Ubarruk
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Posts
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Posts posted by Ubarruk
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It will increase the damage done after the 60% reduction
*should
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the Marelok and Lex P have the same base damage, but then the Lex P is also a crit pistol, so really youre asking if theyve been shot by a worse lex P
ed - Same base damage amount, not individual values
ed 2, also aprently i was wrong, marelok is 10 base more
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So, Having both the gorgon wraiths - from the first release, and now infested nightmare, Can i haz twin gorgon wraiths? like the twin grakata's, but bigger :3 -and yes it would craft using two gorgon wraiths
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There is a cap on how much standing you can gain per day, which you can see above the syndicate UI on your ship (to the left of navigation)
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This sounds immensely fun.
Lets just add thunderbolt into the mix to set the world on fire XD
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How about we fix his current drop rates before adding more things to his table
ed: but once his tables arent aweful, then these would be nice
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...it caused little-to-no framerate issues before. Elytron using Thumper ONCE has a bigger framerate hit than this weapon does with max fire rate.
And that one thumper wouldnt have nearly as terrible a framerate hit as core vent, which does more than like, 10 thumpers
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Last i checked only the initial damage of the tentacles was magnetic, with the damage over time being finisher
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i...i read puck uranus... i laughed... then i realized it was 4am here... i'd better go to bed... o.o
B-but thats lewd~
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Im happy to see that its finally gone.
:C ( Too soon? )
Here i was just going to say good riddance? xD
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Personally I think they need to bring back the fried chicken: http://warframe.wikia.com/wiki/Overheat
by combining it with world on fire :3
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From my extensive testing of new Warframe which isn't available yet, I can definitively say: Who knows?
We'd better find who then and ask their opinion, plus i hear Theyre a doctor
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I usually solve this by soloing everything, but thats jsut because i dont want to be in groups with speed nova's or mesa's >_>
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My game has a habbit of doing this too, which makes it very hard to connect to multiplayer missions since it tends to result in losing connection to the host
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Whelp, looks like its time to run a few more hour long survs to not get ash's part T ^T
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The best way to bring cooldowns back is to give everthing a 0 second cooldown, in meaning: Giving nothing a cooldown
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So i was thinking since abilities with a Drain over time and max duration, or a drain overtime toggle (mesa / excal 4) should have the drain more effected by Duration.
As an Example, If you had an ability with a 50 cost, 10 duration, and 5 drain per second would now work as 50 cost, 50 more over 10 seconds, so same cost, untill you mod them.
-With fleeting expertise at +50eff/ -50 Dura The ability would be: 25 cost, and 25 over 5 seconds, then if you increased the duration 50%, with say primed Cont, it would be 25 cost, 25 over 10 seconds so the cost is the same over a longer period of time (feel like having a long duration on world on fire not actually cost you more energy than pre-change?)
for toggle abilities without a max duration, duration would now instead effect the frequency of drain ticks, 200% duration, half as many ticks, 50% duration, twice as many ticks.
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"No one thinks it looks cool" I DO NOT appreciate you thinking youre qualified to voice my opinion, especially since i happen to like how they look.
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I've never heard anyone say that the opticor is not powerful enough O.o
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- 1: have range effect the AoE Portion of Fireball
-Aug: Have allies inside the AoE's radius be effected by it- including ember it would kind of be like a self buff accelerant
- 2: accelerant is fine imho, maybe make strength effect the casting speed buff? unless it already does hard to tell
- 3: Have range work a bit differently for fire blast, where instead of making the circle bigger, it makes the fire portion wider, so the firewall would cover a wider area outwards with +Range, which would mean more area inwards with -range
-Note that its max range would be unchanged, it would simply mean alot more fire.
- 4: Remove max duration from world on fire, Have casting speed cause eruptions more rapidly, have eruptions happen 30%~ more often, Or instead have the eruptions AoE with range effecting their width. because at the moment, if theres alot of enemies, it cant really keep up
- Aug: Instead of Knocking enemies down, it'll ragdoll them into the air, kind of like if you suddenly threw a circle up from the middle, where the enemy in the middle would be sent flying upwards, where enemies around would be knocked away
-Edit was adding WoF's augment, which i forgot about
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Take my yes. all of my yes.
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So the Simulor does not seem to know how to actually black.
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This, this sounds like it would be really fun <3
Baro S#&$'tear Has Eyes In His Arms
in Off Topic
Posted
I had to see if this was edited, it wasnt, never gonna beable to look at my Baro noggle without some worried laughter ever again >_>