thewolflord
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Posts
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Posts posted by thewolflord
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I love this concept, it's definitely more unique than a lot of stuff posted here.
Art is nice as well, he kinda looks like rhino Japanese cousin.
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Same here, did not get any reward.
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Well, i'm very sorry to hear you are leaving.
Honestly, i don't really know what to say.
I don't know the circumstance, so I can't really say anything.
Still, i hope you at least keep some good memories out of this.
id: thewolflord.
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Neat concept. Made me think of kill la kill, mostly cause of the weapon and all the talk of threads of fate.
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I would love this, if only to hear the clem song.
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This is pretty interesting, I hope DE takes some note on this for a focus rework.
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Fair enough, I forgot about the reflect fire.
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yea, that is a great tactical choice for her. What I mean is purely what it does when removed. If it is in a frost bubble, does it really need extra cover?
Maybe instead give a boost to shooting, a damage bonus, or just throwing this out there, make any elemental damage proc its status to nearby enemies.
For example, if you have rad, and hit an enemy, procing the status effect, nearby enemies would be procced as well.
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Really love this concept.
Only issue, and that has already been raises, but the leg armor power doesn't seems as useful considering how mobility oriented frames are.
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I wasn't thinking of a damage oriented ability, more of an cc by holding enemies on the magnet, and wide knockdown on the second one.
I got inspired by thinking of the magnets they use in scrapyards to lift car up to a crusher.
Still those are fair points.
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For ability 4, here my suggestion.
Haven't gotten a name, cause I'm terrible at them, but basically it would have two parts.
Part 1 would spawn a large electromagnet in the air.
Any enemy close to it would be dragged toward, and be affected by a magnetic proc.
Second part would slam the magnet down, compressing the enemy.
As an extra, enemies damaged would drop ammo, and killed enemies would drop either health orbs or energy, not sure which would work better.
Note for part one, there would be a limit to how many enemies that can be lifted, and for part 2 the magnet would create an shock wave that would deal impact damage to any enemies near the point of impact.
Augment idea: The shock wave would get a range/damage boost based on how many enemies are stuck to the magnet.
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This is pretty interesting, looks good and the abilities are interesting.
Nice hartman hips.
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This sounds very interesting.
Only issue i can see, is the second ability might be hard to program for, but I got next to no experience in the matter so maybe not.
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The frames looks great, but is it me or does he looks like a bit like a fleshy oberon?
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I'm getting kinda of a dark souls vibe from him.
Still, neat frame.
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Two menber clan looking to recruit more menber to make it easier to get squads together.
Only requirement is politeness, being able to speak english, and willingness to put in some resources for research and decoration.
about 2/3 of the research done.
We dont have a solar rail lab, as we are just looking to get people to play together, and make it easier to get groups.
Please reply to this post, or PM in-game if you are interested. In-game my name is thewolflord.
qorvex and certain shoulder cosmetic blocking view with rifles
in Art & Animation
Posted
While leveling up my qorvex, i noticed while using a phage that with the arcana cosmetic, due to his width and the extra one from the cosmetic, even when it folds down, while aiming it would prevent seeing what he is aiming at. this did not happen while using a throw able secondary like the hikou, or an archgun, due to either a different body position, or in the archgun case due to the arms being lower
https://imgur.com/a/YsqUqlV