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AmeToIshidourou

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Posts posted by AmeToIshidourou

  1. I don't like spamming just to show things like these, but since they mentioned some rework of the decorations placement (like the possibility to place floating items) I thought I'd share this XD
    They are 16 landscape panels, each with a different portion of the same image. The effect with this image a little bit too sober, but I'm too lazy to change it and do the scaling again.
    Hope you like it and sorry for the spam :)

    panels1.jpg

    panels2.jpg

     

    First attempt, with 9 panels:
    panels_vecchio.jpg

  2. My opinion on people complaning about the reward being a "locked piece of gameplay" rather than just a cosmetic or similar:
    if we were talking about a complex turn-based procedurally-generated arena strategy game I would see the point of that statement.
    It's Warframe, and weapons you click (or push e) and they smash grineers. There's no actual gameplay feature that is inaccessible to those without Silva & Octantis.
    In terms of gameplay value, it's on par with a cosmetic (it's different with Azima and Zenistar since they allow you to attack enemies while you're looking at the landscape, and accordingly they require the least number of logins to obtain).
     

  3. Hello, I'm selling these rivens:
    Screen_209.jpgScreen_207.jpgScreen_208.jpg

    And unrolled rivens with garbage stats for these weapons, 35pl each:
    Akmagnus (V polarity, MR9)
    Akzani (- polarity, MR9)
    Castanas (V polarity, MR11)
    Paris (- polarity, MR9) sold
    Sweeper (D polarity, MR15)
    Torid (D polarity, MR10)
    Twin Grakatas (- polarity, MR8) sold
    Twin Grakatas (D polarity, MR10) sold
     

  4. Hello, I'm selling these rivens, not god tier but good enough. PM me ingame or here, thanks for watching :)

     

    Akstiletto pura-deciata
    +75,6% damage
    +36% status duration
    +16,2% damage to infested
    slash polarity, MR8
    125pl

    Braton sci-visipha SOLD
    +140,4% damage
    +73,8% heat
    +115,2% slash
    -79,2% puncture
    D polarity, MR14

    Latron critanok
    +163,8% critical chance
    +2,7 punch through
    D polarity, MR12
    100pl

    Mutalist Quanta toxi-fevacan
    +95,4% multishot
    +110,7% toxin
    +57,6% reload speed
    D polarity, MR13
    150pl

    Quanta igniata
    +177,3% damage
    +97,2% heat
    -63,9% critical chance
    slash polarity, MR12
    225pl

    Staticor sati-visicron SOLD
    +108,9% damage
    +64,8% multishot
    +73,8% critical chance
    -18% reload speed
    D polarity, MR11

    Zarr geli-satitin
    +85,6% multishot
    +91,8% cold
    +45% magazine capacity
    -120,6% critical chance
    V polarity, MR10
    175pl

  5. Hello, I'm selling these rivens. I believe these prices are already fair enough but I will accept non-meaningless offers.

    Akstiletto pura-deciata 175pl
    +75,6% damage
    +36% status duration
    +16,2% damage to infested
    slash polarity, MR8

    Braton sci-visipha 250pl
    +140,4% damage
    +73,8% heat
    +115,2% slash
    -79,2% puncture
    D polarity, MR14

    Latron critanok (good for wraith) 125pl
    +163,8% critical chance
    +2,7 punch through
    D polarity, MR12

    Mutalist Quanta toxi-fevacan 125pl
    +95,4% multishot
    +110,7% toxin
    +57,6% reload speed
    D polarity, MR13

    Staticor sati-visicron 575pl
    +108,9% damage
    +64,8% multishot
    +73,8% critical chance
    -18% reload speed
    D polarity, MR11

    Synapse lexi-acriata 275pl
    +183,6% damage
    +151,2% critical damage
    +3,6 punch through
    -85,5% status chance
    D polarity, MR16

    Zarr geli-satitin 150pl
    +85,6% multishot
    +91,8% cold
    +45% magazine capacity
    -120,6% critical chance
    V polarity, MR10

  6. Yeah, I see your point, but you can actually beat those bosses easily, you just have to make that little effort and make some teamplay. Lephantis can be done easily in 5 minutes or so with the right buffers and actual good weapons. Again, most of the time Warframe doesn't require anything specific, I don't see why this brings people to complain when they actually have to do something specific in order to do something.

  7. Do people really want this game to be totally devoid of missions that require some effort to be completed? Yeah level 100 Vay Hek is very tough, but sorties are random and you should expect one of those missions every now and then (I usually skip the sorties in that case since it's not worth the time).
    For ammo scarcity, you can bring some ammo restores. Yeah it's an item that is almost always useless, because the game is almost always not challenging and ammo is one of the many things you don't need to care about to complete missions, most times.

