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DeADFRAme77

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Posts posted by DeADFRAme77

  1. With the Tile-system Wf has in place, how about a new endless mission, where you would/could go deeper so EnemiesLvl and Droprate increase? Maybe a Cavesystem on a planet.  You could also include the standard 4-interval rotation (A,A,B,C) and if you fought your way 4 Etage down, you would get rotation C.
    And then you could fight Etage 4 again or go deeper, so the player had more control over their expirience. Maybe each etage should have a miniquest, like kill 50 ememies and the last drops a keys to open the Reward-Door and stepps down. The deeper you go the more the Reward-table will shift towards the Rare-rewards.

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  2. How about some arena-fights in the Onslaught-Levels?

    I mean not that two players fight, (or maybe so...)

    but you would deploy one of your specters and could watch them

    fight against other Tennos Specters,

    and of course bet on them.  :D

  3. hey guys,

    you all know PlagueStar?, right?

    It has an interessting mechanic, that one where you can craft and bring an item to the mission and it will be harder/higherLvl. This should be possible allover the Starchart! :D

    I would loove to play some of the lowerLvl unique Tilesets, like Earth/Mars and dont have to wait 30 min + just so the missions gets alittle fun.

    So if one tenno brings this enemyLvl-booster to the mission, it start +10 Lvl higher, if all 4 bring one, it start +40 lvl higher.

    Maybe this should be only possible in Invite-only-Squads so "Noobs" dont get trolled, but it should be somehow possible for the veterans to increase their fun and vararity of missions they can play.

     

  4. Gladiator-set only works for me in the Simulacrum, but when i m in a real mission it just does not function.  I mean the crit increase is fantastic with Gladiator-set in the Simulacrum, but outside in a real mission no crit-increase whatsoever.  I didnt find anything on the i-net, but i doublechecked, restarted the game and doublechecked. i m confused..

  5. With the coming soon update to the solarmap(i hope), and the Dev/Game capabilities of providing flexible missions, it would be cool, if players CANT enter VOID or Derelikt direktly, instead player can only choose normal mission, but every mission has a chance to have a portaldevice with a random link to a VOID or Derlikt mission. Maybe there is a chance of a caturetarget in every mission in addition. Player could finish the mission normally or try to capture the target , which would give the team a keycard to open a otherwise closed door to get to the portal. When the team would enter the portal room all fighting would stop for 100 sec and invites would be allowed and then team could enter the VOID or Derelikt.

     

    Shortversion:

    Players cant enter Void or Derelikt direktly.

    Every mission has a chance of a portalroom/archwing to the Void or Derelikt.

  6. Sayrns Molt just reminded me of a snake changing its skin, so how about her Molt inherits stats of the players mod choise for Sayrn. Stats from Vitality, Redirect, Steelfiber..  . and after the Molt dies, Sayrn gets a part of these stats back as a 30 sec buff.

  7. I m having problems with how the DMG the player gets is communicated to the player. I mean ´,sometimes i get like so little DMG and sometimes i m dead in second. The UI changes are already good but maybe more are needed, like optional health&shield bars around the crosshhair, or thresholdbased red dimming of the corners of the screen (playerconfigurable). Or a black&whiteshader of the warframe which grows based on missing health.

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