Slank
-
Posts
12 -
Joined
-
Last visited
Posts posted by Slank
-
-
If you keep running(strafe) in circles close to the Hyena boss for Neptune, he will never be able to hit you. I just solo'd him this way and it removed any sort of tension in the battle. Fighting him the "regular" way by peeking out of cover (solo, mind you) is nigh-impossible since he can out DPS you with perfect aim and instantaneous reflexes.
Not sure if this is the intent but one way is too hard while the other way is too easy. Some balancing of AI behavior/attack pattern is needed.
-
Being immune to a headshot is utter bull***. Just jack up the Armor value on the Head hit-box to the point that they are nigh-invulnerable there (Similar to how the Jackal Boss' head is protected) so that at the very least, the Armor-piercing stat has more applications in game-play.
-
Make the ASH invulnerable during Bladestorm since I occasionally get kicked out of the attacks Mid-teleport and it keeps my screen all warped (due to the bladestorm warp effect) and will not let me use a melee attack for the rest of the level.
The things that may kick me out = Stomps from Corvus walkers, Explosions from Infected Kamikaze, Infected Ancient Disruption attack.
Attempting to use any other power while bugged out results in "Power still in use" message.
Hope this helps.
-
When some glass breaks on the ship and you hear the sound being muffled, etc. shouldn't all the loose objects in the room fly out? Atleast have all the dead ragdolls zoom out the hole.
As for everybody else, have the lore explain that "magnetic shoes/crates" keeps living units and objects baked into the level grounded.
-
Yeah, if you are charging 5ish dollars for color customization, give us a proper color palette and sliders for value/hue, etc. instead of this current grid system.
-
Have you played since Update #5.3 ;)
I actually just did and realized the changes. After a moment of "HOLY F*** THESE DEVS ARE FAST", I figured it was already in the pipeline and pure coincidence that I posted the day before. Keep up the smashing work!
-
A level where you encounter different combinations of enemies instead of purely slogging through one type per mission. It could open up some lore possibilities to show how each faction deals with one-another since they occupy the same solar system and would probably stir up some drama with them.
What would the Grineer say to the Corpus?
Race the Infected and keep them from infecting the Corpus VIP!
more scenarios like that.
-
Let his 100-energy ability hit the same unit multiple times if there is only one unit around. Think: DotA Juggernaut's Omnislash.
-
Yes, the Charge melee attack should be able to hit multiple units. Re-make the dual Skana if necessary to keep it from being obsolete.
-
Let us screen and check off which mods to junk/sell right after the mission ends during XP earned phase to keep from having to browse through the big ol' unified inventory list or the individual items list. I've had farming runs in low lvl areas inflate my inventory to 20+ pages, half of which were useless white and low-level mods that i would have junked and sold on the spot had i known.
-
The physics effect for the shotgun is really disappointing compared to the HEK. The HEK ragdoll is some heavy overkill (straight up punting Heavy Armor Grineer across entire levels where as the Bronco's ragdoll effect is nonexistent. Since both weapons are similar in damage values and type, I think the Bronco could use whatever OOMPH that the HEK has while the HEK could be toned down a little bit (maybe split the force from 100%:0% as it is right now to at least 80:20 or even 70:30. This is strictly aesthetics, not damage values, etc.
Melee independent of Camera
in General
Posted
Seconded, I play with controller as well and it feels really off. It's not like you can aim vertically anyways (which could be interesting).