  8. I wonder if people just want the game to be filled with vanilla enemies that just shoot you and that you have to shoot back without any priority or special requirements (at least bursas require you to sneak behind them to maximize damage). Like the derelict back then, with just melee units and ancients without buffs.

  9. I totally agree, different people at times have pointed out that merely increasing the level doesn't make a proper scaling.
    This would go well with my opinion that we need more type of enemies that don't just require to be shot at while they shoot at you (from this point of view, see the corrupted enemies before the introduction of nullifiers and infested ancients' buff), bursas are a good example, even just the fact that you have to sneak behind them to maximize the damage makes the battle more interesting.

  10. I agree with those that said that with the nerf they're totally fine now. Also I wonder if people would really have liked the game better when the most dangerous enemy that you had to face were high level corrupted heavy gunners. Just standard shooting guy with a lot of armor, wow so much fun.

  11. Hello,
    I'm not sure whether this has been discussed before, didn't know precisely what to search for to check.
    So, I had made this suggestion some months ago, but people all replied that sorties were going to bring exactly the type of content I was talking about, even though I was speaking of something different, although sorties slightly went in the same direction.

    So, one of the things I don't like about Warframe is that all the variety that now DE is putting into the game, for the most part becomes irrelevant when compared to the best strategies that are used in the missions; in other words, if you want to try something specific for fun, you have to give up efficiency, i.e. taking more time to run missions compared to the most used strategies. AND sometimes you might need to play solo (e.g. if you want to master a dual daggers stance you can't go into a regular squad that one shots all the enemies with rifles). Another example, if you want to play Atlas you either have to select a mission that doesn't require very specific procedures, like mobile defense, or give up time efficiency and run a solo exterminate or use the simulacrum. Probably the only viable thing for testing your trendy and rogue loadout is to do a solo survival.

    Suggestion: we have mastery rank trials that are a joke, but what if we had a wide range of missions that are similar in style to mastery rank trials, but with more specific limitations? For example, some that allow just one single category of melee weapons. We now have so many weapons and enemies, but at the moment in my opinion a lot of the content isn't really relevant as long as you are running the right frames in a normal mission. How many times has the shield reduction from ice been critical for the outcome of the mission, in your experience? And could ask the same for a lot of "content" (frames, weapons, enemies, environment).
    These "trials" could, like mastery rank trials, only award something the first time you complete them. There are specific tasks to complete occasionally inside quests, and quests aren't even replayable; there are the ones in the raids also. Of course we can't get a lot of quests and raids, but we could get short "challenges" that require players to exploit even the less powerful strategies.
    In my opinion DE is somehow going in this direction for example with the covert lethality mod, that is supposed to make daggers more viable, but of course at the moment that isn't going to make daggers more relevant in regular missions with a squad that can exploit the most powerful strategies.
    There are many ideas that could be implemented into this system (like, missions for two players and three players) but I would like to know your opinions on the central concept.

    Thanks for reading and sorry for my bad English
     

  12. I hope this hasn't been discussed too much before, I did a forum research but didn't know which terms to enter so I didn't search very thoroughly.

    So , one of the things I don't like about Warframe is that now there is really a lot of options to go into battle but most of them are impossible to use if you are playing competitively (that is, in a game like this, time efficiently).

    Want to see how good you are at parkour 2.0?

    Want to see how much you can exploit the crowd control abilites of Banshee?

    Want to see how much you can make your Chroma resilient with ice ward and Dual Cleavers?

    Want to see how many enemies you can shoot while staying in the rift with Limbo?

    Want to play stealth?
    Want to master a stance for daggers? (I know you want to)

     

    The only time efficient thing you can do if you want to test out different strategies is go on a solo T4 survival, and even in that case it would still require 20 minutes or more before you come to the point that you need to exploit your cool layout to keep going. You can also do interception or defense, but that will become more and more time inefficient (enemies will keep capturing towers, it would take a lot more time to clear each enemy in a defense wave etc).

     

    We already have mastery rank trials that you have to play solo, but they're ridiculously easy and with no limitations.

    We have tactical alerts that most of the time are too easy too, and they're sporadic and time limited.

    We have the simulacrum which can be fun but is still about shooting enemies only and offers no reward.

    What about something along those lines, but more sophisticated, difficult and that could yield a decent reward?
    Like, some mastery rank trials brought to a higher level of difficulty adding some limitations like in a tactical alert, for example?
    There could be like a series of these, so that the first ones can be completed by new players while the higher ones require very specific equipment and feature enemies level 150+.

    This would also be a way to make some weapons and frames more than just mastery fodder.

    I hope you found this interesting, sorry for my bad english and thanks for reading.

  13. I wouldn't say that the answer is just "not really".
    For most of the missions it surely is the same, but, compared to some months ago, now there are some high level missions the difficulty of which is not simply higher level enemies like it was before. Now we have trials (hopefully they will add more) and nullifiers which add a lot of difficulty in terms other than the level of enemies.

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