Ricotta
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Posts posted by Ricotta
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Typically, enemies will regularly teleport to a new spawn in the level in order to keep up with the player(s). I observed that enemies mounted on ramparts become 'stuck' and are unable to respawn as is the standard behavior.
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I always figured it should affect enemy weaponry for a purposeful use, whether it would be a chance of sabotaging their weapon, bursting out confetti, or causing it to blind themselves with a flash.
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Scenario is as follows:
- Player A is on a zipline
- Player B leaves mission
- When removing Player B, game hitches and freezes Player A state on zipline even after dismounting
Due to this, Player A is unable to interact with pickups or see use from their abilities due to normal zipline restrictions (abilities can still be cast, but won't have any effect on enemies). Also, by consequence Sentinel location will remain at its location at the time of game hitch, and will subsequently be targeted at that location even if you are elsewhere on the map (easy way to tell what happened.) -
It isn't about a mission-type or node so it wouldn't go there. This issue is dealing with a weapon/enemy.
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When the Panthera is stolen, no pickup is produced to retrieve the weapon.
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Seeing the same issue here, it bugs out to all sorts of values depending on your power strength.
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Hell I was persuaded to use the Embolist because of the Blight effect, but I regret investing in it now.
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Reiterating this again.
The Eclipse ability will cause equipped skins on the player to be removed, including ones on other players (Total Eclipse).
(This issue is still present after 15.9.) -
Shatter Shield is reflecting projectiles from allies that would otherwise impact on the player, preventing use of Freeze Force, etc.
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Ammo
Since 15.8, ammo drops often refuse to be picked up, particularly when using ammo mutation of any variety.
Eclipse
This was momentarily fixed after 15.7, but the ability has resumed removal of Mirage skins after casting. -
Using this ability removes her Festive skin for the remainder of the mission
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There appears to be a loss of functionality after this past week's updates - cannot trigger a roll action while sliding anymore.
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No one had their connection drop, we were actively communicating over VoIP program.
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Moments after running out of life support, we were treated to a sudden mission failure. All party members (4/4) were alive.
This may be related to the current Survival timer bug as the party was checking our pickups before the life support expired.
Due to this, we were left dry of any mission rewards that we came for (Argon, Fusion Cores, etc.), leaving us on a massively disappointed note to end the night.
Reward UI with Mission Fail message during mission
http://cloud-4.steampowered.com/ugc/31840979421260160/4C3D64A3227DEB349D48F9E35372DA1CD3E6E7CD/
Reward UI after loading back into player ship (received no rewards)
http://cloud-4.steampowered.com/ugc/31840979421263038/5F68A2307B05226C1BCC9B98A5B3E9CCBF277118/
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The incapacitating sound disturbance effect has an issue that surfaces when the caster is not the host - when stunned by the effect, enemies do not stop moving and will continue to advance at normal speed, sliding along on what are probably roller-skates while the stun animation plays out. An uncommon extension of this issue includes the enemies being able to attack prematurely after being afflicted by the effect, shooting at their targets while they flail their cradled head around listening to jet set radio.
Additionally, enemies that can perform a radial blast are able to free themselves from the stun as soon as possible if any players are in triggering range (this one happens in general use.)
[Spoiler] Skill Doesn't Work When Client
in Mission Specific
Posted
Zenurik Energy Surge doesn't work if not the host. There may be other Focus skills that need to be checked for this as well.