Jump to content

Crystles

PC Member
  • Posts

    27
  • Joined

  • Last visited

Posts posted by Crystles

  1. The only change I'd ever make to Saryn is not having her stacks get ****ing deleted for losing your last spore for 0.2 seconds. Because of this, she's literally useless anywhere outside of ESO or a rare handful of nodes (under specific conditions) that have a high enough mob density and respawn rate to let it work and do it's thing. It's frustrating having minutes of build up lost in 5 seconds because of a lull in spawns. 

  2. 10 hours ago, XRosenkreuz said:

    Bruh... all of the mastery tests are 'bring the right gear.'

    The point is testing you to make sure you know what you're doing.

    ^ This

     

    MR Tests are basically what taught me that Warframe is about bringing the right tool to the job. The people that refuse to adapt to a situation, instead calling it "broken" "unbalanced" "poorly designed" bla bla ect, are usually the same people who refuse to use any other warframe than their 1 favorite, even if that frame is completely and wildly unsuited for the task at hand, and would try to hammer a nail with a screw driver, because they're a screw driver main and the nail was just poorly designed. Probably also the same people who refuse to use Vacuum lol. 

    • Like 1
  3. 8 hours ago, (XB1)Primus Patronum said:

    And now that's been shouted about, nerf hammer shall swing in a 3... 2... 1...

     

    I doubt they'll nerf her. At least they better not. She's already absolutely useless in so many things now. She's basically a B rank warframe in my book. 

  4. 37 minutes ago, zhellon said:

    Many people don't use the shocking buff to avoid reducing the mission time or because they don't have the range.

    The problem with Titania's buffs is that they aren't actually useful. Reducing accuracy actually still does not normally affect the accuracy of enemies, especially if the mob has high-precision weapons or homing weapons. It is useful against some mobs, but the problem is that these mobs can't hit me without a buff.

    Full moon, that's a real joke. I don't mind if companions would have good defense and attack, but it usually gives them +100 HP, +50 armor, and +50 damage, because everything counts from the base value. And that's why this buff is useless.

    Well, we have a reduction in the speed of enemies, which is not very useful even against demolist, because of which we still have to do an ice build on weapons.

    In fact, only DR feels good right now, but if you're playing as Titania, you might realize that it's useless for you because you don't expect to take any more damage anyway. On the other hand, if you are protecting an object, 35 meters of buff actually binds you to the place.

    This is if you start talking about buffs.

    Again, people dont use the shocking mote on Wisp because all any casual wants in Warframe is MAXIMUM DEEPS... And if you place the motes correctly in the right spot, say, on defensive missions, all it does is severely hinder enemies from able to shoot the defense objective/Extractor/console, and make them stand still and pose for a nice headshot. and range being an issue is again just a max deeps thing because people think they need 300% PS Wisps for some reason. 

    I wont disagree that most the Titania buffs are mediocre, but then again they also last for an unmodifiable 2  minutes, which is huge. I also personally find Titania's survival more than adequate because as you mentioned, you dont expect to get hit, and wen you do you got some pretty big DR, and what, 50+% evasion depending on build so most things trying to hit you still wont. That mitigation is really big btw once you have enough EHP to avoid being 1 shot, which Titania absolutely does even vs lvl 80+ mobs. I consider Titania to have incredible survivability in a good and unique way in that she isnt just face tanking like literally every other frame. 

    As far as Demolysts go, I didnt even consider that Titania slowed them, which makes her even better than I thought. It was more the fact she can speed around the map at mach 7 and find the thing in seconds, tag it, and rip it apart with her Dex Pixia that do well over 150-200k sustained DPS, something most weapons cant do even with a riven before it gets anywhere near the conduit. Which I notice you downplay her DPS output which I wildly disagree with. Mines not even forma'd (and could use 1-2) and still deletes even the toughest enemies I come across. Except Nox, but that's because I tend to Spellbind them and that makes headhots a drag which any weapon has the same problem.

