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Ubarruk

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Posts posted by Ubarruk

  1. the Marelok and Lex P have the same base damage, but then the Lex P is also a crit pistol, so really youre asking if theyve been shot by a worse lex P

     

    ed - Same base damage amount, not individual values

    ed 2, also aprently i was wrong, marelok is 10 base more

  2. So i was thinking since abilities with a Drain over time and max duration, or a drain overtime toggle (mesa / excal 4) should have the drain more effected by Duration.

     

    As an Example, If you had an ability with a 50 cost, 10 duration, and 5 drain per second would now work as 50 cost, 50 more over 10 seconds, so same cost, untill you mod them.

                  -With fleeting expertise at +50eff/ -50 Dura The ability would be: 25 cost, and 25 over 5 seconds, then if you increased the duration 50%, with say primed Cont, it would be 25 cost, 25 over 10 seconds so the cost is the same over a longer period of time (feel like having a long duration on world on fire not actually cost you more energy than pre-change?)

              

    for toggle abilities without a max duration, duration would now instead effect the frequency of drain ticks, 200% duration, half as many ticks, 50% duration, twice as many ticks.

     

     

  3. - 1: have range effect the AoE Portion of Fireball

                       -Aug: Have allies inside the AoE's radius be effected by it- including ember it would kind of be like a self buff accelerant

     

    - 2: accelerant is fine imho, maybe make strength effect the casting speed buff? unless it already does hard to tell

     

    - 3: Have range work a bit differently for fire blast, where instead of making the circle bigger, it makes the fire portion wider, so the firewall would cover a wider area outwards with +Range, which would mean more area inwards with -range

                      -Note that its max range would be unchanged, it would simply mean alot more fire.

     

    - 4: Remove max duration from world on fire, Have casting speed cause eruptions more rapidly, have eruptions happen 30%~  more often, Or instead have the eruptions AoE with range effecting their width.  because at the moment, if theres alot of enemies, it cant really keep up

                      - Aug: Instead of Knocking enemies down, it'll ragdoll them into the air, kind of like if you suddenly threw a circle up from the middle, where the enemy in the middle would be sent flying upwards, where enemies around would be knocked away

     

     -Edit was adding WoF's augment, which i forgot about

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