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-AR.WolfFlight

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Posts posted by -AR.WolfFlight

  1. What do you mean it's not worth 100xp? My solar map XP is 14,696/14,796???

     

    hmmm that is 100xp difference. one more location would give you 100 more xp.

     

    my guess is you have each node unlocked, but somewhere on your starmap is one that is highlighted around the outside.

     

    it is unlocked but you have not played it.

     

    It appears to you to be complete because it is not greyed out. But its not been done, thus it will have a highlight around the outside.

  2. the synoid simulor has never destroyed any mod for me.

     

    there is an issue that only 50 mods period can exist for you at any one time on the map, so if you are in a session and the 51st mod is dropped then the first disappears, leaving only 50, if another drops, then another disappears.

     

    I would be willing to bet that is the actual behavior you saw.

  3. Hmmm... we have tried variations. Our clan tends now to something like this

     

    Loki Prime for Radial Disarm

    Mag Prime for Shield Polarize

    Nova for slowing enemies and mol prime

     

    Trinity or other frame as felt.

     

    Usual sequence of attacks for mobs.

    Max range Nova, primes them and slows them down

    Max range Mag removes their shields and potentially kills them since they are primed

    Max range Loki disarms and forces them into melee range.

     

    4th frame ensures protection of the others. We have even take mastery 1 and 2 players as the 4th just to help them get loot and XP.

  4. Hmm, Mr. TennoNinjaHunter

     

    The previous devstream they stated that they played Uranus on Primetime and had addressed the issues and fixed them.

     

    They also stated that they appreciated people who did not get angry and shout scream and rant but actually pointed out the issues and potential solutions.

     

    I know there were previous threads about this. Those were PRIOR to the Primetime and Devstream.

     

    This was my topic illustrating that their fixes did not work.

     

    please note, this specifically addresses the reported fixes from this hotfix

     

    https://forums.warframe.com/index.php?/topic/345935-hotfix-1521-1522/

  5. Hoping the hotfix tomorrow addresses some of these issues.

     

    Currently Uranus Intercepton for Archwing is a non-entity.

     

    Mission failures coupled with the fact that if you somehow do managed to finish 4 waves. (at the cost of many revives) you get a crappy key as a reward instead of the darn parts we are all hunting for.

  6. Will detail a few issues with the mission still

     

    A. Pathfinding -- Enemy still run into terrain (asteroids) and stay stuck there, sometimes 2-3k away from battle which leads to another point I will make shortly

     

    B. Pathfinding 2 - Enemy seem to all have the exact same logic resulting in huge swarms. That is to say, somewhere in the algorithm for their pathfinding, it says which tower should I try to take? Each enemy seems to have the same thought, resulting in ALL enemy going toward one point. Sometimes flying right past a tower that was enroute. They do not have an individual thought. It is almost like a hive mind.

     

    C. Swarms - This hive mind mentality results in a deadly missile salvo sometimes toward players whom then die, and the swarm makes it almost impossible for teammates to get in and revive without also dying, resulting in a terrible waste of revives.

     

    D. And finally there is Ordis and the Lotus being completely ignorant of actual battlefield conditions. It is bad enough that sometimes you have to chase down an enemy that is 3k away behind an asteroid because of failed pathfinding, and thus resulting in the player being disconnected, and now another player has to try to go kill that same enemy. There is an even greater issue than that.

     

    How can that be you say? How can it be worse than going way over there and getting disconnected while hunting down a stupid AI enemy??

     

    Well how about being disconnected for supposedly leaving the battlefield, and yet you are at a point, capturing it or defending it?

     

    Yet still that idiot robot and the Lotus claim you are leaving battle and insta-disconnect.

     

     

  7. ...how did so many people manage to misinterpret that the 50 mods only limits how many mod drops can be ACTIVE at a certain time? And how on earth did they manage to link that to become an indirect nerf to Viver?  

     

    they are an indirect nerf to viver because 4 of us pulled down almost 2000 mods in 4 rounds at Viver, 1798 mods each.

     

    Yes, each player had 1798 mods after 4 rounds.

     

    Tht is 450+ per round.

     

    I disagree with this solution,  but THAT is why you see people referring to it as an indirect nerf to Viver. The idea is to NOT move at all during the mission, but slay enemy. Those mods all pile up...

  8. Right now the ONLY benefits to an alliance are the Vault and sharing responsibility for Dark Sectors.

     

    to the clan members at large, who cares about an alliance. Especially for smaller clans.

     

    there is little to NO community / partnership / sharing between clans in an alliance other that what senior members of a clan do with regard to depositing stuff into vaults for Dark Sector battle support

     

    With the large number of clans and very SMALL number of dark sectors, there should be other benefits to an alliance.

     

    the first of which should be the ability to visit alliance member dojos to check out their cool designs, visit trading facilities, etc. (They say they want other players to be able to visit Lisets, how about letting them visit dojos first/too.

     

    Perhaps the first part of a 'market' system could be a trading post billboard within a dojo and with other alliance members able to visit alliance dojos that would make the number of people that can see the trading billboard greater, thus incentivizing the creation and maintaining of alliances.

  9. Problem signature:
      Problem Event Name:    AppHangB1
      Application Name:    Warframe.x64.exe
      Application Version:    2014.10.25.18
      Application Timestamp:    544c22c9
      Hang Signature:    e19c
      Hang Type:    2048
      OS Version:    6.1.7601.2.1.0.256.48
      Locale ID:    1033
      Additional Hang Signature 1:    e19cf2f6a84a6b672d09f0776d1a4137
      Additional Hang Signature 2:    8d56
      Additional Hang Signature 3:    8d56a92cf6ca718fd905677db4a128ff
      Additional Hang Signature 4:    e19c
      Additional Hang Signature 5:    e19cf2f6a84a6b672d09f0776d1a4137
      Additional Hang Signature 6:    8d56
      Additional Hang Signature 7:    8d56a92cf6ca718fd905677db4a128ff
     

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