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Rinteru

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Posts posted by Rinteru

  1.  

    3 minutes ago, Fallen_Echo said:

    I always wondered how can people say the switching system is well done. I myself due to a condition needed to set up a macro to use dash skills (got official clearance) but i cant wrap my head around how others are fine with it.

    For me switching is fine as it is right now, could get some minor tweaks. However when you exit of of your frame you get momentum, its quite fluid. I dont know what is wrong with it? 

  2. 25 minutes ago, Crimson_Ruby_313 said:

    Give me back my energy overflow. :(

    This focus 2 is awful. I used to set naramon primary to use cc for my melee. Now what? Just for some seconds it gives cc! When I'm among a huge number of enemies, HOW ON EARTH am I supposed to swich to operator? 

    Also operator's energy is too low. We can't mod our operator and put a flow on em! Fighting with that kiddo is impossible.

    Its baseless complaint Imo, because what, you cannnot spam your abilities?  You still can have tons of energy you just have to work for it. I have energizing dash and basic zenurik passive at level 4 and im never running out of energy even of im playing spam saryn or spam nova.

    You can switch to operatorany any time, when you are switching you have invincibilty moment and just after that you can dash to ragdoll enemies or just enter void mode for extended invincibilty as long you have energy.

    When it comes operators energy you can increase it with amps and zenurik. Also new arcanes can icrease your operator regen.

    I wont deny operators are still weak. It seems thou you havent played enough of PoE to access some stuff that eould make this complaints gone. So go play some more.

    And most importantly i said at the beginnig please refrain talking about focus, because its in dire state.

  3. 52 minutes ago, (PS4)OmegaSlayer said:

     

    I'm not happy Focus 2.0 doesn't come with a cinematic quest about mental and physical growth, they needed a strong charismatic figure to transition them through what they are and self awareness, through a path of maturation.

    Oh i totaly agree on that. No cinematic quest on this like... Oh i got new amp...  Im a warrior now.... Thats well not how you become warrior. To become warrior you need to go throu countless battles. Learning new skills. Mentaly changing. This is not how it should be done.

  4. 35 minutes ago, Buttaface said:

     

    Appreciate your opinion. I always felt warframe thou was a bit more than just a looter shooter and i feel like Destiny or upcoming Anthem might suit your liking more. What i feel warframe is a game that has a huge story behind which is untold and developers with every bigger update tries to convey more of it. Also i feel you might like my solution to being "forced" to operator which is basicaly a buff that gices you void damage to your wepons so you dont have to go to operator all the time. You just switch once and then you enjoy the game.

  5.  

    7 hours ago, Lisztomaniac said:

    in my opinion a x number of focus points should be awarded for every player rank, enough points to max two-three schoools of focus, make max mastery ranking 60-80, and adjust the xp gains from weapons and ranked requirements so that its essentially still MR1-20(forgot max mr) just with diferent numbers, this change along with attaching focus points to mastery would give an actual sense of progression+reward.

    Well focus system as i edited earlier my initial post, Rebecca twited is discused any time at DE all we can do is spread more awerness and hope they won't abandon it. 

    Disregarding focus system i belive there is definetly one thing that should be implemented which is personalaizing our operator charcter to our liking because ppl cannot grown attachted to them. Earlier, we were warframes and without having personality quite a big warframe fanbase was identifying with them. They belived that fhey were warframes and since operators came into being that is not a thing anymore because they have their own opinions which a lot of ppl disagree with. Personaly I always myself disregarded that fact and I'm attached to them cuz i belive its me that controls warframe. This should be a goal in future updates.

  6. 29 minutes ago, Lisztomaniac said:

    the operator already is an utility to your warframe, people adopted this mentality that they have to pick a tree and max it, and then use the operator as much as possible to make the most out of the focus you spent so much time farming, but how about you people stop trying to farm focus so hard and instead try look at the focus tree as littler utility perks?.

    talent trees are suposed to be utility perks with a big perk at the end that rewards you for going so deep in the tree. you people dont understand that focus trees dont have a reward for maxing the tree and instead have a reward for exploring more than one tree, there is a reason for it, if we were suposed to max all the focus branches there would be a point of getting to the end, currently the only thing you get for going deeper into the trees is an incremental cost/benefit margin, so by trying to max a tree youre actually harming your progress, opposed to exploring diferent trees (which allows you to have more than one tree option for diferent loadouts).

