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(PSN)Oak_Tree---

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Posts posted by (PSN)Oak_Tree---

  1. Having forced slash would make the weapon even more op, and forced impact is great since it makes hunter munition useless when using internal bleeding, especially with critical delay. Every head shot kill making the weapon reload faster with forced impact is quite difficult though, if you can't 1 hit them, it is a passive ability though. so it doesn't really need to be buffed, its just a nice addition. And it probably isn't a bug for forced impact proc, they'd have removed it when they released nagantaka.

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