InTheZone
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Posts
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Posts posted by InTheZone
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More like a very agile T800
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Congrats! Now hand out goodies!
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I suppose a 68% schield recharge warframe mod is good no?
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Headshot challenge in corpus missions can be done by shooting Moas in their turrets, which counts as a head and thus gives a headshot.
I'm asking about regular humanoid corpus crewmembers wearing a Pyramidehead helmets. Regular weapons can't penetrate those helmets resulting in ricocheting effects and dealing zero damage. Maybe this is just my imagination, but it looks like AP mod allows bullets to penetrate helmets and deal very high amount of damage.
Not totally sure of it, because my Gorgon is also equipped with two +50% ROF mods, and amount of damage numbers floating over enemies is insane.
I was talking about the Crewmembers aswell. I'm 100% sure. The crit damage because of a headshot doesn't apply though, not sure if it's because of the high armor, didn't have armor piercing om my weapon.
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Turn off bloom in the graphics options. The bloom here is off the charts. Caused me a headache at first, lol.
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The headshots DO count, but I'm not sure if the damage applies. I can tell this because I recently had a headshot challange in a Coprus ship and I completed it succesfully by shooting the troops... I didn't notice any headshot/crit multiplier though.
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Although I only bought the pack for the "black" color (yeah), I'd love to see more. There's not really so much difference.
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I'd like to see a permanent window displaying my teammates, their warframe and health/energy status.
I mean, this is a Coop/Party based game. I don't want to press a button to see my teammates info.
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We have giant spaceships. A nice addition would be, futureistic buildings, mining factories ed. Mostly urban/industrial settings.
Jungle and nature settings would be more difficult to realize as they use a modular map system. The pieces have to fit together. It is possible but requires a lot of work I reckon. Maybe someting in a desert canyon? Small corridors, choke points at the intersections.
SO MUCH TO THINK OF.
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Have you played since Update #5.3 ;)
Haven't seen them fighting eachother yet, but I did find a Corpus VIP in a VIP room (?) with some Grineer personell.
Had to caputure him, he was quite fast. lol.
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Try using electricity mods. It will drive you insane.
Oh the horror :/
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I think this was intented.
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I thought that turning off bloom and color correction was a huge improvement by itself, I will try this later.
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What about armor?
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For pure damage pr bullet and overall potential with mods, nothing beats the Lex right now, it might change in the future though, but PRO Lex with the right mods is even better than many primary weapons.
Yes I love it!
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I like the LEX, goes like BANG YOU DEAD SON.
Anyway, it's ROF is terrible. But you can 1-shot most Grineers with it so it's cool.
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Hell yeah, I want 4-way battles!
Say, an ancient powerful artifact is found on an old forgotten spacestation.
Both the Corpus and Grineer send out a small army to retrieve it before the other faction does.
Only one but, it's swarming with the infected.
Not only that, but the Tenno are moving in to stop both Corpus and the Grineer and take the artifact themselfs while battling off the infected as they do so.
Imagine huge docks/halls where all factions have their frontlines and having a standoff. Plus the Tenno causing even more havoc.
BADASS.
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Yeah, because it's so easy to acquire a FAMAS.
Airsoft?
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I'm not sure what you guys are talking about. I have no problems using the Burston and find most of the rounds line up together quite well at medium or close range (long range I switch to my LEX).
If you're shooting at an enemy across a long room and all your bullets are going wide, use a different weapon, or close in.
Same here, exactly the same.
Although I do feel the cone is a bit too big. You can actually see the bullet tracers going random while zoomed. Although I doesn't bother me gameplay wise, I expected it to be more accurate.
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You can let go of the mouse button on the Braton...
For me it's a matter of principles. I prefer the challenge aswell.
Don't get me wrong, I like the Braton. And it's probably better than the Burston. I personally feel alot better using the Burston though.
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I prefer the Burston, but just because I prefer controlled fire. I build my Burston around damage, crit chance and crit damage. So far it's doing a damn fine job.
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Translators are OP!
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As Steve stated, these are not weapon or frame-specific mods, they are just mods locked for 1 frame or 1 weapon instead of being a warframe mod or rifle mod. The stats they give are the same as non-specific mods.
If the alert mission doesn't state "random reward" in the rewards list near the credits reward, you won't get any artifact in it. You have a 30% chance to find an alert that drops artifacts (was more like 10% in my experience, but I guess I was just unlucky).
Aha okay, so there is another difference. Awesome.
Where's the Multishot Mod?
in Off Topic
Posted
Ofcourse luck is involved. My frame and main weapon are level 30 now, and I've found only 1 mod that comes with multishot (68%! and also comes with MAX AMMO 57%!)