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Funkenstein

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Posts posted by Funkenstein

  1. 10 hours ago, Agall said:

    As a fellow Excalibur benefactor, I'd suggest exploring Exalted Blade again, especially since Wrathful Advance and 5x Violet Archon Shards gets Exalted Blade to !red crit territory with a +12x CD multiplier while having >150% status chance. Assuming they fix [Precision Intesify] to apply to Exalted Weapons, you wouldn't even need to triple Umbra forma your Excalibur to get a full build. Be like most normal people and use [Archon Vitality] to run a heat build instead of [Archon Continuity] toxin build with full Umbra mods like myself.

    I actually have been doing that recently, although without wrathful advance because I haven't bothered to farm kullervo yet, and the conclusion I've come to is that exalted blade sucks, just using a normal melee like nikana prime with the damage boost from furious javelin is better, and I've subsumed gloom over it. Sure, wrathful saves it, but you have to sacrifice one of his other 3 abilities that are all core to his gameplay. One of the biggest problems right now is lack of additional mod capacity from a stance to make room for the exilus slot, and the lack of being able to slot melee arcanes on the exalted weapon. Also, having to equip more then one augment mod to make a build work is a terrible design on any frame, but especially on ones that have such severe survivability issues like excalibur who require multiple mods to not get constantly downed in high level steel path.

  2. So Tennokai is a pretty amazing system, but I immediately ran into the issue of picking a weapon to build for tennokai on. Sure, there are a lot of sticks that you can hit things with real hard with and get big numbers on the screen, but I was looking for something with more flavor. Out of all of the melee weapons that have additional mechanics, a lot of them just throw out projectiles on either light or heavy attacks which is an improvement on being a normal whacking stick but still fairly boring in my opinion, and frequently these are held back by subpar stats and/or confusing design decisions, examples being the tatsu prime, being one of the worst weapons in a bad weapon class in exchange for having some weird little projectiles that will maybe hit something if you're lucky, or the azothane which is salvageable due to its rather nice heavy attack build but then for a special attack they give it this dinky little AoE that deals 85 heat damage which cannot be scaled up in any way, sure it builds combo, but building combo is something you can also do by just swinging the weapon, which actually does damage. Syam is honestly the closest thing to an actually good weapon in this category, the projectiles are strong despite having worse crit and worse damage type spread then other nikanas.

    Incarnon melee weapons are if anything, even more disappointing with such an extreme degree of wasted potential. being generally limited to jacked up stats, initial combo, and more projectiles, which are great for making overpowered mindless mashing sticks but still not very interesting to use. The most significant thing any incarnon melee does is act as a stat stick for atlas and khora, aka the ceramic dagger or magistar. Beyond that we have the Hate which is a pretty nice heavy attack spam weapon that for some reason gets projectiles on its light attacks instead of its heavies, and then the praedos which is mostly used as a passive movement buff.

    I beg the question, why not just make cooler melee weapons that have multi-layered mechanics with high MR requirements so they can actually be good?

    Please note when when I say "incarnon" in the following section, I don't actually mean an incarnon adapter, as the primary purpose of an incarnon adapter is to give mostly passive stat buffs to weapons that really suck, and neither of the weapons I'm about to use as example require that. Instead I mean it in the context of having a charge-bar under the crosshair that can be activated to change the way the weapon functions, similar to how the grimoire has a charge mechanic but is not an incarnon.

    Let's take the Ekhein as a recent example. This is a weapon that was used to smash some kind of orokin time travel coffin, so that's a theme, let's work with it. The passive is pretty good to start with, but let's ramp things up a bit and let the attack speed part of Heavy Insight combo up 3x to provide a total of 60% attack speed bonus like you're absorbing time each time you do a heavy attack. Why not follow that up with an incarnon mechanic that, when activated, that slows time for enemies as they get closer to you? Say, 10% at 6 meters, and increasing up to 80% at 1 meter. Now, the coup de grâce, when you perform a heavy slam attack while at 12x combo while the time slowing effect is activated, have it completely stop time in that 6m radius for 5 seconds, lifting and freezing enemies in place and even stopping bullets in midair (spoiler, what I'm saying here is put a small fixed radius & duration version of limbo's 2+4 ability combo on this weapon, but without the rift nonsense preventing you from damaging enemies)

    There, now we have a version of Ekhein that is really, REALLY cool, and objectively not that much stronger then it was before. Besides having a lot of flavor, it has some niche uses for defending both yourself from being killed and other things like defense objectives although it obviously wouldn't wholesale replace defensive frames like limbo/frost/octavia because nobody is going to want to maintain a combo and use a heavy slam on the same spot every 6 seconds for 5+ minutes at a time.

