Jump to content

aiMute

PC Member
  • Posts

    39
  • Joined

  • Last visited

Posts posted by aiMute

  1. I'm more annoyed at why the operators are talking at all. We (players) are the operators. The operator should say what we say, not some random annoying crap. It's stupid and has no logical explanation unless the operator is the dummy body with temporary conscious that spouts crap while we, the main conscious (e.g. we are not human/whatever, we are simply conscious), control both the warframe and, when needed (5th ability), the operator.

     

    p.s. Phantasy Star Online 2 allows players to use their characters face+animation when chatting, doing the same in warframe would make much more sense than using random lines. Worst case add some lines the player can choose from. atm operator chatting simply breaks the immersion.

  2. Dual Cleavers feel a little weird. They don't ignore armor, only do 55 Charge Damage, but they charge as fast as Dual Zoren, and at least do the bonus damage to infested. They crit like crazy and have good bonus crit damage, so I think that's their niche. I wish they ignored armor, but they are really boss for infested.

    Dual Zoren: Triple damage to Infested except ancients. They dont look as badass but I'll stick with AP.

  3. Did I hear something like "Mum!"?

    It's alpha and was just released. Just be patient.

    There's no need to buy Forma. The more members you have the higher the chance that some of your members will find some Forma playing alerts. Building a Dojo will not and shouldn't be done in two days.

    Wonder how long will it take for some random member in a huge clan to decide that its time to invest some forma because they want to upgrade their favorite warframe and weapon first...

  4. Disarm + chaos = street superbrawl - priceless. Though sometimes when you use disarm you get knocked down next second and get a few stunbatons where the sun doesnt shine... Fun.

     

    Even though this ability might not be as effective as other frames abilities, its still very enjoyable and Loki has 3 nice/interesting abilities, where other classes get 1-2 very good and rest meh.

  5. At least let us shoot the $#*(@ while being pulled to stop pulling, or make it so that if you are being pulled by 2 of those you just get torn into 2 halves, saves the time.

    p.s. stomping moa's are fine because you can evade both moa (run away from it, its the thing you do when you see 2 or more yellow moas) and its stomp (jump over it), scorpion is "bad news everyone". Rollers are annoying but manageable since you get stunlocked long enough when 4+ attack you, with 3 you still have a chance to get away with your shields low, but not depleted. Also they are melee, so you can run away and shoot.

     

    edit: difficulty is something you can overcome with skill, unavoidable surprise buttsecks isnt.

  6. Who's bashing on small communities? I've yet to see a "small clans suck" type post. DE making it harder for small clans is by no means bashing. Sadly it actually makes sense.

    Think about it. If all this space ninja stuff was real. Who would be more likely to have a better dojo? A clan of 100 space ninjas, or a clan of 5? It's like economics 101.

    Keep in mind I'm not pro-big-clan either. Heck I'm not pro-small-clan even. I'm just stating what seems to be the obvious.

    Space ninjaz with skillz get better space dojoz, hundred space ninjaz get big farm and become space farmarz.

  7. Wait wait wait people! Are you complaining that you now skill that gives complete immunity to special effects and reduce damage to 1/5 is bad? Of course prenerf complete god mode was better but isnt it enough, 80%? With this skill you can charge ancients and wont get all your energy drained and left defenseless, you wont get knocked down and raped by a gang of chargers, you wont be afraid of toxic ancients unlike other melee classes and you wont leave the pod defenseless because enemies will pay attention to you while you introduce their faces to Mr.Scindo. If THIS seems weak to you, then its you who are weak, not the ability, and all that "too much nerf" talk is the usual "they nerfed my favorite %something%" bullS#&$ based on nothing but emotions.

  8. No, you can slide without using a macro. Its not that hard. I don't know why people thought that you HAVE to use a macro to slide repetitively in short bursts. 

    Really? I mean I know how to slide and I do it a lot, yet I didnt notice the cooldown. Looks to me like you are using macro >_>

  9. I think both changes are for the better, especially considering that credit gain is much higher now, so even if you fail some missions you still get more credits than before. It also makes you go for harder missions instead of farming low level ones.

     

    Actually I didnt know about slide boost cooldown until I read about it here, that means that its unnoticeable unless you use macro, and macroing is not only dishonorable but also boring and stupid.

     

    The only thing I'd like to see changed is to allow players retain their loot gained during defense missions (not mobile defense) as there's little reason now to continue past 5th wave, not only its riskier, you'll also get same amount of credits as per 5 round win.

    edit: unlike other missions, there's absolutely no benefit in leaving early during defense missions.

  10. Since recently (ether weapons mini patch I think, maybe a bit earlier) blunt weapons lost its property to stun ancients even with charged attacks (this includes Bo, Amphis and Fragor), edged weapons (even one handed like Cronus or even Ether Daggers) can stun ancients even with normal attacks.

     

    p.s. (offtopic) nerf FotM DHS plz.

  11. Corpus are gearheads who grow human bodies/dolls and replace head with electronic brainbox where they transfer their consciousness, allowing individual to survive both war and spreading infection. They became leading trading force after the war because they relied heavily on machines and focused on mining and manufacturing, they needed to do so to survive against grineer and other possible threats. Grineer were soldiers during the war with some sentients, cloned en masse to counter the mortality rate. Trying to survive the war, they were so preoccupied with fighting and cloning that they lost technology to create perfect clones by simplifying the cloning process to create greater number of clones. Their generals then usurped the surviving government and became the leading force in sol system. Very paranoid as they dont trust anyone and keep cloning themselves, add their flawed gene-structure and you get the reason why they hate tenno so much, though another reason for hating them could be tenno leaving the war after creating virus - tenno spread all over system and hid themselves in cryopods to wake millenniums later when the virus should've killed everyone, to retake the system.

