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bishoy

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Posts posted by bishoy

  1. Ill keep this as short as i can since there are many topics about the quest.

    So after the long wait, i finally got to play the new quest . It was great in terms of story ,but in gameplay content didnt live up to the hype

    The biggest differences in my opinion between this and the other 2 quest are:

    1- no new tileset , in fact the tree scene seems to feel forced, at least it wasnt bad, That is ofc understandable since DE is working on venus .

     

    2- bigger cliffhangers , the other quests seem to feature some form of conclusion but this , lotus become prime... Optiumus prime that is -__-  ,plus after the quest with the man in the wall dialog , the operator seems to imply that he killed isaah (not sure if i got the name right) which is possible explaining why ballas needed a tranference bolt, but still he didnt directly confirm it.

    The problem is what do we need so much hype for if making a cinematic quests takes so long

     

    3. No new focus mechanics , i know the cummunity doesnt like operator gameplay, but there is no denying it was fun intialy untill we got back to our farming routine .

     

    4-umbra and his mods , possible beginning for a new series like primes , not sure of thats a good thing , but his passive is usefull for mindless farming , but the fact that we may need to forma everything again is unsettling

     

    I kept this as short as possible ill update if i remmber something elae , side note ignore my poor grammer writing on a small phone isnt comfortable

  2. 2 minutes ago, Baterial said:

    his 1st ability restores his shields and is great CC

    Second ability heals him and speeds up reloar and firerate

    Third ability gives energy back

    Fourth gives crit chance

    he have everything what he needs, he is like trinity, frost, crit mods in one thing

    and he got buff to fourth ability about 20%

    it is sick

    so whats wrong with making him even more sick , its not like he will be overpowerd or unbalanced 

  3. harrow abilities are nice but i dont think he keeps up with other warframes at endgame ,so here is my idea. ill try to remain as short as possible cuz no one likes reading an essay on every topic.

    condemn : wider arc and open enemys to finishers.

    penance : to be a toggle on ability with high energy drain.

    thurible : faster channeling and a slightly lower headshot multiplier since its too easy to refill ur energy in a few secs with headshots.

    covnent : longer first phase by 40% and faster animation by 20-40% to reduce the need for natural talent.

    passive : even 200% overshields isnt nearly enough reason to make us spam his 1st ability , instead just give him a higher base shields ( like frost prime or so ) and a new passive. my idea for a new passive is shield percentage refill on finishers (shield version on inaros passive) and a higher shield recharge rate.

    type in ur ideas for changes on ur reply ,and tell me what u think.

  4. it isnt much of an issue to me ,but since it was around for a while now i thought i mention it. after using quick slide attacks ,and slams with destreza the warframe seem to holster it on his back after the animation it does slide quickly back to its orgininal place (waist) ,but the holster animation itself is the prob .

  5. 8 minutes ago, Btabc said:

    I approve!  Make it the Helminth Charger model.... NOW!!!!!! LOL

    This at least looks like the infested mixed with Kubrow..... not a infested Grineer (which I didn't really ask for NOR know how you get that with infested mixed with Kubrow).  Either way.... here's to hoping that the current Helminth Charger is just a placeholder!

    c(_)  Cheers!  I'm going to need a lot of these to get past the fact of having a infested grineer on my ship!

    I am hoping it is a placeholder too ,but why would they waste time puting him on the loading screen and codex entry . Iam afraid new models could be just wishful thinking ^^

  6. 20 minutes ago, siralextraffo said:

    That's an edited image, it's not the in game juggernaut model. 

    At least that's what I understood from the original Reddit post, where the author simply photoshopped a Drakh and a Juggernaut to prove how easy would it be to create a better model instead of reusing old content without any change. 

     

    That would be not only better looking, but a bit more lore friendly. 

    Anyway, Steve said that the team that was onto this was tapped, so we can hope for a few adjustments in 2017.

    Making a similer model with a slightly bigger head ,a kubrow nose ,and fur maybe would be perfect for a pet

    btw i knew something was wrong with image. jaggernaut didnt look that good when i had to solo him several times for the inaros quest , but this pic is what i would imagin the helminith charger should be

  7. 25 minutes ago, SpeedOfLightPuncher said:

    I would actually like a original model... 

