Jump to content

Darthmufin

PC Member
  • Posts

    1,020
  • Joined

  • Last visited

Posts posted by Darthmufin

  1. i use the miter all the time, so i would love for the sawblades to have bigger hit markers. 

     

    in a related note, the hind is another good gun that is crappy with players because for some reason elite lancers fire their hinds as fast as a player can with max firerate mods. which is unfair. if they made it so its bursts were as fast for us, i would use it all the time because it has good status and good damage. 

  2. i can't easily use it since i use my mousewheel to use powers, so i need to use C or caps lock to detonate them. even without forma the simulor is really powerful, detonating the orbs deals 100% stunning electric damage as well as pretty high damage numbers. 



    The DoT only kicks in once you stack 5 spheres and create a vortex. That said the range and damage isn't really worth it.

    actually no, it has a DoT with just 2, its just very small, and gets bigger with each new ball added. 

  3. and im sitting here setting groups of enemies on fire while people try using it against one enemy and then complain about being too weak. 

     

    you're not doing it right. 



    Supposedly, Ignis is superior when dealing with crowds.

    But I could easily switch off to something like Torid, Atomos, or Kulstar to do the job faster.

     

    uhhhhh....maybe because....well....you know.....ignis is not a high tier weapon and those three.....are? why are people so stupid sometimes when it comes to weapon tier comparisons. 

  4. ooooor, okay sit down for this, use pistol ammo mutation mods or max ammo increasing mods to counter the low total ammo instead of buffing the weapon so the mods are useless :o 



    Dont forget Aksomati and the braton prime. Who the hell gives a primary automatic rifle 375 reserve ammo. 

    you actually run out of ammo for the braton prime? really?

  5. i don't understand why everyone who wants a buff to snipers say they should do more damage somehow. the only sniper rifle that has any problems is the vulkar which is mostly impact damage, even though it's my favorite sniper rifle. Sniper rifles are always going to be out of place in this game no matter what you do. 

     

    Lanka should be silent though, like its been forever. 

  6. Still No Fix For
     
    *Banshee's Silence makes enemies target sentinel aggresivly, destroying it easily
     
    *Enemies standing up in vortex, in some cases long enough for them to fire their weapon
     
    *Syndicate effects that boost shield taking away the effects of cold hazard tilesets (instead of having halved shields, when it procs you will have full shields for the rest of the mission)
     
    *Carrier will hover pickups in your face even if you don't need them: occurs more often with nova prime and loki prime. This includes energy orbs, and you will permantly hear the energy pickup sound until you use a power to use the energy in your face. 
     
    *Repost Before 120 Secs In Trading, Timer Resets To 120 Secs
     
    *Headshot kill sounds not playing for clients (bug since game hit open beta :D!)
     
    *Banshee's Silence prevents Maggots from latching onto the player 
     
    *Game refuses to let the player use a mod that is on their sentinel, even if the mod is not currently being used on their current sentinel weapon config. (it will claim both mods are being used by your sentinel at the same time which is impossible)
    *Capture targets run away when the lotus tells you that you have found them even if they never saw you


    don't worry that will get fixed right away, and the dozens of bugs that i know about that have been in the game for years will never get fixed even though they would be easy ^^

×
×
  • Create New...