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SomeoneUsual

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Posts posted by SomeoneUsual

  1. On login to the latest Wisp patch, the UI is HUGE. The mouse pointer is easily an inch long & the chat box fills the screen. Going into the esc -> options -> UI screen, any change seems to freeze the game indefinitely (at least 5 minutes before I close the game in frustration). This of course makes the game unplayable. Please fix.

  2. Pyrana Prime starts off with 12 shells in the mag, but on firing occasionally INCREASES the mag size up to 24 shells. Note that this jump is NOT reloading, as the max ammo on hand does not decrease. There doesn't seem to be a pattern - could go 12-11-10-21-20-19... or 12-11-10-9-8-7-24-23...

  3. I'd prefer DE explain things better from the get go. A reverse cone from the point of impact? Who'd ever have thought of that? Interesting mechanic, and if it holds up, could make for some interesting uses, but not affecting the primary target is less'n ideal.

  4. Adding a +120% "Link Health" mod (Rank 7, 9 drain) to a Moa pet while running Inaros ends up with 6,839 health, even though base Moa health is 100 and Inaros' current health is 5610 (x1.2=6192). Unless the Moa's base health is >600, seems like a math glitch? 

  5. 4 person pickup for normal mode sanc endless. Zone 1-3, keeping it up in the 90%, doing good. Zone 4- several (all?) the players got a glaring white screen with nothing visible. I was able to melee and shoot, but not being able to see anything, don't know what happened. SOMEhow got to Zone 5. We were still at 99%! Got through all but the last second, and then the game froze. Had to kill The Evolution Engine in Task Manager to get out of it. 

     

    Due to having to kill w/ Task Manager, no WAR number available

  6. I was able to mine last weekend, but I use the advanced nosam. With the basic it won't dot the minimap, you have to listen for the tone and use that to find where to mine. You'll see either red (ores) or blue (gems) in the rocks. Then aim at that area & you'll see where to "cut"

  7. This seems to have become a relatively recent problem with explosive weapons. I've seen this happen with secura penta & sinoid simulor. One 30+ min apollodorus mission that ranked up the simulor several levels for instance showed a 0% hit rate on the end of mission screen. Im not sure but believe other AoE weapons like zakti appear to be counting kills correctly.

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