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KiddoKenshin

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Posts posted by KiddoKenshin

  1. 12 minutes ago, N4G4M4K1 said:

    Nice to see that you put so much thought into your ideas, but I'm not sure how practical they are to pull off, especially considering how complicated some of them are.

    I would like to see a re-implementation of charge attack mods to increase their usability. As they stand right now, they're pretty easy to glance over and don't help with gameplay much. I definitely agree that they need work, and a lot of people don't even know it exists.

     

    Thank you for reading through sir.

    I really wanted DE to rework melee, to make it rewarding when user able to pull it off.

    So I shared my idea on Charge-attack with limitation / cooldowns. (More like FF7's limit break and preventing spams)

     

  2. PC Enviroment:

    Win 7 Pro 64 Bit

    AMD Radeon HD 7970

    16GB RAM

    Warframe 64Bit Mode

     

    Not really a bug, but when the prologue ends, while using MK1-Paris, it ends weirdly where the arrow sticks with the bow.

     

    Updated-01: Rhino Prime's Iron Skin is not in Gold Anymore. Is this an intended change?

    (Still not fixed after 14.0.2)

    http://dev.k2-rnd.com/warframeu14/01.jpg

    Update-02 : Don't really know how to reproduce this, but using menu in-game, The field of view seems gone hay-wired.

    Changing the values in the display setting doesn't help.

    http://dev.k2-rnd.com/warframeu14/02.jpg

    Update-03 : No more pausing in solo mission?

    (Temporary fixed on 14.0.2, The dialogue still plays)

    (14.0.4 Brings this back again..., is not pause-able again =_=;;)

     

     

    Update-04 : Quests occupies Alert mission. The after the deployment of 14.0.1, Catalyst alert on E Prime. But not access-able due to active quest(Find Kubrow Egg) Mission. (Intended?)

     

    Update-05 : (Crucial) While solo-ing Void Survival, Opening the mission progression screen while stop the timer. And it will not resume after you close it.

    http://dev.k2-rnd.com/warframeu14/03.jpg

    Update-06 : Quick Thinking is not working anymore. In T4 Defense, My Nekros with flow, full 300 energy. But I get 1 hit kill from grenade. But the energy was not drained to prevent my HP going down to 0.

     

    Update-07 : Boss / Assasins's Level is not scaling properly after 14.0.1?

    (Boss) 1 Hit kill to boss is happening after 14.0.1. Before that, U14 scale it so high level players do not instant kill them.

    Example, Vor's Prize's "Confront Vor" was easy for high level player, When facing non quest Vor, He is quite hard to kill because of U14 level rescale feature. Regressions happened on 14.0.1?

    (Assasin) Need Further testing.

     

    *Thoughts*

    U14 is really nice, but some changes reverts its feature / causes regression.

    Is the U14 build on a branch prior U13 and wasn't merge properly with the U13 codes?

    Hmm, I wonder...
    (No, I'm not blaming. Every human makes mistakes)

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