     

    p.s. read GUNNM

  12. I have always ascribed to the fact the Tenno use biological constructs in which they sleeve their consciousness into. Sure, they look humanoid, but under the epidermis, they are biologically engineered musculature and high-impact alloys. Think Genocyber meets Ghost in the Shell.

    Most likely this - it explains why you can use warframes of different genders and why you take damage from noxious infested stuff. It might also explain why you take damage when you break "space window" and that its fine to to stick yourself to the hull of escape shuttle - by entering hibernation.

  13. Got my dusty Bo out of closet and tried it against infected... it was super ineffective - I attacked charger to see if I could kill him with normal attacks... I didnt... Whats worse - Bo doesnt stagger ancients with charge attack, while Cronus and Ether Daggers do. Bo - support weapon with good stun and low damage... except there was no stun.

     

    Melee in warframe is flawed, some weapons work like S#&$ (Bo example) other are simply OP (its not fun feeling that you could do more with FotM weapon). When attacking you either use charged attacks (with almost every weapon in the game). or you spam normal attacks (with Dual Ethers cause they are just too good), there's no in-between.

     

    Charged attacks - ignore armor (except on Ether Daggers, which suck unless heavily modded - btw its another problem of warframe - stick enough +damage/elemental/multishot and you win, no brains needed), allow you to charge before engaging and on the move and do much better damage. This could be used in different ways, like not allowing some weapons to charge on move (no sprinting, only "walking") but have faster charge, increased criticals on charge/normal attacks, being immobilized during charge animation (like heavy melee, but so it would work for some medium or even light melee), add multihit properties (normal attacks against few opponents/charge against many), increased stagger on charge (Im looking at you, Bo) etc etc. Also AP on charge is fine too if charge is useful in some other way. Btw Ether Daggers charge is quite interesting because you do 2 hits with left and right dagger, thus the target has to be right in front of you to get hit twice, which could be a nice balancing feature for DHS.

    There are ways to make weapons different, yet usable for both normal and charge attacks (also slash, jump and finishing (these take too long, hello chargers) attacks because now there's not much difference between most weapons (duals/heavy/blades) except useless features (increased attack speed on gram/reduced on scindo, you dont autoattack anyway (unless you want to shake the S#&$ out of teammates) this also makes fragor similar to gram/scindo) or OP stats (charge king DHS, autoattack king Dual Ethers and some others).

  14. Well, yea, limiting is not fun and seeing some other abilities (Calis' slash, Rhinos' iron skin, Lokis' invis) spamming ultra abilities isnt frowned upon in this game. The reason for limiting flight is that its not really fun to press one button a few times and get where you want, it doesnt feel rewarding. Though on the other side that ability can be limited so that you can only reuse it if you made a bounce, it'll be energy costly but possible to climb wherever you want.

     

    As for teleport skills - there are a few already, ash has teleport, loki can swap with enemy, killing -> teleporting is meant as pure offensive ability, where ash and loki can escape, vespa will use it to charge into group of enemies.

     

    My problem with gliding was that it was "unwaspy", otherwise its fine and after all if devs like some ideas, they will implement them in the way they like, be it gliding or flying or borrowing through textures and falling into the void.

  15. Some ideas might be...

    Sting - short range (but not melee range) melee attack, but much weaker, cheaper (15?) and with ability to bounce (thus increasing its effective range) once staggering and dealing bonus damage at the point of impact, can be used again only after you " do ninja stuff" on any surface or fall on the ground (to avoid enemy stunlock and spam). The momentum at the end of "flight" is minimal to avoid free flight (cause its boring). Both movement and attack ability. Should be used with slow-firing weapons to shoot in-between the stings.

     

    Teleporting spike - long range, medium-high speed projectile medium-high cost ability that severely damages single enemy and if it kills it you teleport to its place staggering and slightly damaging nearby enemies in small radius (also GORE!). Basically the poison sting but more costly... wait, no, 75 is a lot for poison sting and not guaranteed to stun enemies but with teleport (to avoid stunlocking bosses, yet does enough damage so you can use it against bosses).

     

    Ferocity (needs a better name, lol) - High cost ability that prevents shield regen while its active and greatly reduces delays (like after jump attack delay) and staggers/stuns while increasing damage of "on the move" melee attacks (slash-dash, jump melee, wall melee etc) gives greater bonus to faster weapons (short melee gets more while heavy gets less because heavy is + this ability would be OP). Bonus gets much lower if attacks are repeated (to avoid bunny warframe...). It might give invul-frames during the attack animation to give warframe some survivability but not make it escape skill.

     

     

    p.s. Wall climbing ability should be left to spider-like warframe (probably the parkour newbie friendly warframe), would be fun though.

    p.p.s. I think Vespa shouldnt look like the bee, Rhino doesnt look like rhino but has the same feeling and looks awesome, even crabbity is somewhat unique.

  16. Actually the new part with conveyor really sucks when it comes to ninja stuff. Huge place where its easy to fall yet you cant run up the most of the walls and the ones you can are not connected to anything thus forcing you to find the damn stairs or elevator and waste time walking instead of shooting and doing ninja stuff (these areas are usually completely devoid of life).

  17. I'd like to see melee damage and attack speed to work for both melee and charge attacks and have charge attack only mods removed, so people will use both attacks instead of sticking to one, bringing diversity to the melee (some weapons will still be more effective at one or another).

×
×
  • Create New...