    Keep in mind iam suggestion a jagg LIKE model not the same identical model , as it would be confusing when fighting jaggs , not as much as the charger but still^^

  8. 24 minutes ago, Mak_Gohae said:

     

    Or as much as the Hyekka skin.

    Nope, charger is nice.

    It's obviously a charger clone.

    You add kub genes to make it tame.

    regardless of the logic or lore, the idea is to have a less deformed pet that we can tell where is its head , and to not suffer the same confusion we get with some specters

  9. 48 minutes ago, Delta-Epsilon_Limit said:

    This would look WAY better imho. But also the issue I see with using standard chargers is that it'll be hard to distinguish our pets from actual infested chargers. And it's already hard to distinguish Nekros Prime's summons now with the new visual changes to the black bodies and what not. 

    i added the image to my post if u dont mind ^^

  10. After seeing how the new kubrow looks like (basically a charger with few propertion changes , and yes the grineer mask is still there as many have noticed) , i believe a jaggernaut like model with a kubrow body propertions or head would have been a better fit and much easier to distinguish -_- , any how just mention ur opinion or any better suggustions u have

     

  11. mostly odd and and void defense missions , i got like 20 orokin cell left even that i keep using them to craft weapons and warframes , when you are defending a a narrow entrance the loot flying around get a litttle funny but blocks my view in some cases.

  12. sure we got some update to improve the HUD , the HUD is fine but getting number pop ups and not being able to tell if iam who killed that enemy or my friend , that is annoying , i prefer a regular hit marker and showing the number and statistic stuff in some screen corner not in my face , or JUST GIVE US A CUSTOMIZATION OPTION., i do want to see the number but not above enemy heads .

  13. You're thinking of the wrong game here. Warframe is supposed to be like Left4Dead. You're supposed to mow down mobs of enemies very easily.

     

    its ur opinion , but we will always have infested for that,  still i dont see warframe any similar , my suggestion about stealth and melee enemys still fits in prefectly .

  14. In hour long T4 survival they are plenty strong in my opinion (this is to : more damage dealing)

     

    sure but they are hard to get to , like 40min in survival or 20 wave in defense , shouldnt that be more common in regular missions.

  15. MELEE UNITS

     

    so the idea of this is that some enemys are weaker than other with no type of advantage or balance , for example the melee enemy for what even reason his faction couldnt provide enough weapons for all of thier soldiers , but his weapon ( never minding the fact that its weak and small in size ) is soo slow to wave around .

     

    so i had an idea of how to make it better (other than faster firerate and dmg ) , which is to have them faster moving targets and able to parkour , also the ability to grab a tenno from his back (they do sneak from behind sometimes but they are hopless with thier attack speed ) and hold him still for his friends to shoot ( like grabbing him from his neck ) , and making all enemy pop out of cover and fire as much as they can before the tenno slam the poor melee guy to the groud and break free.

     

    STEALTH 

     

    stealth is in this game but its quiet hard and not good , impossible to lure enemys without loki decoy and even that alert them , so this time the idea is to have detection meter and ability to lure enemys around , and give us more time to takedown an enemy that just saw you , before he alerts the rest instantly

     

    another problem is having stealth possible in solo only , as players are used to run gun and voice chat is not commonly used , so why not have voice chat in game along side with the ability to tag and count down on an attack , as in (ghost recon future soldier) , also having a commuication menu for the most common requests like in bf3 would help .

     

    after all we are supposted to play as space ninjas , running around guns blazing is not exactly what ninjas would do.

     

    COUNTER MELEE

     

    with a cool animation , that would be great , specially in conclave , and not just for tenno , bosses and heavy unity should be able to do it too , (seeing an enemy grabing a glavie mid air and throwing it back at u is intresting to see) , iam not so excited for that suggestion but though to mention it any way .

     

    FASTER BOSSES

     

    having stalker and G3 as the only enemys that know how to run is unfair , since they are fun to fight but rare to actaully meet , making more bosses or heavy units that can actaully run and sprint .

     

     

    MORE DAMAGE DEALING

     

    so far enemys attack in huge numbers and a single tenno can take them all out i prefer to have them able to hit stronger and having players to actaully to try to avoid them or run away as they can kill a tenno easily , something like heavy units but more lethal and faster , i want an enemy that player will hate to face , and get a sense of achivment when they kill him , so far even bosses are weak .

     

     

    ps : try to avoid offensive comments or commenting on my grammer .

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