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GrimJr

Hunter
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Posts posted by GrimJr

  1. Antimatter Drop is terrible and a waste of a mod slot. If they one-shotted a boss with it, they sat there and unloaded thousands of bullets into it; bullets that could have just gone into the boss for the same result -_-;

     

    How the hell is Antimatter Drop terrible? I use it + 1 or 2 shots with my Hek and it already deals 3000-4000 damage on T3 Void Defense

  2. Free teleporting would need a higher energy cost and would still be 'op', as non-combat abilities go. Excalibur gets a super jump, volt gets a speed boost, and Ash gets to circumvent any and all parkour instantly as long as the destination is within range? It's not OP in the sense that as a combat ability it would still be mediocre, but something would have to be given up for freeform teleporting (to go where he pleases, Loki has to spend the extra time and energy on a decoy, for instance). 

     

     

    To be honest, I think the most 'viable' solution to make it work within Ash's high-damage frame theme is to make it cost 75 energy, as many '3' abilities do. Then, give it freecast and make it do some splash damage in a VERY tight sphere where he appears. The damage+mobility will make it a plausible 75 energy expenditure in certain situations, and worth taking into a mission simply for the diversity of usage. The flavor text would be: "Ash teleports to a target location, instantly assaulting nearby enemies as he appears,"  and the animation would just be daggerish particles popping around him in a circle, and a poof of smoke where he left. 

     

    This will give Ash the mobility tool he needs (at great cost), another damage source to go with smokescreen (he can combo these abilities together to become invisible then close the gap on his enemies for melee). All in all I think that such a simple, low cost teleport ability cannot be simultaneously useful and not also somewhat broken, when other frames with mobility tools are so hindered (buffing those is another discussion, but one worth having)

     

     

     

    I have some bladestorm ideas, but I'll test the waters with the teleport one first, see how that goes.

     

    I see your point on the Teleport ruining parkour by this I think you mean Void missions? 

     

    How about if the teleport can only work on even ground meaning you can't teleport going up or down but can still teleport freely and yes it would cost 75 Energy to teleport I think the current teleport costs 75 also? I don't use it so I don't know.. doing damage on teleport would make it 'op' as you say the point of the free teleport is mobility like easy escaping in tight spaces

  3. Hello :D

    As we all know Teleport is still pretty useless so I have a suggestion to change it..

    based on the ash's bladestorm we can assume ash can teleport freely

    so I suggest you make Teleport into something like Captain Vor's Teleport he can teleport freely without a target instead he will teleport to the ground your targetting or the max distance possible in the direction your aiming at.. this will let ash get some better mobility and well.. awesomeness :D

    as for the Bladestorm can you please improve the camera abit to proper the flow of the animations

    EDIT: I think we all agree we would like the flip animation removed

    EDIT2: the Free teleport could be used to skip over parkour places in order to negate this Teleport should only be able to traverse even ground meaning it can't be used to jump or dive and will always stop before going out of bounds (meaning ledges) oh and it would still cost 75 Energy

    EDIT3: Just thought about my edit 2 and realized if Nova can have wormhole why can't we have a free teleport Nova's wormhole destroys Parkour places (Void Missions) as well so my suggestion stands Free targeting teleport

  4. I cant host games at all (people cant join me) I can join others though.

     

     

     

    Believe me I have googled for hours and have found no fix for my problem.

     

    Maybe I should upgrade the filmware? I have NAT enabled and UPnP enabled too. Warframe says "Strict NAT detected, UPnP malfunctioning"

     

    Submit a ticket to support they can help you alot.. though not always i've had a 8 day talk with them about this and we both just gave up

  5. This never happens in game development. DE, like any other Developer, has their own vision of Warframe and they take feedback into consideration to find the best way to construct it for everyone.

     

     The mob never actually guides development.

     

    Though it seems like you've been wanting to drive the boat for a long time seeing your posts in several threads :D

  6. When people compare Warframe to any number of other F2P games they only compare their payment models, e.g. how many items you can buy while playing free compared to someone who pays and if/how the paying customer has an advantage over the F2P customer.

     

    it's already obvious.. Warframe lets you buy items in advance prior to waiting but everything except Color and now Pet accessories can be gotten by an f2p player

     

    and no they do not only compare payment models which is probably why OP started this thread

  7. A game shouldn't rely on a beta to make it's money, a beta should just be a way that warframe gets attention and a way to get some money to be sure that you won't have any financial problems. It should be more like a safety net than a requirement. Also Warframe being one of the most played games on steam, I think DE gets enough income for a game that isn't even released.

     

    just because it's one of the most played doesn't mean they get payed for every player out there among the 1 million accounts possible only about 10% are actually paying customers and the 90% they aren't really giving anything considering everything is available easily.. it's not about making money.. it's about having money to keep the game going.. in business there are quota's and when quota's aren't met business tends to go down

  8. Myo86, on 28 Apr 2013 - 12:48 PM, said:

    i actually had a nother post on how they could make more money

    let me spell it out for u point was its a beta fixing beta related issues should have more precedence over monetizing

    and let me tell you again they can't if they don't have the resource in this case money to do it.. they probably don't generate the needed income which resulted in this decision

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