    lastly if youre not going to be playing as operator much, then dont waste focus on operator exclusive talents, the best utility talents on the focus system are easy to get since you unlock the tree and are strong even if you only use the operator for a void dash+warframe combo, theres a reason for residual buffs that only demand a quick switch from WF-oprtr-WF, if you dont want to specialize in operator you dont have to, stop trying to max everything.

    note: regarding the bold letters in the quote, the operator offers invisibility/immunity/safe revives while in void/ mobility and if you specialize in som specifics, the operator also offers a cone loki's ult, blinds, team invisibility, energy regen, mags magnetize, "banshees 1" and such things on any warframe, honestly i think what youre suggesting its already in place people are just looking at focus the wrong way. you feel forced to use the operator because DE has been shoving it down our throats but the truth is, the operator isnt much stronger than the WF and the utility he brings only requires you to jump into operator for a split secons, so say:

    ask yourself this, unless youre a full operator fan, why are you investing so much time in playing+maxing your operator oriented focus points when there are focus points oriented at warframes?

    Well the last thing is a point, outside of PoE and kuva farming there is not realy a place operator would be used for a long period of . Althou ppl want to max out trees is future because since this is 3rd operator update i dont feel they will stop there, and ppl want to be prepared, at least some. I like where operator stands now gameplay wise, i dont like focus farming system because i cannot do it passively, which should be a thing for such a grindy system imo and i started to see today mentalywise how much operators are immature and need some work

  7. 6 minutes ago, TGDM said:

    Well that's the problem: People like those anime because it's something they're watching and not contributing to the experience of. They see the characters do stuff from the point of an observer. You're experiencing their stories and actions, but you're not actively a part of them.

    The operators on the other hand... They appeared and then took away control from the players. We were silent ambiguous characters controlling each of the warframes before, but now we have these operators which speak for us and control the warframes we play. We are not the operators, we are not the warframes, but we are both? It's a very strangely implemented cognitive dissonance.

    Operators are a retcon to explain how the warframes work and what the human aspect of them is. They challenged or took away the sense of agency we had as the warframes. So while the concept itself isn't new (magic space child controlling super powerful deus ex war devices), but the implementation came with a lot of friction. Many of us were excited when The Second Dream came out and we learned about what we were, but the realized gameplay was less than exciting.

    So it just comes down to attachment to operator. On one hand it's realy good TSD is so far away because it makes a nice suprise on the other Tenno should have had some foreshadowing earlier or even more story quests sooner after TSD so we would consider them beeing "US" . 

  8. 12 minutes ago, SnuggleBuckets said:

     

    I definetly like your perspective. I never felt they were psychopaths. That just means they should be fleshed out more and toned down a bit , because it seems like too much anime inspiration.

     

    10 minutes ago, (Xbox One)CannyJack said:

    I feel no connection to the operator character in the game. I wondered (probably like many players) "do we...wear the suits? Is each warframe a different being? how could a person fit in there...are they really big?" and so forth.

    I'm okay with "Warframes are basically just magically controlled drones." However, the big reveal regarding who was controlling them and how and the angsty bits left me saying "Oh. I probably should have seen that coming." It's just banal. Fighting robots controlled by magical teenagers just really didn't, you know, grip me. And it's not exactly the most original thing out there.

    Add that to the ponderous operator gameplay and quests -- where the entire time I was just thinking, "Please just let me use my warframes" -- and I can say that the operator and the related quests represent a signature "what the F*** were they thinking?" moment in video gaming. Lots of games have one plot point or moment that makes you go "oh COME on" and in Warframe, it's the operator. 

    same there i guess haha. Well actualy, what would made in your opinon operators more attachable ? If they werent kids ? Or maybe if operators were diffrent entity like sentients ? 

    Btw i feel like these critic community wasnt around for Second Dream or TWW ( maybe bit more here ) cuz all i've seen was mostly positive reviews. 

