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MrEpical

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Posts posted by MrEpical

  1. So DE said on a Devstream that snipers are back on the buffing block. Fortunately this means that they admit that their last buff was not adequate.

     

    Snipers are supposed to be consistent, they should be extremely predictable when used. All DE did was make them more dependent on crits by buffing it. And they did not give them access to a guaranteed crit, so you have a very unpredictable weapon. This… is not a sniper, and worse, they are just as not-as-good bows. I do not support giving snipers access to 100% critical chance, that is what bows are for. I support the opposite, I wish to give a massive nerf to their critical chance.

     

    I envision snipers being pure physical damage (except Lanka with elemental damage), give them a massive buff to their physical damage so you can easily predict the outcome of a shot. I cannot explain exactly why it makes more sense for bows to be critical and snipers to be physical, it just seems better. I am not giving much of a “buff” to the weapons, just changing their stats away from critical based.

     

    Now for my proposed buffs/nerfs.

    (I am going to exclude Snipetron (vandal), you will be able to tell where I am going from Lanka, Vulkar, and Vectis.)

     

    Here are Vectis’ current and proposed new stats.

    Impact: 90 to 285

    Puncture: 78.8 to 255

    Slash: 56.3 to 105

    Critical Chance: 25% to 10%

    Critical Multiplier: 2.0x to 2.0x

    Explanation: I basically used a 3.2x multiplier to the original stats (I did some weird calculations to get that number). The DPS of the new stats is a bit higher than the current state (not accounting for critical in new stats because you should not depend on critical when using a sniper). Go ahead and do the math, but if you do so, account for the room it takes for critical mods and the effect of them on the old stats. I am going with a 10% crit so a crit can happen, but it is more luck than anything (and it will be glorious when it does)

     

    Lanka’s

    Electricity: 300 to 735

    Critical Chance: 25% to 10%

    Critical Multiplier: 2.0x to 2.0x

    Explanation: A 2.4x multiplier made sense for Lanka (do not ask me why it is less compared to Vectis, it just is). Same as Vectis, there is a very (even smaller) buff to damage not counting crits. If you want to do the math, take into account the same things I said for Vectis. Same reasons for crit as with Vectis.

     

    Vulkar’s

    Impact: 160 to 320

    Puncture: 30 to 60

    Slash: 10 to 20

    Critical Chance: 20% to 15%

    Critical Multiplier: 2.0x to 2.0x

    Explanation: The multiplier here is 2x, again, not exactly sure why they differ. Yes, I know, a 15% critical chance is worth a crit build normally. I see Vulkar as a slightly different play style though. A 15% critical chance does not make a crit build a necessity, you can go either way (consistency or slightly higher DPS). I cannot explain exactly why it makes sense, but I almost see Vulkar as a sniper-ish Latron. I think that this may be more significant of a buff, because of the higher critical chance it might make sense to bring the multiplier I used for damage to 1.9 or 1.8.

     

    Okay, with this the DPS for snipers is meh at best. If someone blindly runs around shooting enemies without aiming for headshots, Snipers will not be very effective. But this is not how you use Snipers, if anything a Bow fits the pervious description better (nothing against bows). Snipers are made for headshots, thus I propose the thing that has been proposed may times, to give Snipers a 100% critical chance on headshots. This crit multiplier will be effected by Critical Damage mods, but there is no need for critical chance mods because it is 100%, no higher or lower. The only way to get a red crit would be to get a headshot and have the weapon naturally crit (with its low critical chance).

    I am sure many will say now “but that makes Snipers OP.” My retort is simple, it takes time to line up headshots. The damage per second on paper does not mean that the actual damage is anywhere near that. The time taken to line up headshots is the balance. Hmmm, actually balancing weapons based on skill and not numbers, how intriguing.

     

    One good thing did come out of the sniper buff DE did give, the status chance. Snipers are supposed to one-shot enemies. But if they fail to do so, they will get a nasty proc on them. It also opens up AOE statuses like gas and eleictical to compensate for the one target nature of snipers. So keeping this or maybe even giving a bit more of a buff (not neccisary though) would be a nice touch.

     

    So, that is my two cents. I have trouble imagining DE making this kind of change (it seems the only way they know how to buff is to buff crit recently), but I can hope. Feedback would be appreciated, and if my math is completely off… sorry.

    NOOOO PEOPLE WHO ACTUALLY USE SNIPERS MAINLY VECTIS WILL BE HURT INCREDIBLY BY THIS DUE TO THE CRIT NERF I dont know how you use your snipers but I have no problem with soloing With my 2 formad vectis

  2. -equips flamerepellant-

     

     

     

     

    the dps is great on it! i think im going to use it as my main weapon!

     

    -edit- 4x forma now!

    -edit- added the stronger elemntal mods to get 34k dps!

     

    fzTAfgG.jpg

     

     

     

    TbAp9G0.jpg

     

     

    and the build!

     

    Q2YnRgj.jpg

    You have 11,199 Platinum and I need Mesa and Hydroid you gonna help a brother out?

  3. Wow People in this thread are absolute monsters to OP. OP is just sharing something he does. This is very reasonable in his mind and may seem outlandish in your "Must have 400 Forma" Mind but no not all weapons are like that. Hell, I barely forma any of my weapons or Catylst them and i can go wave 50 in T4D

  4. Look At my post In PVP Feedback it has some interesting Ideas for alternatives

    https://forums.warframe.com/index.php?/topic/361324-pvp-current-statusimprovements-and-discussion/

     

    I play Warframe precisely because it's NOT one of the million and a half crappy F2P PvP games. I'd pretty much be guaranteed to walk out if they started expanding the PvP gameplay at expense to PvE.

    You sir are one of those people i dont like because you think that PvE shouldnt be added 

  5. Hi I thought today we could discuss PVP and how it can be implemented. I know many people will be like "Here we go again" or "PvP is not meant for warframe" but this is a thoughtful conversation and mindless comments like those belong elsewhere.

     

    My thoughts: Syndicates(U15) offer much more for the game including PVP. Since Syndicates members are mostly non tenno we could play as Syndicate Members and specialists. Its a way to balance it instead of trying to make warframe abilities that are overpowered or geared toward NPCs rework just for PVP. I think PVP can have tiny rewards like Medallions(Incoming Player Hubs currency for Syndicates) or maybe legendary rewards like Vauban Parts. We  Could play as Moas<<<<<<<(I know Perrin Sequence would love that) or maybe as a Red Veil Spy. (I'd hope eventually there would be syndicate specific classes as well as Global Classes) 

    What do you think about my Ideas and  what is your thoughts to improve it.

    Also Archwing pvp could work kinda.

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