    I mean, sure... They're no Peace Makers but seriously, what in the game is? The only issue I have is things that are WF power immune are... Also immune to her Dex Pixia for some utterly retarded reason. I've only run into this once though on a Lua capture mission when the target is the nullifier guy. For some reason I couldnt hurt him with the Dex Pixia despite that I can collapse their shields. 

    • Like 1
  5. 33 minutes ago, zhellon said:

    Well, in a way, you're right. xD But I can't see that from what you're saying, you've used Titania for the most part on fast missions. And Titania is really good there. But when people start talking about Lantern or buffs, I feel that it very poorly emphasizes their argument. Even if it's not about me, when I see Titania on my team, and never see Lanterns and buffs. I think people and ability usage statistics will say more about this than feedback, if such statistics exist at all.

    I dont just use Titania in fast missions like Rescue/Exterminate/Capture, but defense and survival too (edit: She's also incredible in Disruption/Interception because of her intense speed). Hell, despite not having AoE nukes or mob shredders, I can frequently keep up with Mesas and the like singulalry because Razorwing lets me get an incredible vantage point that even Ivara sometimes cant match.

    As for the abilities mentioned, even in defense/survivals, while my Titania isnt built to use Lantern fully, I have found it occasionally useful still to clog up a hallway for a good 30-50 seconds while I focus elsewhere, or otherwise shut down choke points that I know enemies will come from. When I get a moment, I can then turn/go back and shred everything caught in it. This naturally doesnt see use in mentioned fast paced missions, but it's got a clear and effective use.

    As for the buffs, they're the thing I least understand, but it takes like 5-10 seconds to stack them all and for a very generous 2 minutes so I personally always use them, but I'll admit they dont seem to do a lot. Still, they're modest buffs with a huge duration, and more Razofly's are always nice for the mitigation they offer via distraction. 

    All that said, I'd say that Spellbind is my least "actually" used ability (usually just spammed to keep Razorwing Blitz up as it doesnt require a target), but I have used it to turn off a Nox here and there. Which leads me to my final point that I think usage statics alone would be a poor measure of how actually good/useful an ability is, because certain factors like I just mentioned skew them horribly. That, and a LOT of people in warframe tend to have an extremely poor understanding of... well... Everything. A lot of the time people just dont do things unless it directly translates to "More DAKA!" and a lot of utility gets blatantly ignored. Wisp is a good example of this, her shocking mote is actually extremely useful if you strategically place them around defense objectives, because the 100% shock proc is hugely disruptive, yet nobody bothers using it, sometimes not even casting it and ignoring it all together, yet it certainly does not need a buff. 

  6. 11 minutes ago, zhellon said:

    I hope you don't include revenant in this list, as many do in this forum?

    Never played Revenant, and not in the habit of giving feedback on frames I dont own and never used =P. That said, I believe I've literally never seen him in a match, so that should say something but then again I've never seen Titania either and she's pretty great. 

  7. Literally just started playing Titania a few days ago. She's absolutely and completely fine, and now my go to "rush" frame (so long as I dont have to carry anything). The only thing that irks me is that she feels a little clunky when you tank her range under 60% because you basically got to get into peoples faces to cast it her 2/3. But thats just how I'm built. The only thing I'd "buff" would be her melee weapon, because it frankly hits like a noodle, but her guns can shred especially with Arcane Pistoleer and Arcane Precision. 

    Never forma'd anything on her, and have taken her all the way up to and into lvl 100 content with out any significant issues offensively or defensively. Theres many other frames that are in serious need of love before Titania. 

  8. So, pretty much exactly as I suspected. Cant really say I'm surprised honestly, though extremely disappointed to be right. The root cause is pretty much as I guessed, between her passive and how her 4 works, it's obvious she was intended to spam her abilities, which means they're designed weaker by proxy. 

    • Like 1
  9. 4 minutes ago, (PS4)DoctorWho_90250 said:

    Brozime has a great video where he talks to his girlfriend about her new player experience. it is fascinating to know what new players find exacerbating and how, with DE's full steam ahead approach, the gap between players widens and how it hinders gaining new players. 

