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(PSN)natek_morzy

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Posts posted by (PSN)natek_morzy

  1. I don't know about being able to one shot levle 69's but I notice my basic anti-matter drop no longer 1 shots pluto enemies...had to drop two of them in survival and still didn't kill the nearest enemies....Mprime seems to be a tad bit weaker too.

    The only thing worse than DE officially nerfing something is a silent ninja nerf.

     

     

    No Nova nerfs.. She is utility.. Just like Trinity.

  2. Or is it just me?

     

    Going from being able to 1-shot level 69 enemies, down to barely leaving a level 28 Bombard alive with one Brakk shot.

     

    The levels are all messed up on the starchart, too; Pluto used to be 35+, now it's... not even 30. Did they muck up the levels again?

    Pluto was considered the most "end-game" planet. They might have changed this because of Dark Sectors.

  3. Refer to my Guild Wars 2 analogy.

     

    As for trading, I'm ok with it, just not for plat. Trading for plat in a game like this is a disaster. They probably should've just taken the D3 route in all honesty.

    Sigh.. If you think these mods are nothing but rewarding perhaps you should also fight against Prime trading.

     

    The fact is this game is too easy with trading. No one without at least 1-2 weeks of farming would not have a rank 10 rare mod such as Blind Rage.

  4. My problem is that it's not hard, only rewarding. Farming fusion cores is a grind, I won't argue with this, but the stats rank 10s give are a little ludicrous. +99% power is huge. What should determine the strength is not the journey to get it, but how difficult it actually is to use. Heavy Caliber, for instance, gives the same benefit Serration does, but also has a huge accuracy penalty. This makes aiming for the head and ranges more difficult, and generally you may see some loss in ammo efficiency. Heavy Cal requires you to get closer, which isn't an option on some weapons. This is what makes it balanced. The accuracy penalty is currently not counterable.

     

    Blind Rage is countered by Efficiency, which we have 2 mods for, both of which are already used in almost everyone's build already. There's not much of a real downside there. You're still getting +35% Efficiency in the end.

    So you think spending who knows how many cores and ~1.5 million credits is not hard enough.. huh.

     

    I believe the problem is people can too easily obtain these mods via trading. I never liked trading.

  5. Fleeting Expertise is seen as over powered because it quite literally gives you the ability to spam ANY ultimate at a very low cost. 

     

    MANY frames can use this strategy and it is VERY EFFECTIVE. 

     

     

     

    I don't agree with the idea of removing rank 10 rare mods. Adding Fleeting Expertise to the list of rank 10 mods, maybe, but gaining the benifits from a rank 10 mods should be as hard as they are rewarding.

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