SomeoneUsual
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Posts
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Posts posted by SomeoneUsual
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The round energy region is properly aligned,but the two fins on the other end have energy glows which are not on the skin but approx 5' above the skin.
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On login to the latest Wisp patch, the UI is HUGE. The mouse pointer is easily an inch long & the chat box fills the screen. Going into the esc -> options -> UI screen, any change seems to freeze the game indefinitely (at least 5 minutes before I close the game in frustration). This of course makes the game unplayable. Please fix.
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Pyrana Prime starts off with 12 shells in the mag, but on firing occasionally INCREASES the mag size up to 24 shells. Note that this jump is NOT reloading, as the max ammo on hand does not decrease. There doesn't seem to be a pattern - could go 12-11-10-21-20-19... or 12-11-10-9-8-7-24-23...
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I'd prefer DE explain things better from the get go. A reverse cone from the point of impact? Who'd ever have thought of that? Interesting mechanic, and if it holds up, could make for some interesting uses, but not affecting the primary target is less'n ideal.
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I'm able to mine as of 30 min ago?
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Thanks for the replies
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Adding a +120% "Link Health" mod (Rank 7, 9 drain) to a Moa pet while running Inaros ends up with 6,839 health, even though base Moa health is 100 and Inaros' current health is 5610 (x1.2=6192). Unless the Moa's base health is >600, seems like a math glitch?
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as stated above, happened to me, but hadn't happened again since April.
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On 2018-07-13 at 11:04 PM, SolarDwagon said:
You do realise quick melee still builds combo counter right?
Nope. I didn't. I will have to check on that tnight - thanks for the tickler
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IMO, if you're using melee and building combo counter, it works pretty darn good. If you're using primary/sidearm and only quickmelee'ing, it's meh.
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Since the Sacrifice update, I've had the same problem. I have been able to update, but once the update check is done I have approx 15-20 seconds to launch the game before the launcher just disappears.
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Am getting resources within the Sanctuary Onslaught. A blue Ayatan star and 22 oxium, this last run.
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4 person pickup for normal mode sanc endless. Zone 1-3, keeping it up in the 90%, doing good. Zone 4- several (all?) the players got a glaring white screen with nothing visible. I was able to melee and shoot, but not being able to see anything, don't know what happened. SOMEhow got to Zone 5. We were still at 99%! Got through all but the last second, and then the game froze. Had to kill The Evolution Engine in Task Manager to get out of it.
Due to having to kill w/ Task Manager, no WAR number available
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The patch a couple bits ago claimed the force damage now was affected by the combo counter. I only usually quick-melee, so that's useless to me. I have not tested to see if it actually occurred.
Good luck.
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I may have misstated - I've not seen ANY other DE response on this issue outside this particular thread.
The one thing I'm concerned about is if DE actually considers this working as intended, using base weapon damage. I hope not, but - maybe? I wish they'd just say one way or the other...
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There's another thread that's been open since late last year also addressing this issue. OP has gotten further with DE than the other thread has. I love the idea, but the current implementation is sad.
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This just happened to me as well. Played it last night, opened Steam this afternoon and Warframe was uninstalled. Reinstalling now.
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I was able to mine last weekend, but I use the advanced nosam. With the basic it won't dot the minimap, you have to listen for the tone and use that to find where to mine. You'll see either red (ores) or blue (gems) in the rocks. Then aim at that area & you'll see where to "cut"
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Suggest putting in a helpdesk/support ticket about the missing syandana- from what I've seen, DE tries to get things right.
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Can't find the mobile defense Orokin derelict key in "misc" with the other derelict keys, nor in the "ready to build" section. Am I missing it?
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It's been 3 months without even acknowledgement from DE. Yes, you get a lit of bug reports, but would it hurt to at least acknowledge what's busted, even if you're not able to schedule fixes for everything?
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This seems to have become a relatively recent problem with explosive weapons. I've seen this happen with secura penta & sinoid simulor. One 30+ min apollodorus mission that ranked up the simulor several levels for instance showed a 0% hit rate on the end of mission screen. Im not sure but believe other AoE weapons like zakti appear to be counting kills correctly.
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It would be nice if DE would fix this.
(PC) The Old Blood Bug Reporting
in General
Posted
Warframe freezing within 5 min after login since Old Blood update, often within 1 min. Optimizing after download made no difference. No warnings, no core.