Verreater
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Posts posted by Verreater
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Regardless of Slam Capacitor stack amount, slam radial damage seems to deal the same amount of damage now, when before each stack would multiply the damage by 2x, resulting in an absolutely devastating 1024x multiplier. The range component of the passive still works.
I'm not sure if it still needs a multiplier that high, but ridiculous damage on a well prepared slam was kinda Arca Titron's identity.
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Whats the issue with resurrecting an old topic if its still relevant?
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2 hours ago, parabashka said:
Dude, three years passed, do you still think he needs this answer? Why you necroposting?
Quote1) Search! Check to see if your bug has already been reported using our search function within the appropriate bug forum. If the issue has been reported previously, please comment on that thread instead of making a new one. In addition, some problems can only be solved by support; be sure to read this thread if you are unsure of where to submit your report.
Complaining about necro on the bug reporting forum is kinda dumb.
Not as dumb as the people reporting their bad luck as bugs though.
Toxic Lash does not apply an extra hit of toxin damage to every damage instance
in General Dante Unbound Bugs
Posted
Toxic Lash no longer works the way it did before.
When hitting several enemies at once (be it melee or other kind of AoE), it now only applies the extra hit to a single enemy.
When hitting several multishot bullets at once, only a single Toxic Lash instance happens.
It also does not proc on every damage instance, as can be proven by simply bringing a weapon with a high fire rate and shooting at a single enemy. The enemy will end up having a lot less toxin procs than shots were fired.
Hitting Spore affected enemies with Toxic Lash infused melee weapons also no longer applies extra Toxic Lash instances for each spore.
Xata's Whisper, which is kind of an identical ability but with Void damage, still appears to work as normal. Which makes me think, was this an intended nerf? Did I miss patch notes?