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Kossuranta

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Posts posted by Kossuranta

  1. ...

    In my point of view I don't think it like that. Buying Warframes or Weapons is optional, you can get them by playing if you wanna get them faster you have an option to pay more for them.

     

    Buying slots that there are now and upcoming I think is pretty much similar as DLC would be. You need to buy plat if you want all the current content at the same time and then pay again when you want the new content that is coming. When you bought founders packet you got pretty much 2x more plat than you would have received normally with same amount of money and if you really can't save enough to buy slots in future then you just have to keep paying more.

     

    Edit: Oh yeh and after your second message I understand better, but still I think my DLC point makes sense atleast for me.

  2. It's all about the internet connection, not the computer.

    It is about both. You will need atleast 1mb/s upload, 2mb/s would be better, but you also need nice CPU cause Warframe runs on singlecore and when hosting it requires a lot more than when playing alone.

     

    Edit: Oh yes I think pinglimit works, cant be sure tough, but it wont help if host has slow CPU or upload (except if upload is already totally used, then it raises ping).

  3. Awesome idea specially that it's only once per day (without plat ofc). I would suggest that you can do those missions with friends and change that only you will get the reward for it.

     

     

    This sounds like the alert system with more choices for people with platinums and credits.

    Well after playing a while everyone has credits a lot more that they can use. This could be good way to get rid of some creds and also prevent some frustration like me when I farmed parts for Ash (multiple helmets and chassis, but took around 40 rounds to get systems).

  4. I seriously can't understand your point. You used money to support game you like and got plat for it and now you whine about need to use that plat in maybe most important place (warframe/item slots).

     

    The founder packets are good deals and you get high amounts of plat so use it. There is no difference do they give me or anyone else plat to buy slots or slots directly therefore your argument is invalid.

  5. In the first instance, you have 90% happy people.  In the second instance, you have 90% grumpy people, that are that much closer to leaving - and asking €20 just for a cosmetic change is quite a large "that much" for some people.

    So you are much closer to leave Warframe because your frame is not beautiful enough?

  6. Depending on your isp, you can have a chat with their friendly customer support, typically, you would have to upgrade to a business package, but some isp's will work with their standard customers.

    @OP perhaps a note at the bottom with your summary noting that you have posted requirements for a stable connection when hosting, not what pc requirements to handle the extra load of hosting a 4 player game.

     

    oh and do you happen to have figures on the total data transmitted? as I know some isp's have dl and ul restrictions

    Ye gotta edit something at the end, but you can see total data transmitted from that graph too. Total 8MB download and 36MB upload are really close to reality for that ~7min game.

  7. Except that cash shop in F2P games equates to selling the product. To sell a product it needs to be done and not still in testing. Therefore cash shop = not a beta.

    It's irrelevant what labeling companies use to look less greedy and soften the backlash.

    You really didn't think it trough. Games are sold long before they get published or haven't you ever heard about preordering?

    I really can't see point why there can't be cash shop in beta. Commonly f2p game developers can't keep developing the game without money and in anyway I really can't see why cash shop couldn't be in beta.

     

    People said that it's because they can't reset accounts, but commonly there is no reset after open beta. In Warframe you can reset your account and it will give you full refund, all your platinum back, so even full reset could be done.

     

    In any case yes usually beta is a good excuse for bugs, but there is another side of this coin. When you are allowed to have bugs (not too game breaking ofc) you can develop the game further a lot faster. They probably will fix huge amounts of minor bugs before release and now just fix those that really require fixing asap. Stop raging and hating because for the record I think Warframe has been changing during closed/open beta more than any other game I can remember. In most occasions if game is bad in beta it will be pretty much as bad in release, but if people remember the start of closed beta, I can think you agree with that they have come a long way in right direction.

  8. Before reading, you need to understand this:
    B = Byte
    b = bit
    1 B = 8 b

    First of all, I was thinking (ye I know it's dangerous) that hosting for 3 players (4 player group and you are one of them ofc) can't require much bandwith and I thought that even 512KB/s should be enough for host. After thinking some more (extremely dangerous) I realised that in Warframe, besides the enemies, every bit of loot also goes from host to all players (at least I think so) and that really could require some bandwith.

    So I wanted to test how much would you need to host and came up with this graph after playing a game as host with three total strangers:
    mqz.jpg

    For the 7 minute game I played maximum usage of bandwith was 102KB/s and avarage would be around 95KB/s, that is only for Warframe if you have some softwares running on background they could also need some upload.

    In theory with 1Mb/s upload you would get 128KB/s, in reality with good connection your speed would be closer to that 100KB/s and most avarage connections wont get even that.

