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cyclon21

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Posts posted by cyclon21

  1. wel, i tried it, but it didnt fix it anyway. other then it also supprising me an item could be the problem, i am starting to suspect more and more its a bug il never be able to find myself so il just keep my ticked running til i have a solution, and if it ever does get fixed il post it here for any future reference.

    • Like 2
  2. oke here is the ticket respons for anyone also missing some XP 

     

    Hello cyclon2,

    Thank you for contacting us about this!

    It seems like you already have your Skiajati ranked 30. Please forma it then rank it to 30 again for the points to be credited.

    Hope this helps. We'll be closing this ticket for now but please don't hesitate to contact us if you have inquiries or concerns, we'll get to you soon as we can.

    Kind regards,
    Warframe Support

  3. arbitrations have been open right after it was introduced,

    i got the proxima's and the derelicts.

    i ran down my chart multiple times just to make sure i didnt miss anything obscure.

    the only thing i didnt complete in the game is the vor's price quest (introduced after i past this part)

    the only thing i can think of is that there might be an event i missed which had some starchart XP linked to it.

  4. im missing 3k xp from my starchart XP.

    everything in derelict is also completed in case anyone is curious. 

    something i did notice is that even after completing the emissary assassination, if i have no key for it in my inventory it wont show as completed, but im not sure if it ever does..  even so i dont know if this accounts for 3k.xp

    anyone got any other suggestions on what these missing 3k can be?

    i

  5. i dont want a refund tho, DE can keep it. i just hope they use my money wisely. i mainly just mentioned it cause i feel like they shouldnt use this as the example of the animation when its not possible to reproduce after purchase, 

  6. im so tilted right now, when buying animations while having permanent melee (kogake/furax/etc) equiped it shows an example of the animation thats impossible to have ingame, because switching to melee ingame cancels the animation and instead of having the coolest stance as shown in the example i just look like an idiot.  now i dont wanna cry about it, but this feels like some false adverticement.

    doing some reading into this the big obstacle is supposedly that getting these animations while melee is allot of work and i surely understand it might not be worth perfectly streamlinging each stance with each animation, but i cant imagin its years of work to swap to the animation if your idle for 1 or 2 seconds ingame. 

     

    atlas-krast.png

  7. i just never used a riven on a primed weapon variant, but as a main my atlas has been a absolute plat dump for me over the years. this was just one of those obscure mechanics i had to know for sure to keep up my atlas knowlage. i just tried to be lazy by not testing myself.

  8. i got a massive riven for kogake, but there being no info kinda sucks, i rather not waste allot of time to find out landslide is Always considered non-prime. although i expect the equiped weapon to be considered, it would be absolute insane to be forced to use non-prime melee essentially forcing you to bring a weaker melee to make the skill more powerfull, aspecially for a frame thats absolutely melee focused.

  9. so, when building atlas for landslide the melee mods are very important, something that shows no info whatsoever is how the difference in disposition affects this, the same riven gives different values for weapons vs their prime variant. so im wondering now which riven value does atlas use for landslide?

    does it just take over the primed riven value when its on a primed weapon. does it use the value of the non-primed version, or do i have to use the non-primed weapon to get the higher disposition. does it just use the value as shown in the MODS menu. or is there even another way this is determined?

  10. so its about time i should report this since its like this now for 2 years atleast, and maybe even quite a bit longer.  

    when looking up my profile>equipment, the part that shows most played items is incorrect. (atleast the percentages, the actual items might be right)

    i remember i noticed this after a BIG update to the game, but cant remember which it was, but soon after i noticed the stats were not updating correctly, or atleast the item shown as most played and its played percentages. i didnt think much of it at first and just tought i might be mistaken, however its been 2 years and wel over 500 hours later, and it stil shows the percentages nearly the same. i been looking up al my played percentages, and what it looks like is that all frames i played prior to this update are weighted much higher, 

    so im curious if any other long time players have noticed anything simular, and should i make a ticket for this if i want it looked into, or wil this do just fine? since im not in a hurry obviously

     

  11. after playing quite a bit on the new system, its clear to me that there are 2 things that i cant get used to and have to be adressed.

    1: is the aim button swapping weapons to primary. the autoswapping is something we can get used to, and many might even like it allot. but as for meleecombo's that use block being broken has to be fixed. i can only imagin how bad is must feel if your favorite stance is now unusable, or atleast no fun to play anymore. as it is right now im just avoiding any stances with a blockcombo or just use it as a noncombo stance.

    2: autoblock. this dumbed down style of blocking is just horrible. getting interupted nonstop while trying to combo is horrible. sometimes i just prefer to trade the dmg taken in order to get my combo in, but autoblock prefents this chooice. also not being able to skillfully block knockdown, but instead having this automated on percentage of blockchance feels horribly unrewarding. it was the most rewarding feeling when you learned what you could block in order for it to prevent you from being knocked down and executing it propperly. 

    although there are other changes i dont really like, it took me some getting used to and its very playable and in no way takes away from the smooth feel of the game itself. 

  12. wel, i feel like this was a mistake, knowing how to bulletjump on ivara was a advanced skill, and removing it made the frame, atleast for me, not worth using at all. but thx for the quick reply atleast i know i dont have to waste time on this frame anymore.

  13. im not saying these changes made melee completely unplayable, but it feels way more limited, and im not saying it is, just what it feels like.

    my biggest worry is that when more changes come, i keep this restricted feeling when playing, which is bad. what im hoping for is that we get a broad selection of options we can adjust in order to propperly customize our personal preferences. for example button toggle for channeling, or button held. dont force me into something i dont like. also autoswapping or not, and if i dont autoswap, id like keys to be able to have mutiple binds, melee might have different functions for the same keys as apposed to using my primary, 

    the only real problem that needs to be fixed completely is this ridiculous autoblock. it completely #*!%s up the flow of the combat. the way it interupts certain actions is plain stupid. id prefer the old way block worked, just because not many used it it feels like blockusers got punished for by removing manual block completely. but maybe there is a good reason why they changed it, i can only speculate and dont know what changes DE is working on, but it beter fixes these block issues im experiencing.

     

    • Like 1
  14. i feel like this whole thing is a result from having to cater to the consoles. and i understand these automatic functions must feel awesome if you have a controller and only so many keys to use. but i assume pc users just want maximum control like myself, and if thats the case DE might want to be more flexible with pc and give us the options to opt out of automated mechanics.

    this was just a first step, and it could be that when the whole overhaul is done, its more awesome than ever, but as its looking now im doubtfull.

  15. i just turned off my primary and secondary completely, bound channeling melee to MB1, and it was heaven. 

    im scared for the next update which might make this solution thats working for me not work anymore.

    ow and i can swap to ranged by pulling out my archgun.

    • Like 3
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