    It's really not that hard to just pull out ideas like this by looking at a weapon and running with the first idea that comes to your head. Earlier I mentioned how Syam was almost good, let's fix that. Syam is a weapon of conceptual embodiment, born of the void which as I understand it is the nothing-space between multiverses, so lets give it an incarnon where it becomes a blade formed of voidspace, dealing pure slash with zero puncture or impact. While incarnon form is active, when the light attack key is held, your character stops moving and adopts a stance, and when the key is released, they perform an attack which creates a 2 meter bubble at the cursor's location which detonates, inflicting a fully scaled guaranteed slash proc on everything inside. Have this animation play at a reasonably fast but static speed, unaffected by attack speed mods, and if the key is held and released at a frame perfect 1/6th second interval, increase the speed and radius of the attack by let's say 1.5x speed and a 3m bubble instead of 2m. Also make it so that you can do this in midair while aim gliding, and successfully performing the perfect timing attack will extend the duration of your aim glide by 1 second each time. Now the secret sauce, let's say the incarnon form has a 90 second duration. If, during this window, you build and maintain a 12x combo for more then 60 seconds without taking damage to your health, you are able to perform a very special charged heavy attack during which your character becomes invulnerable and slowly sheathes the sword, and at the moment the katana clips into its syam, every enemy within affinity range suffers a single massive slash proc basically guaranteed to kill it within a few ticks. Cultured readers will be well aware that I've just spent the last paragraph describing yamato, judgement cut, and judgement cut end from devil may cry 5 and you're damn right DE pls put the vergil into the warframe just do it. In a game where the torid incarnon exists, this can exist too. Most bosses are already immune or resistant to slash so you wouldn't even have to worry about someone using this move to cheese the fragmented one or something, and the mesa-peacemaker style limitations on your movement for the light charged attacks requiring you to be either standing still or aim gliding as well as the time and specific circumstances required to activate the ultimate attack will easily prevent it from become some overpowered farm strategy, requiring 60 seconds of focused gameplay to do what equinox players can do whenever they want.

    Let's keep going okay let's fix tatsu prime, lets have each soul stored in the blade increase its crit chance, make the projectiles more aggressively seek targets, and you can do a charged heavy attack to summon the stored souls to fight for you for 15 seconds similar to nekros shadows of the dead although these are a 1:1 copy of the enemy not affected by power strength which keeps nekros mains with their 6x damage multiplier from feeling like this weapon is stealing their thunder. Now the obvious strategy most players would use here is to just not use the active abilities to keep their crit chance maxed out so let's say if you go too long without using either special attack, the souls break free from the blade and attack you, this incentivizes a more active ebb and flow gameplay to the weapon. Bam there it is weapon is fixed and good and has cool stuff, it's just that easy.

    SbDOXyk.jpg

  3. I think it would be a great idea to be able to reset your sun/moon alignment and then replay all of the story missions in order to make new canon decisions at least once. I feel like half of the choices I made were a result of ignorance or not really understanding the choice (why the hell does "control" mean "give the kuva to teshin"?) and for the other half, people change and this game has been out for a long time, I'm not the same person I was in 2016 when war within launched.

    Granted, this is a relatively minor thing, and as far as we know so far 100% of these alignment choices have been completely meaningless, but I still think it's a fun piece of additional flavor and customization for all the people who enjoy the story and universe of warframe.

    Also we're operating under Eternalism now and this means that the past is as accessible and malleable as the present and future :)

     

    • Like 3
  4. 14 hours ago, Loza03 said:

    Not too unlike a Mk1 Strun.

     

    Seriously, the Gram Prime, the most powerful Melee in the game, destroyer of worlds, has the same base damage as a Mk 1 weapon. And people wonder why DE is reworking melee...

    You're forgetting the effect melee combo multipliers have, few primaries can hit 7 digit damage

  5. Ok so fist weapons in bullet points

    -really short range, generally single target

    -mid to slow speed

    -across the board they average 30-40 base damage

    Meanwhile we have weapons like gram prime that are also slow, but have much greater range, and do 180 total damage in an aoe. We also have a lot of people who would like a "one punch man" playstyle. I feel like existing fist weapons would be totally fine and balanced if you just switched the base damage to 200+ on the higher MR ones, most people still would take an rather take an aoe melee like the gram or atterax or whatever, or a ranged melee like the redeemer prime, and fist weapons would have a purpose for fulfilling the fantasy of punching an enemy so hard they get removed from the history of the universe.

