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Ricotta

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Posts posted by Ricotta

  1. Scenario is as follows:
    - Player A is on a zipline
    - Player B leaves mission
    - When removing Player B, game hitches and freezes Player A state on zipline even after dismounting

    Due to this, Player A is unable to interact with pickups or see use from their abilities due to normal zipline restrictions (abilities can still be cast, but won't have any effect on enemies). Also, by consequence Sentinel location will remain at its location at the time of game hitch, and will subsequently be targeted at that location even if you are elsewhere on the map (easy way to tell what happened.)

  2. Ammo
    Since 15.8, ammo drops often refuse to be picked up, particularly when using ammo mutation of any variety.

    Eclipse
    This was momentarily fixed after 15.7,  but the ability has resumed removal of Mirage skins after casting.

  3. Moments after running out of life support, we were treated to a sudden mission failure. All party members (4/4) were alive.
    This may be related to the current Survival timer bug as the party was checking our pickups before the life support expired.
    Due to this, we were left dry of any mission rewards that we came for (Argon, Fusion Cores, etc.), leaving us on a massively disappointed note to end the night.

    Reward UI with Mission Fail message during mission
    http://cloud-4.steampowered.com/ugc/31840979421260160/4C3D64A3227DEB349D48F9E35372DA1CD3E6E7CD/
    Reward UI after loading back into player ship (received no rewards)
    http://cloud-4.steampowered.com/ugc/31840979421263038/5F68A2307B05226C1BCC9B98A5B3E9CCBF277118/
     

  4. The incapacitating sound disturbance effect has an issue that surfaces when the caster is not the host - when stunned by the effect, enemies do not stop moving and will continue to advance at normal speed, sliding along on what are probably roller-skates while the stun animation plays out. An uncommon extension of this issue includes the enemies being able to attack prematurely after being afflicted by the effect, shooting at their targets while they flail their cradled head around listening to jet set radio.

    Additionally, enemies that can perform a radial blast are able to free themselves from the stun as soon as possible if any players are in triggering range (this one happens in general use.)

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