    I know the one! It's a long one but theres a tremendous amount of good, well thought out points in it. On the note of DE's "full steam ahead" approach, I could add 2 more to the count of friends no longer playing with me, because both of them feel theres just too much to do with no real focus anymore (And one's a MR16 vet). I've been saying wherever I can that I think DE needs to just pump the brakes a bit and go back to fix up, refine and polish the old content. Warframe is turning into a mile wide puddle. 

    • Like 2
  10. Omg this. So much of it. 

    I have personally just this year brought in 8 people to try and play warframe with me (because the game is horribly boring for me to play alone). Of those 8, 2 quit within the first week because they were just utterly lost and confused because the game doesnt explain anything. 5 more all left when they realized how long and how much work it would take their MR 4-6 characters to wade through the grind to reach the otherwise interesting content like that hidden behind Cetus and Fortuna rep (let alone the other syndicates) because of how tedious it is. The only one left is now MR11 and on the edge of quitting because of how much crap they still gata wade through to catch up and play with me and havnt gotten them to log in this week. That's just this year.

    Despite my efforts, I literally cannot bring anyone new in, and that should sing songs as to the state of things. The new player experience is utterly horrible. Theres absolutely no reason that old syndicates should still be rep capped or why there should still be multi-day long wait timers for required progression quests, not to mention the bugs they keep running into during them. Seriously wtf is up with that? Not one of them didnt have some issue along the way...

    • Like 16
  11. 4 minutes ago, ixidron92 said:

    aaaaaand... it's underpowered and needs a buff. Proof that you shouldn't judge frames based on their trailer. Trailers might look cool and all, but in the end, stats make a warframe, and Protea's numbers are underwhelming

    Care to elaborate with details? I'm curious and been looking for actual info. 

  12. 55 minutes ago, Shining_Moon said:

     

    Why don't you have patience and want everything right away?

    This isnt the issue. The real issue is that you may genuinely never get a riven worth using for something you actually want because it's a pure multi layered RNG loop with no exit. Theres no way to progress to something you'd actually want, it's just purely random, with several layers of RNG on top of it. It's RNG whether or not you get a riven. It's RNG whether or not that riven is for something you want, then it's extreme RNG whether you get the right attributes, and even more RNG to have good rolls on those. I legitimately have rivens with 70+ rolls on them that still arnt worth using. It's not about wanting to have something right away, it's just wanting to eventually have it even if it takes a lot of work, and as they are your not working towards anything, your just hoping to get lucky. 

    • Like 1
  13. 1 minute ago, xcrimsonlegendx said:

    You chose to ignore the rest of the post and focus on the obviously rhetorical part.

    Because...

    1 minute ago, Jem991 said:

    This guy is troll just ignore it.

     

    They're obviously not here to make or take any discussion. 

    • Like 2
  14. Rivens are a plague that never should have existed, yet will likely never be removed or changed because the current system is a HUGE cash cow for DE. Seriously, I've sold a couple high end Rivens and had people ask me to wait so they could buy more plat to afford it... And not just once, and I'm not the only one I know who's had people do that or done it themselves. That should speak volumes to that Rivens were never meant as anything more but a cash making system and why they'll never fix them. In fact, I'm sure it's why they recently screwed up Arcanes by adding another 2 tiers to it, doubling their price over night for anyone who didnt want to endlessly farm eidolons for a month straight. 

    Simple changes to the system, such as making them more easily farmable, and having the ability to lock in desired stats would entirely fix their broken system and turn it from a potentially endless loop to something you could work on and actually progress. But, DE doesnt want that, because it'd kill their biggest cash cow over night. 

    I was never really against Rivens at first because they wernt required at all to make a good weapon, but I'm almost entirely certain now that new weapons are now being made intentionally in a way that requires a well rolled riven to fix them.

    • Like 1
  15. No worries, did the same thing. First round I didnt know what I was doing, chose the wrong answer (though I was right btw) and failed. Second round after properly studying everything, I went to do it and ran out of time because I was listening to the guy speak and didnt realize there was a timer. Fk me for wanting to entertain the story right? Third time, I was tired of re-remembering everything so I just screen capped the clues, went in, and bullet jumped right over the damned platform because I thought it was further away than it was... 

