I never liked survival. Survival and excavation are like cousins in how they play (endless missions with enemies getting stronger). That I like. And honestly excavation is one of the endless game modes I prefer doing. The main difference is excavation is akin to an endless mobile def (except for the part where you need to power the thing). I don't want to be forced to leave because enemies would not spawn and Lotus was trying to deal with the over influx of consigned kuberows instead of throwing LS at the map. I want to leave because I think it is getting too dangerous to stick around. In the case of excavation: it's too dangerous to stick around and they blew up 3 excavators in a row Survival should be frantic running around, your goal is to cause chaos while another Tenno steals things (Tower spy mission would be interesting and in a big picture kind of way adds to immersion). But the entire system of life support is bad. Once you hit 0% there is no way to salvage it. _________________________________________________________________________________________________ Survival should not fail because you hit 0% I don't survival much so I don't have opinions on drop rates for PLS. But if we could salvage a mission by activating a life support cap, I would like survival so much more. For endless missions I am a believer of you leave because the enemy is too strong. Survival as of right now is not that. It is leaving because RNG is too strong. Lotus should still deliver capsules after 0%, the drain on shields and health should remain there, and reactivating life support should stop that drain. Of course you don't just want a trinity to be continuously healing people while still getting rewards. That would certainly be "surviving" but think of the operative that won't be due to oxygen deprivation. So instead the reward timer should be paused, and Lotus would deliver an "emergency" life support to a random place on the map. Until the emergency LS is hit, the reward timer stops and drain would continue. That would actually encourage frantic scrambles for the life support. Assuming normal LS was still on the field, I don't know. I would keep them there but I really would like to disable them until the emergency life support was hit. I personally think PLS should still drop. The emergency life support could say have a base of 15% LS, which with each PLS picked up would increase the amount added. TLDR; You should be able to salvage a survival mission after you hit 0%. The above is my opinion on what I personally think would be an interesting way to execute it.
This is not a perfect idea, and there are other great ideas
I liked this one.
And another one proposed that the LS acted as heaters on europa.