AmeToIshidourou
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Posts
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Posts posted by AmeToIshidourou
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Hello, I'm selling these two rivens, accepting (non-scam) offers:
Opticor satiata: 2200pl
Grinlok vexitis: 600pl -
Hello, I'm selling this riven for 2000pl
Also selling these two fair rivens:
Dark Split-sword 400pl
War 100plThanks for watching!
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Since the three eidolons must be hunted in the same mission, it would have been nice if they were vulnerable to different frames. Like this instead everyone is going to use the same Trinity, Chroma, Harrow & Volt team.
If they had different mechanics players would need to use frames that are able to exploit the different weaknesses.
Aside from this, nice update for me :D -
I don't like spamming just to show things like these, but since they mentioned some rework of the decorations placement (like the possibility to place floating items) I thought I'd share this XD
They are 16 landscape panels, each with a different portion of the same image. The effect with this image a little bit too sober, but I'm too lazy to change it and do the scaling again.
Hope you like it and sorry for the spam :)First attempt, with 9 panels:
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Hello, I'm selling these rivens:
Aklex: 100pl
Attica: 100pl
Dark Split-sword: 125pl
Grinlok: 125pl
Jat Kittag: 125pl
Kulstar: 150pl
Stug: 75pl
War: 150plPM me here or ingame, thanks :)
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My opinion on people complaning about the reward being a "locked piece of gameplay" rather than just a cosmetic or similar:
if we were talking about a complex turn-based procedurally-generated arena strategy game I would see the point of that statement.
It's Warframe, and weapons you click (or push e) and they smash grineers. There's no actual gameplay feature that is inaccessible to those without Silva & Octantis.
In terms of gameplay value, it's on par with a cosmetic (it's different with Azima and Zenistar since they allow you to attack enemies while you're looking at the landscape, and accordingly they require the least number of logins to obtain).
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Hello, I'm selling these rivens:
http://imgur.com/a/IZuPS(the Torid malus reduces the magazine size by 1, from 5 to 4)
Write here, in PM or ingame your offers, thanks for watching :)
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Hello, I'm selling these rivens, their stats are garbage and must be cycled so I won't post them, they are all unrolled.
30pl each:Akmagnus D polarity mr8
Akvasto slash polarity mr16
Akzani slash polarity mr9
Azima D polarity mr13
Castanas V polarity mr11
Dual Toxocyst slash polarity mr9
Karak D polarity mr9
Rubico V polarity mr15thanks for watching :)
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Hello, I'm selling these rivens:
And unrolled rivens with garbage stats for these weapons, 35pl each:
Akmagnus (V polarity, MR9)
Akzani (- polarity, MR9)
Castanas (V polarity, MR11)Paris (- polarity, MR9)sold
Sweeper (D polarity, MR15)
Torid (D polarity, MR10)Twin Grakatas (- polarity, MR8)soldTwin Grakatas (D polarity, MR10)sold
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Hello, I'm selling this nice Sybaris riven
Send me your offers in a reply, by PM or ingame.
Thanks for watching
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Hello, I'm selling these rivens, not god tier but good enough. PM me ingame or here, thanks for watching :)
Akstiletto pura-deciata
+75,6% damage
+36% status duration
+16,2% damage to infested
slash polarity, MR8
125plBraton sci-visipha SOLD
+140,4% damage
+73,8% heat
+115,2% slash
-79,2% puncture
D polarity, MR14Latron critanok
+163,8% critical chance
+2,7 punch through
D polarity, MR12
100plMutalist Quanta toxi-fevacan
+95,4% multishot
+110,7% toxin
+57,6% reload speed
D polarity, MR13
150plQuanta igniata
+177,3% damage
+97,2% heat
-63,9% critical chance
slash polarity, MR12
225plStaticor sati-visicron SOLD
+108,9% damage
+64,8% multishot
+73,8% critical chance
-18% reload speed
D polarity, MR11Zarr geli-satitin
+85,6% multishot
+91,8% cold
+45% magazine capacity
-120,6% critical chance
V polarity, MR10
175pl -
Hello, I'm selling these rivens. I believe these prices are already fair enough but I will accept non-meaningless offers.
Akstiletto pura-deciata 175pl
+75,6% damage
+36% status duration
+16,2% damage to infested
slash polarity, MR8Braton sci-visipha 250pl
+140,4% damage
+73,8% heat
+115,2% slash
-79,2% puncture
D polarity, MR14Latron critanok (good for wraith) 125pl
+163,8% critical chance
+2,7 punch through
D polarity, MR12Mutalist Quanta toxi-fevacan 125pl
+95,4% multishot
+110,7% toxin
+57,6% reload speed
D polarity, MR13Staticor sati-visicron 575pl
+108,9% damage
+64,8% multishot
+73,8% critical chance
-18% reload speed
D polarity, MR11Synapse lexi-acriata 275pl
+183,6% damage
+151,2% critical damage
+3,6 punch through
-85,5% status chance
D polarity, MR16Zarr geli-satitin 150pl
+85,6% multishot
+91,8% cold
+45% magazine capacity
-120,6% critical chance
V polarity, MR10 -
Yeah, I see your point, but you can actually beat those bosses easily, you just have to make that little effort and make some teamplay. Lephantis can be done easily in 5 minutes or so with the right buffers and actual good weapons. Again, most of the time Warframe doesn't require anything specific, I don't see why this brings people to complain when they actually have to do something specific in order to do something.
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Do people really want this game to be totally devoid of missions that require some effort to be completed? Yeah level 100 Vay Hek is very tough, but sorties are random and you should expect one of those missions every now and then (I usually skip the sorties in that case since it's not worth the time).
