power strength and range.

     

    Ainu summons energy claws on its right hand, slashing the air in front of it. A frontal aoe attack that does slash damage and a chance to proc bleed.

     

    2 – Hunter’s Call: Benefits from power strength, range and duration.

     

    Ainu lets out a rallying call, alerting the Tenno that the hunt has started. A party buff that increases damage, attack and movement speed.

     

    3 – Mark Target: Benefits from power strength and duration.

     

    Ainu snarls and marks the target. Anything marked will automatically appear on the team’s minimap, and suffer decreased defences and longer shield recharge time.

     

    4 – Cry Havoc: Benefits from power strength and duration.

     

    Ainu summons 2/3/4 hounds that attack at will, but will always prioritise anything marked by Ainu’s 3. The hounds last till the timer has elapsed or have been killed.

     

    [This is a WIP and everything is subject to change.]

  5. I would love kind of marking to point out 'mission area' maybe a faint 'grid' or something that fades in and out when you get near, or maybe a "head this way" marker?

     

    Failed about 10 or do missions by getting pulled out of the area with melee attacks, then not knowing where the 'edge' is.

  6. This is my 3rd or 4th bit of fan art now, learnt a lot from doing it, mainly the fact that I hate doing backgrounds.

    Im happy with the way Oberon came out (no so much on his tabard ) but the rest.. no so much.

     

    First time drawing Oberon, a Immortal skin and attempting a background

     

    This was drawn with a Mouse and Keyboard in GIMP.

     

    CTNyvbp.png

  7. My friends have had the counter bug, but its not been as persistent or as bad as what I am experiencing  in about 5 missions im getting the counter bug every time (causing me the last to load in) and getting kicked about 2/3 of said missions.

     

    Was fine a few updates ago, as i said in my first post the problems started around U14.8.

  8. Sorry if someone posted this before, I do see that ppl have, what seem to be, similar problems but they did not seem the same as mine.

     

    Since U 14.8 I have been having problems starting missions with my friends, we form up select a mission, but for me when that countdown starts it will hang for a bit (normally around 4/3) before rushing to 0 and then loading me into the mission or sometimes it will just kick me from the team.

     

    If im not kicked there's no other problems, no lag or random kicks est. just getting in at the start.

     

    If they, or me enter the mission and send out invites there are no problems.

     

    Breakdown:

     

    Invited to party and start mission.

     

    Countdown hangs on (normally) 4 or 3.

     

    Timer races to 0 and lets me in or i'm kicked.

     

    It does not seem to matter if I'm hosting or not. This problem has not stopped me from playing but its starting to become an inconvenience.

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