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InTheZone

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Posts posted by InTheZone

  1. Headshot challenge in corpus missions can be done by shooting Moas in their turrets, which counts as a head and thus gives a headshot.

    I'm asking about regular humanoid corpus crewmembers wearing a Pyramidehead helmets. Regular weapons can't penetrate those helmets resulting in ricocheting effects and dealing zero damage. Maybe this is just my imagination, but it looks like AP mod allows bullets to penetrate helmets and deal very high amount of damage.

    Not totally sure of it, because my Gorgon is also equipped with two +50% ROF mods, and amount of damage numbers floating over enemies is insane.

    I was talking about the Crewmembers aswell. I'm 100% sure. The crit damage because of a headshot doesn't apply though, not sure if it's because of the high armor, didn't have armor piercing om my weapon.

  2. The headshots DO count, but I'm not sure if the damage applies. I can tell this because I recently had a headshot challange in a Coprus ship and I completed it succesfully by shooting the troops... I didn't notice any headshot/crit multiplier though.

  3. We have giant spaceships. A nice addition would be, futureistic buildings, mining factories ed. Mostly urban/industrial settings.

    Jungle and nature settings would be more difficult to realize as they use a modular map system. The pieces have to fit together. It is possible but requires a lot of work I reckon. Maybe someting in a desert canyon? Small corridors, choke points at the intersections.

    SO MUCH TO THINK OF.

  4. Hell yeah, I want 4-way battles!

    Say, an ancient powerful artifact is found on an old forgotten spacestation.

    Both the Corpus and Grineer send out a small army to retrieve it before the other faction does.

    Only one but, it's swarming with the infected.

    Not only that, but the Tenno are moving in to stop both Corpus and the Grineer and take the artifact themselfs while battling off the infected as they do so.

    Imagine huge docks/halls where all factions have their frontlines and having a standoff. Plus the Tenno causing even more havoc.

    BADASS.

  5. I'm not sure what you guys are talking about. I have no problems using the Burston and find most of the rounds line up together quite well at medium or close range (long range I switch to my LEX).

    If you're shooting at an enemy across a long room and all your bullets are going wide, use a different weapon, or close in.

    Same here, exactly the same.

    Although I do feel the cone is a bit too big. You can actually see the bullet tracers going random while zoomed. Although I doesn't bother me gameplay wise, I expected it to be more accurate.

  6. As Steve stated, these are not weapon or frame-specific mods, they are just mods locked for 1 frame or 1 weapon instead of being a warframe mod or rifle mod. The stats they give are the same as non-specific mods.

    If the alert mission doesn't state "random reward" in the rewards list near the credits reward, you won't get any artifact in it. You have a 30% chance to find an alert that drops artifacts (was more like 10% in my experience, but I guess I was just unlucky).

    Aha okay, so there is another difference. Awesome.

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