For ammo scarcity, you can bring some ammo restores. Yeah it's an item that is almost always useless, because the game is almost always not challenging and ammo is one of the many things you don't need to care about to complete missions, most times. -
I wonder if people just want the game to be filled with vanilla enemies that just shoot you and that you have to shoot back without any priority or special requirements (at least bursas require you to sneak behind them to maximize damage). Like the derelict back then, with just melee units and ancients without buffs.
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I'm selling this lotus gold kubrow for 450pl or best offer, if interested you can contact me ingame or here on the forums, thanks.
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I totally agree, different people at times have pointed out that merely increasing the level doesn't make a proper scaling.
This would go well with my opinion that we need more type of enemies that don't just require to be shot at while they shoot at you (from this point of view, see the corrupted enemies before the introduction of nullifiers and infested ancients' buff), bursas are a good example, even just the fact that you have to sneak behind them to maximize the damage makes the battle more interesting. -
I agree with those that said that with the nerf they're totally fine now. Also I wonder if people would really have liked the game better when the most dangerous enemy that you had to face were high level corrupted heavy gunners. Just standard shooting guy with a lot of armor, wow so much fun.
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Hello, like the title says I'm selling this kubrow.
Breed type is CHESA. Eye color is Liliac.
850pl (for both imprints of course)
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Hello,
I'm not sure whether this has been discussed before, didn't know precisely what to search for to check.
So, I had made this suggestion some months ago, but people all replied that sorties were going to bring exactly the type of content I was talking about, even though I was speaking of something different, although sorties slightly went in the same direction.
So, one of the things I don't like about Warframe is that all the variety that now DE is putting into the game, for the most part becomes irrelevant when compared to the best strategies that are used in the missions; in other words, if you want to try something specific for fun, you have to give up efficiency, i.e. taking more time to run missions compared to the most used strategies. AND sometimes you might need to play solo (e.g. if you want to master a dual daggers stance you can't go into a regular squad that one shots all the enemies with rifles). Another example, if you want to play Atlas you either have to select a mission that doesn't require very specific procedures, like mobile defense, or give up time efficiency and run a solo exterminate or use the simulacrum. Probably the only viable thing for testing your trendy and rogue loadout is to do a solo survival.
Suggestion: we have mastery rank trials that are a joke, but what if we had a wide range of missions that are similar in style to mastery rank trials, but with more specific limitations? For example, some that allow just one single category of melee weapons. We now have so many weapons and enemies, but at the moment in my opinion a lot of the content isn't really relevant as long as you are running the right frames in a normal mission. How many times has the shield reduction from ice been critical for the outcome of the mission, in your experience? And could ask the same for a lot of "content" (frames, weapons, enemies, environment).
These "trials" could, like mastery rank trials, only award something the first time you complete them. There are specific tasks to complete occasionally inside quests, and quests aren't even replayable; there are the ones in the raids also. Of course we can't get a lot of quests and raids, but we could get short "challenges" that require players to exploit even the less powerful strategies.
In my opinion DE is somehow going in this direction for example with the covert lethality mod, that is supposed to make daggers more viable, but of course at the moment that isn't going to make daggers more relevant in regular missions with a squad that can exploit the most powerful strategies.
There are many ideas that could be implemented into this system (like, missions for two players and three players) but I would like to know your opinions on the central concept.
Thanks for reading and sorry for my bad English
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Obviously there's the same issue here. I'm replying in hope they see this and fix it, would be interesting to see what the codex entries for those guys say.
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I hope this hasn't been discussed too much before, I did a forum research but didn't know which terms to enter so I didn't search very thoroughly.
So , one of the things I don't like about Warframe is that now there is really a lot of options to go into battle but most of them are impossible to use if you are playing competitively (that is, in a game like this, time efficiently).Want to see how good you are at parkour 2.0?
Want to see how much you can exploit the crowd control abilites of Banshee?
Want to see how much you can make your Chroma resilient with ice ward and Dual Cleavers?
Want to see how many enemies you can shoot while staying in the rift with Limbo?
Want to play stealth?
Want to master a stance for daggers? (I know you want to)The only time efficient thing you can do if you want to test out different strategies is go on a solo T4 survival, and even in that case it would still require 20 minutes or more before you come to the point that you need to exploit your cool layout to keep going. You can also do interception or defense, but that will become more and more time inefficient (enemies will keep capturing towers, it would take a lot more time to clear each enemy in a defense wave etc).
We already have mastery rank trials that you have to play solo, but they're ridiculously easy and with no limitations.
We have tactical alerts that most of the time are too easy too, and they're sporadic and time limited.
We have the simulacrum which can be fun but is still about shooting enemies only and offers no reward.
What about something along those lines, but more sophisticated, difficult and that could yield a decent reward?
Like, some mastery rank trials brought to a higher level of difficulty adding some limitations like in a tactical alert, for example?
There could be like a series of these, so that the first ones can be completed by new players while the higher ones require very specific equipment and feature enemies level 150+.
This would also be a way to make some weapons and frames more than just mastery fodder.I hope you found this interesting, sorry for my bad english and thanks for reading.
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I wouldn't say that the answer is just "not really".
For most of the missions it surely is the same, but, compared to some months ago, now there are some high level missions the difficulty of which is not simply higher level enemies like it was before. Now we have trials (hopefully they will add more) and nullifiers which add a lot of difficulty in terms other than the level of enemies.
When you have a lot of display panels but the orbiter is too small
in General Discussion
Posted
Maybe it belongs to Off Topic, in that case sorry.
I'm in a small clan of 3 active people so our dojo won't likely be featured on the star map, so I'd share my work here since it took me a while to set up, hope you like it 🙂
Gallery:
https://postimg.cc/tZkNBL4C