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Videntis

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Posts posted by Videntis

  1. Aaah, uh. To otherwise further lament my past self of having spent so much time for such a task, attempting to bait a Kuva Lich onto an elevator in a Corpus tile-set is not a good time, as I just learned. And thus speaking at the moment, it just became one of those "not worth it" scenarios.

  2. I thought I'd make this as a result of what I've been seeing more often in my sessions, given that there hadn't been a post in this particular area.

    I've been seeing this as a pattern with my sessions lately with the Kuva Lich spawns, but at every other Exterminate or like-minded "point a to point b" Kuva Lich occupied nodes, the Lich seems to have been choosing to spawn way behind once I've gone through enemies. I can't tell if this points to a bug or just a very unfortunate coincidence. I would imagine the Lich would spawn someplace ahead of me where the enemies are at, if not near me in a tile-set. 

    In the sense of an Exterminate, if I'm nearing the inevitable extraction point, all the enemies will run away from the Lich and crowd up at the end. This ends up with attempting to bait the Lich into following you from perhaps — 2...300m units between your general position and extract; it becomes a game of cats and mouse, attempting to aggro the enemies to you and the Lich (vice versa).

    Q.
    This result follows from solo play for murmurs. And thus, I've gotta ask if others have been having this occurrence where the Lich spawns way behind you in recent plays.

    Personal Thoughts Concerning Lonely Kuva Lich in the back:

    Spoiler

    My concluding thought to the Lich spawning if that does happen to be the case, I could suggest the Lich to spawn with a squad of their own to mitigate the loss of traffic from nearby enemies. At least, with these enemies whom would spawn with their Lich, they would become immobile from any action while being invulnerable to damage. As the typical timer for conversion takes place, a random one enemy from the bunch would be "awakened" to become an active thrall. This suggestion could go about many other ways, but it's a suggestion or concept, nonetheless.

     

  3.  

    Exterminate Changes / Fixes

     

    • Enemies lagging too far behind in a Mission when a Mission Objective Change to Exterminate will automatically be removed to eliminate mandatory backtracking.

    Fixes

     

    • Fixed Ivara’s Quiver getting stuck on a single arrow type if the player activated the ability using their ‘Use Selected Power’ hotkey while Navigator was active.

     

    Hey look! A call has actually been answered!? :O And It only took one month prior to ivara's release.

  4. poo.... still no fix for ivara Navigator-related bugs:
    *Navigator making currently selected arrow (Quiver) unchangeable.
    *In some instance of activating Navigator while having a bow as a primary, there will be an occurrence where it may stick to a previously fired arrow, sticking to it until energy drains out.

    Yes, I didn't search forums 'cause forums and lazy. Can't say much with that.

  5. whelp. probably not thankful for this update, too. By the sound of Season's Two, Nezha is just another "Buy it!" character. Well done.

    Also, Ivara seems to have a bug with it's 1st ability being stuck on the last arrow type it was used in tandem with the second ability.

    • Greater Lens Blueprints will no longer appear in the Market for players who have not completed The Second Dream Quest.

    So then...why would you put them there in the first place? It kinda defeats the whole purpose, doesn't it? You got something else to tear that you've so-oh conveniently "misplaced"?

  6. Not really thankful for updates. Ever since launch, my game's been less performing and more eh..."exactly what you would expect." I can now only play with lowest graphic settings. =_= Was enjoying my time enough with minimum.

  7. Miasma Revisions

    • Damage ticks will be done every second, Duration will affect how long the debuff is up.

    So that makes the skill no longer negative Duration-friendly? (And why did you reduced Miasma Duration from 4 to 3 seconds, hm?)

  8. That's nice n all, but is Peacemaker's drain supposed to really DRAIN at all? I'm on full on efficency; burns as quick as a Drain Eximus. Full on Duration (above 200% meter); burns as quick as an Grineer Gunner eating life on full spin-up. Make up your minds, You can't just go both. that would be silly.

    quote/ Mesa’s Peacemaker now roots Mesa in place while creating a focus ring on the HUD. /unquote

    That may be a visual problem because I do not see any ring that is described here, and I have very visible colors to have noticed otherwise.

    Until now, I see the Hud. I still can't figure out whether Mesa's Peacemakers are in need of either duration mods or efficiency. it would be a shame if one would have to balance both just to reach a compromising build.

  9. That's nice n all, but is Peacemaker's drain supposed to really DRAIN at all? I'm on full on efficency; burns as quick as a Drain Eximus. Full on Duration (above 200% meter); burns as quick as an Grineer Gunner eating life on full spin-up. Make up your minds, You can't just go both. that would be silly.

    quote/ Mesa’s Peacemaker now roots Mesa in place while creating a focus ring on the HUD. /unquote

    That may be a visual problem because I do not see any ring that is described here, and I have very visible colors to have noticed otherwise.

  10. *Game refuses to let the player use a mod that is on their sentinel, even if the mod is not currently being used on their current sentinel weapon config. (it will claim both mods are being used by your sentinel at the same time which is impossible)

    I have never heard of such bug, nor have I experienced said claim. It is likely that you are referring to the Sentinel Weapon v Warframe Weapon relationship, where "this cannot be used because <insert name> is already in use, Auto-resolve" and all that colorful stuff. You sure it's not just that you are seeing? 

  11. TNX DE!

     

    Btw..when can we use "Scattered Justice" on Vaykor HEK ? :) would be nice

    That is a good question and a wonder in its own. Will there be a possibility to use a Syndicate weapon mod to their respective weapon's Syndicate counterpart?

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