  6. Also @ people saying that leveling up focus trees is the solution to my complaints about operator weakness, nothing in any of the focus trees actually buffs your amp damage, unless void damage is counted as an element in which case you can get 25% from madurai but that's not substantial. You posted videos of clearing a level 25 lua mission and a level 50 corpus nightmare but now let's see you do that in a grineer sortie. Operator defense and mobility scales up extremely well but offensively they fall apart against anything with armor at level 30 or higher. This is why my go-to suggestion for how to fix them was to make void damage ignore armor assuming in the short term we're not going to get a revamp to the cadence and "gamefeel" of operator combat which I think most people agree isn't great. At a conceptual level, when I think of trading off the warframe in order to play as a kid with uncontrollable space magic powers from space hell, defense isn't the first thing I jump to.

  7. 18 minutes ago, Dante102 said:

    If you want them to be useful, feel free to work for it. The name of the topic and the video you provided shows me that in all 2.5 years you almost did nothing to improve your operator. Feel free to run around with an ignis, i'm not againist it. 

    I disabled my focus trees to make a point. I consider myself to have done an unreasonable amount of work on the operator grinding focus back on release and around the launch of PoE and what I have to show for it is that one good zenurik node along with the passives and the one unbound from naramon for long distance void dashing, and rank 3 VS.

  8. 3 minutes ago, Dante102 said:

    That's a completely different topic, and no, it took me much less than 6 months.

    That is 100% the topic we are on, operators are borderline unusable to start with, and if you exclusively grind xp for them for literally 5000 hours the results are still disappointing compared to what you get if you just grab an ignis, a mastery rank 5 weapon, and put 5-6 forma in it which a completely unboosted player can do in like 2 hours.

  9. The amount of grinding required to unlock all waybounds and reach that point is completely ridiculous, reaching daily focus cap and doing two full tridolon captures every cetus night cycle for two hours a day every day for 6 months would not nearly be enough, and the end result is that your operator form is now almost as powerful as some of the weaker warframes in the game

  10. The kind of feedback where I know DE doesn't like to put much work into old content cough archwing cough and that would be the easiest way to make current operator combat actually feel powerful. Sure I would love to have them completely redesign the whole system but let's be real here, that's never going to happen.

  11. My octavia's mandachord is completely non-functional

    The issue is hard to describe, so I made a short video of it
    https://www.youtube.com/watch?v=-varHeXYd14

    This issue persists through closing and restarting the game, I am completely unable to load any songs, doing as shown in the video and then attempting to go into a mission results in having a completely blank mandachord in the mission, and as there are no notes I cannot do any damage with it or activate any buffs.

    I don't remember entirely how this started, but I think I tried to load one of my songs and it caused the instruments to go blank and then it all went to hell. I also cannot save the bugged blank mandachord as a song, which is unfortunate because it'd be hilarious to spread this problem like a virus but that's just me.

  12. On 8/30/2016 at 1:23 AM, Shockwave- said:

    4 Runs means you should have gotten it on average but in no way is the chance high enough to complain about yet. When you run the G1s or T1s you might get that one first try, and it will all even out. That's RNG works, the longer you do it the more you will close in on the average of 2.9 runs (of 4 person raident relic missions) to get a part.

    5 n3's and 5 g1's before I finally got a galante prime bp, now I have to go spend another 30 hours farming relics still trying to get the nekros bp woo yay thanks de such a fun experience you've given me

     

    trading for it is out of the question I refuse to pay 140 plat for a prime item

  13. Allow people to collect the mastery points, or better yet just remove the mastery points from the braton and lato vandal and put them back into the game as other items, but keep the skin as an exclusive reward that has no effect on gameplay in any way.

    Alternative idea, give out a braton and lato vandal statue/model set that can be displayed on the orbiter to people who already have the braton/lato vandal, and THEN make them available again in sorties. The end effect of this is that people who were there for the original items would still have something exclusive to look at on their orbiter (because let's be real that's the only purpose those items serve now, no one actually brings that trash into missions) and newer players would be able to get those items to complete their collections and mastery ranks.

  14. I had the Hidden Messages quest crafted before the update, but actually clicked on it and received that terrible riddle in the mail for the first time today. Same issue as OP, went to olympus mars, selected the hidden messages version of the mission, ran through a standard mobile defense mission, no blueprint. Re-played the mission, same experience, same result.

  15. I've been getting this for over a month now, kind of stopped playing warframe. Eventuallya catalyst blueprint alert comes up so I panic and look for answers, turned out I had to disable 64bit and DX11 in the launcher to get the EEnginer to not crash on launch. I do have a 64 bit system and a DX11 card (GTX 680). Also this problem only seems to happen with the steam client, I can play the standalone version just fine in 64bit and dx11.

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