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Thorlin

Hunter
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Posts posted by Thorlin

  1. when you finished the mission, the results gets sent to the DE servers. Then the DE servers will update your client.

    Sometimes the "loot" and credits update a while later than when you finished the mission.

    Other times, something happened during the "update DE Server" part (e.g. DOS attacks) and the results never got recorded, meaning that we will lose everything (loot, xp, statistics, unless the latter is recorded on a different server)

    If the problem happen after DE server gets the result but somehow did not update your client, then there may be chance for recovery...

     

    If you remember your loot, check again after some time (in your mods gallery for example, sort by recent, if the option is still there...).

     

    If not, you can try to file a support ticket, but unless it is the last case mentioned above (DE got result data, just did not act on it properly), the staff probably cannot help you (because no data).

    thank you Ill try this out in a little while

  2. Come on devs we still havent found a way for people to keep their loot after certain missions? Every other time i do a T3 survival i still in for about 40-60 minutes and never get to keep the loot..

  3. I farmed my Mag Prime Materials and blue prints, built each separate piece, and then started building my actual Mag Prime Blueprint...This was yesterday and I logged on to check it today and I can not find it in my foundry. I don't think I could have sold it because I've noticed that I'm half way through building a Boltor and I can't go into my inventory and sell the blueprint, it doesn't even show in my inventory as it's being built...Is there something that can be done...I would really like to have my Mag Prime that i farmed through several T1-T3 survivals...And it would seem very unfair to have to re-farm it again just for the fear that this would happen again...

  4. Just some suggestions that I think would be cool.

    1. Maybe there could be events/mission/raids that could require about 10 people that would have to work together to defeat hordes of enemies with a few huge bosses that could drop lots a of mods and credits.

    2. Maybe selective crafting such as, "ammo" where and ammo mechanic could drop ammo boxes for their team mates. And by leveling up that craft skill they could gain passive abilities to their max ammo and a bonus to the ammo they find on the ground. another might be "primary weapon mechanic" or "secondary weapon mechanic" or "melee specialist" or "apothrocary". and the apporpiate passives for each would apply.

    3.I think that it would be cool to have some sort of guild addition to the game, where players can be recruited into player made guilds and they could easil team up for missions for easier progression. It might be nice for a guild logo or emblem that can be made and put onto the shoulders of our warframes.

    4. I was also thinking about more warframe specific skills that might make more warframes unique, such as maybe if a player likes a warframe like the "rhino" but that player likes to use melee weapons, maybe they could have a skill to put into their warframe that could allow a melee AOE or extra damage on the next swing. Or maybe they like a slow but effective firing rifle and so they could add a skill to their warframe that could unleash a single shot with high damge that could pierce through all enemies in its path and maybe make the animation different for each warframe like "ember's" could shoot a fire ball after activation of the skill for her next shot.

    these are just some ides let me know what you think and please post some of your own..

  5. Yes THANK you.

    I agree with most of the suggestions in the first post, but there were certain things I disagree with such as Loki's switch teleport not causing alarm. If I randomly teleported somewhere and I was supposed to be guarding an area about 15 m away, I'd be &!$$ing my pants.

    As far as the silent guns they need to be careful. While now we have the bow, I still think a silent secondary of some kind could be a great addition to the game, but is dangerously succeptible to being OP.

    While I like your ideas, this is a stealth thread. Not one for general suggestions.

    sorry about that, i must have gotten lost in the threads, ill repost in the right thread. thanks

  6. Just some suggestions that I think would be cool.

    1. Maybe there could be events/mission/raids that could require about 10 people that would have to work together to defeat hordes of enemies with a few huge bosses that could drop lots a of mods and credits.

    2. Maybe selective crafting such as, "ammo" where and ammo mechanic could drop ammo boxes for their team mates. And by leveling up that craft skill they could gain passive abilities to their max ammo and a bonus to the ammo they find on the ground. another might be "primary weapon mechanic" or "secondary weapon mechanic" or "melee specialist" or "apothrocary". and the apporpiate passives for each would apply.

    3.I think that it would be cool to have some sort of guild addition to the game, where players can be recruited into player made guilds and they could easil team up for missions for easier progression. It might be nice for a guild logo or emblem that can be made and put onto the shoulders of our warframes.

    4. I was also thinking about more warframe specific skills that might make more warframes unique, such as maybe if a player likes a warframe like the "rhino" but that player likes to use melee weapons, maybe they could have a skill to put into their warframe that could allow a melee AOE or extra damage on the next swing. Or maybe they like a slow but effective firing rifle and so they could add a skill to their warframe that could unleash a single shot with high damge that could pierce through all enemies in its path and maybe make the animation different for each warframe like "ember's" could shoot a fire ball after activation of the skill for her next shot.

    these are just some ides let me know what you think..

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