    3 hours ago, CaptainMinty said:

    Aight I'm about to be a tad bit negative here so sorry ahead of time, but like, people are missing these jumps? I'm sorry what? How? How is that simple platforming a problem? I understand missing it and failing being a problem but like, how are people missing this stuff to begin with? 

    Not hard to understand really, being that the game conditions you to get used to bullet jumping and gliding, and despite being in a warframe that ability is arbitrarily turned off in this segment which i think is what screwed up most people (did for me and everyone i know). Secondly, depth perception has always been a challenge in 3d games, and 3d platformers will usually have consistently sized platforms, or references around them so you can get used to them and more intuitively know where/how far away it is. If not that, a high and further away camera angle to let you better see, which warframe doesnt have. The 2d platformers you referenced on the other hand do not have this issue, being that theres no depth. 

    In short, Warframe is a bad candidate for a platformer =P. 

  16. Genuinely dont know why everyone thinks that Protea is going to be amazing. I read over and cringed at every one of her abilities, especially that utterly dumb 3 she has. Let me explain why while trying to be as objective as possible.

    Her 1 seems like a mediocre CC (we all know damaging 1's are rarely if ever good, so it's a CC that hurts a little), with a potentially decent hold alt if it last long enough and is stronger than it looks. But, fact is, we dont have many shield tanks in warframe (for a reason), and HP tanking is much more useful when combined with mods that can restore energy. Not to mention it's not buffed by armor, and dont forget that Toxin/Slash procs extremely lethal to the frames tiny health pool if it's not augmented and why Hildryn has a way of mitigating this.  

    Her 2 is your typical offensive ability which unless it scales WAY faster than it looks or starts out good, it's going to hit a wall real fast in how useful it'll end up being, but the demo I saw didnt look promising. DE has a tendency to tune abilities vs sub lvl20 mobs, we see it constantly all the time, so I'm extremely... Doubtful, as to how good this ability is going to be. If that's the case, hopefully they'll fix it later, they're pretty good about that. But thats not to mention that it's a static placement which will only see full utilization in point defense scenarios or camping a dead end hall, and a lot of warframe has you constantly on the move. 

    Her 4, while the most interesting of her abilities I dont think people are really considering how this will actually work in practice. Again, I feel it's mismatched in a game that wants you to always be on the move... But more notably, it seems to me like a poisoned chalice; Something that looks great, but is inherently harmful. The reason I say this is because her 1/2/3 are all likely going to be balanced with the notion of being spammed with her 4. As in, they'll be weaker with the notion you'll be placing multiple copies down. I'd probably like it more if it didnt just yeet you backward into who knows what which just seems disorienting and counter productive. Not to mention that taking damage intentionally is often a god awful idea with out some form of invuln window, even on tanky warframes. I expect to see a lot of people using this warframe yeet themselves into enemy groups to try and "charge up" their AoE, then get utterly destroyed for their efforts because despite the shield restorative properties of her 1's hold, shield tanks just arnt that strong because they lack mitigation making them difficult to control. I'm also recently hearing that the AoE is where you initially cast the ability, not where you end it... If that's the case, it's even worse because that means you cant direct it. Sure, could try and start it in the middle of a huge group (and hope they dont move lol), but after you've charged it up you get dumped into the middle of the group again and are hoping it nukes them all. Not a scenario anyone would want to intentionally put themselves in, especially if you get killed trying to charge it and are knocked down when you return (which I think negates the explosion it was going to make) because your just going to get murdered again. 

    And dont get me started on that 3... An expensive ability that occasionally drops things that enemies are already spewing out by the dozen. If you immediately need energy/health/ammo for yourself or others, you know what works better? Squad Restore Pads... Seriously, outside of the occasional energy crisis has anyone ever really been like "Oh god I wish I had an ammo/health drop right now!". I'm sure there will be some niche uses of course, but still I feel this ability is a joke.

