GrimJr
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Posts posted by GrimJr
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If not "Free Teleport" then at least make the enemy hit-box for teleport bigger so that Ash doesn't need to aim carefully for like a 30 seconds just to teleport.
^
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if nova has wormhole why can't we teleport freely without restraint as an Assassin type frame we should be able to get in and out of combat
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Free teleporting would need a higher energy cost and would still be 'op', as non-combat abilities go. Excalibur gets a super jump, volt gets a speed boost, and Ash gets to circumvent any and all parkour instantly as long as the destination is within range? It's not OP in the sense that as a combat ability it would still be mediocre, but something would have to be given up for freeform teleporting (to go where he pleases, Loki has to spend the extra time and energy on a decoy, for instance).
To be honest, I think the most 'viable' solution to make it work within Ash's high-damage frame theme is to make it cost 75 energy, as many '3' abilities do. Then, give it freecast and make it do some splash damage in a VERY tight sphere where he appears. The damage+mobility will make it a plausible 75 energy expenditure in certain situations, and worth taking into a mission simply for the diversity of usage. The flavor text would be: "Ash teleports to a target location, instantly assaulting nearby enemies as he appears," and the animation would just be daggerish particles popping around him in a circle, and a poof of smoke where he left.
This will give Ash the mobility tool he needs (at great cost), another damage source to go with smokescreen (he can combo these abilities together to become invisible then close the gap on his enemies for melee). All in all I think that such a simple, low cost teleport ability cannot be simultaneously useful and not also somewhat broken, when other frames with mobility tools are so hindered (buffing those is another discussion, but one worth having)
I have some bladestorm ideas, but I'll test the waters with the teleport one first, see how that goes.
I see your point on the Teleport ruining parkour by this I think you mean Void missions?
How about if the teleport can only work on even ground meaning you can't teleport going up or down but can still teleport freely and yes it would cost 75 Energy to teleport I think the current teleport costs 75 also? I don't use it so I don't know.. doing damage on teleport would make it 'op' as you say the point of the free teleport is mobility like easy escaping in tight spaces
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Glad you like it hope DE see's this
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Hello :D
As we all know Teleport is still pretty useless so I have a suggestion to change it..
based on the ash's bladestorm we can assume ash can teleport freely
so I suggest you make Teleport into something like Captain Vor's Teleport he can teleport freely without a target instead he will teleport to the ground your targetting or the max distance possible in the direction your aiming at.. this will let ash get some better mobility and well.. awesomeness :D
as for the Bladestorm can you please improve the camera abit to proper the flow of the animations
EDIT: I think we all agree we would like the flip animation removed
EDIT2: the Free teleport could be used to skip over parkour places in order to negate this Teleport should only be able to traverse even ground meaning it can't be used to jump or dive and will always stop before going out of bounds (meaning ledges) oh and it would still cost 75 Energy
EDIT3: Just thought about my edit 2 and realized if Nova can have wormhole why can't we have a free teleport Nova's wormhole destroys Parkour places (Void Missions) as well so my suggestion stands Free targeting teleport
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They can do this except for Excalibur Prime because he is an exclusive item for founders they should make another version of him that can be upgradable
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A new Warframe.. it already has the shape
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as long as there's no rubedo or Alloy plate it's worth it i have over 40k of all except the 2 mentioned and the rare mats
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Wonder why LOL and TF2 are so popular...
I have no idea why LoL is popular because it is utter sh*t but TF2 is popular because of it's gameplay not because of it's cosmetics
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You can still join squads with a Strict Nat, just that is a pain in the &#! to do it.
meh don't really like playing with random people and most of the time I lag when I join random squads so i just play alone :P
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Farm Xini i got around 9 from xini same for Streamline.. and mofo Hellfire got about 25 of these
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Ninjaraijin, on 30 Apr 2013 - 10:31 AM, said:
:P
Damn
don't get me wrong it worked a few times and when it does well I don't close warframe til my friends go off lol the life of this tenno is a sad one
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Before i start the game I pray hoping the Strict NAT i have would disappear.. If it doesn't I repeatedly turn on and off the game about 10 times turning on and off uPnP and if that doesn't work I proceed to play alone..
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I cant host games at all (people cant join me) I can join others though.
Believe me I have googled for hours and have found no fix for my problem.
Maybe I should upgrade the filmware? I have NAT enabled and UPnP enabled too. Warframe says "Strict NAT detected, UPnP malfunctioning"
Submit a ticket to support they can help you alot.. though not always i've had a 8 day talk with them about this and we both just gave up
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it's usually a router problem check here www.portforward.com to fix it.. there are instances when you can't fix it though happened to me and since April 8th I only play solo now since i cant play with my friends
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This never happens in game development. DE, like any other Developer, has their own vision of Warframe and they take feedback into consideration to find the best way to construct it for everyone.
The mob never actually guides development.
Though it seems like you've been wanting to drive the boat for a long time seeing your posts in several threads :D
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Holy crap this is still going on
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When people compare Warframe to any number of other F2P games they only compare their payment models, e.g. how many items you can buy while playing free compared to someone who pays and if/how the paying customer has an advantage over the F2P customer.
it's already obvious.. Warframe lets you buy items in advance prior to waiting but everything except Color and now Pet accessories can be gotten by an f2p player
and no they do not only compare payment models which is probably why OP started this thread
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A game shouldn't rely on a beta to make it's money, a beta should just be a way that warframe gets attention and a way to get some money to be sure that you won't have any financial problems. It should be more like a safety net than a requirement. Also Warframe being one of the most played games on steam, I think DE gets enough income for a game that isn't even released.
just because it's one of the most played doesn't mean they get payed for every player out there among the 1 million accounts possible only about 10% are actually paying customers and the 90% they aren't really giving anything considering everything is available easily.. it's not about making money.. it's about having money to keep the game going.. in business there are quota's and when quota's aren't met business tends to go down
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The second often leads to the first in business.
it does but also the way around you can't do the 2nd without the 1st
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Myo86, on 28 Apr 2013 - 12:48 PM, said:
i actually had a nother post on how they could make more money
let me spell it out for u point was its a beta fixing beta related issues should have more precedence over monetizing
and let me tell you again they can't if they don't have the resource in this case money to do it.. they probably don't generate the needed income which resulted in this decision
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ur missing my point
ur point was that instead of focusing on making money they should cater to the playerbase 1st right?
Is Nova Op?
in General Discussion
Posted
How the hell is Antimatter Drop terrible? I use it + 1 or 2 shots with my Hek and it already deals 3000-4000 damage on T3 Void Defense