    What this means:
    With slower than 1Mb/s upload you are not able to host game without it lagging for everyone else, if you can please try to always be member in groups and let someone else host.
    With 1Mb/s upload you can host game pretty much always without lag if it's a good one and gets near to theoretical maximum and nothing else is using it at the same time. Game could lag for other players in worst-case scenario.
    With 2Mb/s or faster you shouldn't have any problems.

    Conclusion:
    We need to be able to choose host atleast before mission (mainly voids).
    It would be nice to have vote to change host ingame.
    It would be awesome if in random groups game would choose host by checking players upload speed and CPU.

     

    IMPORTANT NOTE:

    It's not enough to have sufficient upload to host games you will also need fast CPU. Warframe has none/poor support for more than 1 core (at least I believe so) wich means that it requires a lot from that first core.

  9. its becasue other players using diferent alphabet like kirilica mostly russians and your game doesnt recognize it and shows ******* insted of normal words

    I tough it was about this too, but after seeing this in defence missions I'm not so sure about it anymore.

     

    QL5zyB8l.jpg

    4ZFSXvrl.jpg

    85kQVAql.jpg

  10. Pingtime does ABSOLUTELY NOTHING about Lag in Warframe, and here is why:

     

    ...

     

    That is why using Ping Times to make matches is not effective whatsoever.

    Yes and no.

    Games like Warframe shouldn't ever require too much upload to work perfectly. Even 1mb/s should be sufficient and 2mb/s could host 4 player squad easily. I think most players have fast enough for that.

     

    Yes you will get low ping with dialup IF you are also geographically near eachother, but even with fast Cable/DSL you won't get low ping when connecting from Europe to USA. Meaning ping does mean a lot if it works correctly.

     

    Warframe most definetly wont lag 99% of times because insufficient upstream. More likely I would say huge distances making high pings or insufficient CPU. And yes I have checked my upload usage while hostin games for 4 player squad.

  11. From time to time I'm farming some resources for clan Dojo or something to Forge and feel pretty stupid to go trough missions where enemies die with 1-2 bullets. Without any challenge it gets boring to go trough missions.

     

    Therefore there should be "hardcore mode" for missions that make enemies much more a challenge.

     

     - You need to do mission on Normal difficulty first to unlock Hardcore

     - At hardcore enemies are higher level than they normally would be in that map (+20 levels or something, maybe?)

     - At hardcore drops become larger and you will gain better loot

           * Let's say Rubedo that normally drops in stacks of 10-50 (give or take) so in hc they could be in stacks of 25-75

     - Places like Pluto could require group or extremely well geared Warframe to go trough

     - Possible same thing for bosses and they would have higher change of dropping blueprints

     

  12. Internet isn't always the problem with those really laggy hosts.

     

    Warframe puts a HUGE amount of stress on the hosts' computers. When their computers suffer, all the players they are hosting for suffer too.

    Well like I said then it should also check peoples specs (CPU and RAM) and use those too to find who is best for hosting.

  13. Just ran alert [Charybdis: Scan Enemy Satellites] and in mission you need to get 4 datamasses and then get out. Problem was that there was only 3 of them and we couldn't finish the mission. We ran trough whole map trying out every console there is without any luck.

     

    qDwsSipl.jpg

  14. Yes. 100% For allowing others to host your keys. All of my friends got DC-ed :(

    For the same thing I have played with a guy from US few times (I'm from Finland) and we had 2 guys from UK with us in Void. Would have been best for team that either one from UK would have been host so there would be 2 without any lag, me without/minor lag and player from US lagging around. But cause we can't choose the host there was 1 player without lag (Host) and 3 with pretty heavy lag. Level I and II are luckily easy enough to manage, but can't even think about level III Void with he as host because of it.

  15. At the mission in Titania at Uranus, I spawned inside door at beginning of the mission and couldn't run into the map. When I backed out to other direction I dropped into the space and kept dropping out of the map. Normally you spawn back to map when you drop out, but this time I just spawned again into the space and dropped again.

     

    Video of the bug:

  16. There is an option to limit ping in matchmaking, but I'm not totally sure does it work at all. Currently I have set it to 200 wich propably will lag a little, but would be playable. Tough I'm still getting in games where everything happes like with ping around 1000 and can't do much in there other than spray and pray.

     

    My suggestion:

    At least when game starts with group of players game should check everyones connection/ping and maybe hardware if it matters and then choose the one who is best capable for hosting. I'm currently running i7-2700K and 16GB of RAM with 100/5 mbps connection so I would be easily able to host lagfree atleast for most of Europe and well haven't heard anyone saying anything about lag when they are on game that I'm hosting.

     

    Update:

    After reading comments though these could be also added:

    - Option to choose that you don't want to be host (If you know that you can't)

    - Option to vote for host migration

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