    On a final note, I'll point out that this is very much a warframe that really doesnt want to have a dump stat, which limits how powerful you can actually make it. If the Wiki is anywhere near correct, her abilities all look quite expensive and will require high efficiency. You want duration for your 1 and 2, range for 1 and 4, and strength for... everything. All guessing of course, but building her in a way that will fully utilize her kit is going to be difficult. 

    In closing, this is mostly just some critical thinking I've done having read everything and watched it being used a little, so things could work out differently in practice. But I've based my opinions and viewpoints on both practical and past experience. In general, Protea is very primed to be a garbled mess of a warframe with a few interesting gimmicks but ultimately not that useful, probably on the level of Hildryn at best (which is to say "okay"). That said, should have just come out today, so i'll be anxiously awaiting to see people actually using and building her. Of course, I'm always happy to be wrong about such things but only time will tell. 

    • Like 1
  17. All the time. I perpetually feel that in at least 4 in 5 maps I'm the only one pulling any weight what so ever. Then when I look at the end of mission screen, I'm usually right. Only the other night I went to farm up an Acceltra blueprint. Took about 8 or so different matches and in 6 of them I was the only one who was fighting and killing the demolyst. Hell, after the 3rd or 4th round of it, I'd be the only one able to kill it. By the time I got my BP, I was pretty certain most players didnt even know how to do the objective. 

    I'll admit, I really dont care if a dude who's sub MR8 pulls less than 10% of the parties damage and kills. That's understandable for some one that's relatively new, doesnt really know what they're doin and still leveling gear. I mean what are they going to do vs my Mesa that does literally 50x their dps or anyone else with even just one good gun/frame. That's completely fine, long as they're running around, shootin their guns, grabbin loot and otherwise playing the game. That's just newbro life, and I'd carry newbro's all day long if I could as long as I see them running around and trying to participate. 

    What irks the hell out of me are people MR15+ that hide some where, or otherwise never even try and help with the objective. People that at the end of a 20+ minute survival have less than 50 kills... Or worse, literally no kills (which I dont get, why even boot the game if your not going to play it?). And fact is, this is what I run into more often than not. People that should know what they're doing and either dont, or are just looking to be outright carried. 

    I recently looked at how Affinity is awarded and distributed, and think that might be part of the problem. Fact is, if the thing you want to level cant kill things, it's immensely better to just be carried. It's something me and a few of my friends do, we'll just load up with R0 stuff, and take turns having 2 equinox patty cake huge maps until they're all maxed out. But what this realistically means is that a person trying to level quickly is demotivated from trying to do anything themselves. 

  18. Right so, I read the first 3 pages, and the last 2... On the off chance this thread isnt just completely derailed I'd like to say that as some one who's played warframe for some time, left and come back multiple times out of boredom (in both directions), I'd actually be incredibly happy and satisfied if I could tick a box that made all the starchart maps start at a significantly higher difficulty. Like, lvl 80+ at baseline for linear missions and endless starting at wave 30 equivalent. 

    I'm completely fine with frames being frankly over powered. That's just Warframe things really... In fact, I really enjoyed working on my stuff to get them to that level, I just want something to do with them that justifies having a frame that can do that once it's there and more fully utilizes our frames abilities. 

    I dont even care if the rewards dont change... I just want something exciting with out having to spend an hour+ in an endless because for me (and I suspect many others who also desire more challenging content), things arnt just easy, they're completely brain dead. 

    Besides, if Warframe is to be a power fantasy game, shouldnt part of that be crushing many powerful foes? I dont know about the rest of you, but stepping on ants for 30-45 minutes before things even start to get interesting just isnt fun. So why not just let us start there?

    This would likely be incredibly easy to do, and Warframe would lose nothing for it. I think many would find it refreshing to take on the old nodes again at a much higher level and mob densities. 

  19. Wow, that's strange. Just to have one for now I picked one up for an excellent price (30pea) that looks almost exactly the same, except the body colors were a sky blue, rather than black. That said, I do like the darker body, though I'm looking into breeding my own now, so the ears are the important thing for me. 

×
×
  • Create New...