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Cephara

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Posts posted by Cephara

  1. Same issues. Eximus enemies are impossible to pick out of a crowd of other enemies anymore (good luck finding where those parasitic eximus are chilling anymore). Seems to have started since they did that graphical patch.

  2. Somewhat a two-part issue I have right now, made more obnoxious with the latest update and the Onslaught mode.

    First, when returning from the Onslaught mission, it seems to prioritize setting you in the lowest numbered non-filled relay it can find, even if you were in a different relay prior to starting the mission. This is more of an annoyance to me, but my friend, having a worse computer setup than me, typically crashes when this happens when returning to Cetus (where this also happens) due to the heavy amount of players they're suddenly forced to load.

    Compounding that into the new Onslaught mode, when loaded back into Simaris' tenno-packed room, the names of the players will appear OVER the mission results screen and make it impossible to make out rewards/statistics/etc.

  3. Evidently the reason I was unable to gild is because the weapons at some point became gilded - despite 100% certainty that I had never done so. Ignoring the initial bug, is such a thing normal? These zaws were not purchased with platinum and were built from scratch.

  4. I'm glad it wasn't just my friend and I having this issue. I took damage at random upon first spawning into ODE, and it seems very frequent and very strong when I get blasted out of nowhere only to find Grineer Scorches and Hyekka Masters two rooms away going berserk.

    I'm noticing other threads being made about this too, decided to link them here to help raise attention.

     

  5. It also seems like the arrow is actually shooting itself straight up, since sparks will rain down and the arrow will no longer appear notched in the bow. Also switching back and forth from primary weapon will recreate the noise. Kinda fun to be honest, though it's probably unwise to be throwing sparks all over a space craft.

    iz9w0z.jpg

  6. 1 minute ago, (PS4)xRagingLionx said:

    A good analogy, but missing 1 ingredient.  If my phone is unusable, then only I am inconvenienced.  But if my phone number is a service to thousands of paying costumers (assuming not all Warframe players play for free), then I have an obligation to those customers to apologize and find out ways to keep the incident from happening again.

    As they have stated already in the beginning of this thread they are attempting to do exactly that. They are following through with their obligations by issuing refunds and re-running last week's events which is something they've VERY rarely ever done. DE's been good to us up until now and I'm confident in the assumption that they're doing what they can to ensure the thousands of paying customers stick around as long as possible.

     

    Also @LittleArachnid, it was a hypothetical. Let's say Alad V got their number. :)

  7. Just now, (PS4)xRagingLionx said:

    It doesn't matter.  It's DE's game, and therefore, their responsibility.

    Putting the situation on a more relate-able note:

    An anonymous person distributes your phone number to a large network of people claiming it to be a sweepstakes or whatever. Suddenly your phone is ringing nonstop and rendering it unusable. In this case - do you blame yourself, the owner of the phone?

  8. I've had this happen to me and the entire party I was running with a few times. Unstuck doesn't work and it can happen simply by getting close to the slope right outside the hallway where the pods run along the damaged rail. Needs serious attention because the only way I've been able to get out is by killing myself with a Kulstar.

  9. Nyx & Latron Prime sets

     

    and....

     

    Agility Drift        6 (because it made me hate organs)
    Animal Instinct        10
    Arrow Mutation        5
    Berserker        10
    Bite            25
    Brutal Tide        10
    Cleaving Whirlwind x2    10
    Combustion Beam        15
    Cunning Drift        5
    Flailing Branch        15
    Frail Momentum        10
    Frigid Blast x3        10
    Frostbite x4        10
    Gleaming Talon 2    10
    Gnashing Payara 2    20
    Heavy Caliber        10
    Hell's Chamber x2    10
    High Noon x2        30
    High Voltage x2        45
    Hyperion Thrusters    10
    Malicious Raptor x2    20
    Pistol Pestilence x2    10
    Power Drift x4        5
    Quick THinking        20
    Rage            10
    Sanctuary x2        5
    Scorch x5        10
    Seeking Fury x3        5
    Shell Shock        45
    Split Chamber        10
    Stealth Drift x4        5
    Thermite Rounds x2    10
    Thunderbolt x2        5
    Transient Fortitude    25
    Vicious Frost x2        10
    Virulent Scourge    5
    Volcanic Edge x2        10

  10. ... How is this in any way Vauban? xD

    I can sort of understand since Vaubans original design was engineer but.. eh. I don't see him as that, honestly.

    But yeh.

    Besides that.. What do you think?

     

     

    It's not that your idea is Vauban, but rather what Vauban really should be with a rework. He's an engineer class, so a steampunk-ish theme is not too far of a stretch for him, especially with some of these abilities.

  11. Limbo and Vauban. Ever since the bullet jump update I've been anticipating a rework of Vauban. Bounce is useless, and Vortex is more or less rendered obsolete by the Simulor. You lose the ability to ragdoll living enemies but you have a MUCH larger pool of 'energy' to work with. Also they explode. Tesla is neat and I feel an ability to alter the shock tics would be all I'd call to change for that ability. Bastille is beautiful and should never change.

    As for Limbo, I think it's safe to say the shrinking Cataclysm is the horrendous downfall of an otherwise clever frame.

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