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DarkEJ

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Posts posted by DarkEJ

  1. I guess game need some improvements like kick button with voting system or something like that.
    Of course i know its not that easy technical and it sometimes can be abused to kick a normal player so definitely it should have a voting system.
    And after kick it may have his own session (like when host migrates, and squad is lost.)

    There is problem often that a few player come to high end mission like daily outing, but mostly problem is not to carry that player.

    There a few boss killing missions that starts when all squad pass the boss launch point, but some players is just fun to spoil and make other players rage for waiting them or even special make them fall to enrage with stuff like if u "ask where are u?"  answering like "i have time to wait anyway u will carry me".
    Of course mostly common player answer for situations like that is leaving the missions, but why 3\4 players should have doing this if someone are that much bastard to spoil game process for others , and as well those players more often are toxic as well (i know its sometimes like fun , to burn someone in rage, like trolling mod ).
    But if there is used a voice chat , the player can even get a chat mute, because there is no logs of that was said, sometimes things are said in voice chat are pretty offensive. 

    Of course we can skip and leave, but may be there is some thing we can do about that, because playing solo or even with clan, makes game more less mmo.

    Anyway mostly peoples here are friendly
     

  2. Well i played a few hour now with new Saryn.
    SO how it feels now:
    It's hurts a lot now. **(I'm bad at post editing so u can put image there.)

    So some pluses of new spores revision:

    - yes, they are now more comfortable to use and spread manual.

    - decoy is really needed invention.

    - removing explosion is good decision.
    And some disadvantages :
    - 2 New bugs :

    1 Spores damage counter dissapear, but spores still there on enemy. (Not vital)
    2 Decoy didn't appears on last enemy died, like at previus mechanic u should start from 0. (Very vital)

    - Nullfiers are now fun breakers if u play melee style that affects all saryn gameplay

    - 10 enemy as max damage boost is to week for the decoys speed, waste a lot of dps, at my build decoy is 11%(basic 10%).
    - decoys rate is to strong for now.
    - i miss a lot @spores self spread on kill mechanic , if i'm a main DD frame.

     

    So i came to conclusion : Saryn become now a caster/support frame more then DD frame at high levels.
    Im not speaking of enemy lvl under 70, I do like play long time survivals and same type missions, full of high level and a caster saryn,  feels there as caster\support frame, for corrosive proc ( that's  mean less when u have 4 corrosives projections, nova still bettter as example). 
    And caster frame is weak against high level , because enemy level 150 + just shot until u waste time standing .
     

    So what I wanted too see in future for saryn:

    -More effective 2, some enemy just ignores it and keep shot at u, so more agro generation needed or making more armored saryn as basic.
    -Self spread at spore killed enemy OR more then 10 enemy damage boosting.
    - Some energy gain mechanics OR builds when saryn can forget about duration OR extra mod slots (a way to stupid, ikr.)

    **And belive me i know right how to play via saryn :) 
    Party set up saryn, equinox, trinty as main dd, volt .
    elite 16 wave.

  3. We played a hour in survival t3 mode, (60 min derectly), then we ran out ... and at end there is no expirince no drops, so wasted a hour, ...
    some screen shots 

    2015_07_02_00001.jpg
     
    2015_07_02_00002.jpg
     
    2015_07_02_00003.jpg

    and look at gun and main weapon...
    . 2015_07_02_00005.jpg
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