    Also it seems like few quests we have right now are not enough to make operators improtant to a player. I rly like it that operators are locked behind a lot of content. However it seems there should be some foreshadowing before or some quests that would make them more important. This would I think solve some problems with beeing forced to use operators, cuz more players would now for example that the most effective weapon vs sentients is void energy. My conclusion is rn it was far too early to introduce operator only mechanics. 

    3 minutes ago, DiabolusUrsus said:

    all the other generic mecha-anime protagonists out there

    Haha i guess somone agrees to that.

  9. ... and to those is this topic. So I was looking throu the forums/yt and i noticed that there is a quite big part of community that dislikes operators. Personaly I'm love operators but still I want to hear your opinions why do you dislike them and what could we do to make them better without removing them and so they could be playble and a part of lore. Also I hope DE will take some notes on future design :) .

    EDIT: Please refrain talking about focus. Its in dire state i know. Rebecca twitted that they are discusing that. 

    EDIT 2: I hope this gets noticed by DE, because there is a lot of helathy critisim, so state as many opinions as possible.

    Thank you :)

  10. 5 minutes ago, (Xbox One)Tucker D Dawg said:

    Well, my opinion is

    • they have no place on the battlefield. leave them in the relays, dojos, orbiter, etc.
    • It doesn't make sense that if your WF goes down you are taken out of the fight, if your operator (a squishy actual humanoid) is "killed" he pops back into the wf as if nothing happened.  Wouldn't it make more sense to go the other way? Your WF goes down, you are popped out to your operator and have to run and hide til someone revives you? No more bleed out timer - the bleed out lasts as long as you can survive lol
    • IF we are forced to use them on the battlefield why is the most potent weapon in the universe so pitifully weak? Both in survivability and damage output?
    • Why do they always have to stay kids?

    Thanks mate :) . I'm gonna try later on at least do the post on forums. I agree on the 3rd point thou. 

  11. 9 minutes ago, (Xbox One)Tucker D Dawg said:

    I'm not quitting because of operators - perhaps some drama queens are?  I'm just stating my opinion, my preferences, and what I enjoy in the hopes that after DE is done sifting through all the opinions, things move a bit in my preferred direction.  Or stop moving so fast the other way.

    I hate the convergence orbs -but I still go after them.  Dislike kuva farming, but still do it. Don't like my annual physical, but show up once a year - oh wait....

     

    I meant, I've seen a lot of posts like " I dont like operators ", some of them were like im quitting cuz of that and to my suprise there is a quite big part of community who aren't keen on operator ideas . So i just started thinking of what DE could do for those who actualy dislike them and thats why i'm asking for your opinion on this topic. Personaly I think solution with skill that adds void damage to your warframe passively on one of the focus tree is quite nice idea. Well you still would have to use your operator to collect kuva. However the rest of content wouldnt be so much locked behind using operator.

  12. 48 minutes ago, (Xbox One)Tucker D Dawg said:

     

    I don't like that they are part of the battle - thats what the warframe is for.  I don't like their slow movement, squishyness, nor that they are all kids, their dialog, etc.  I don't want things to buff them and make them more combat ready - thats why we mod warframes.  Putting them into battle seems like inventing triagular wheels for cars - we already have a better solution. And now that they invented the triangular wheels and realize they are terrible, rather than get rid of them they say well, how about we make them square - the ride will be less bumpy.  oh and while we're at it lets make sure you have to drive 1 mile for every 10 with the new and improved square wheels. 

    Personaly I love option for operators combat, it feels pretty good to me ( at least the idea ). I thought they would get more movement options in this update, they got just one. Its not what i thought it would be but i'm still enjoying it. So i was thinking about solution ( i dont wanna any player to quit just because of operators ), so how about w take one focus school which would add a praticular skill. What it would do is adding void damage to your weapons based on a type of weapon. This type of dmg would be flat ( like amps are )  and it would be a bit weaker than what amps can do so entering operator wouldnt be mandatory however it still would be better using operators in certain situations and poeple like you wouldn't be forced to use them. What do you think ?

     

  13. 1 hour ago, (Xbox One)Tucker D Dawg said:

    At least one big difference is they are not cramming Ember down your throat forcing you to play her (at most some quick boss kills to farm her, then a few missions to level her up, mastery fodder and completionist done)

    They also didn't take away (insert your favorite frame here) while forcing you to use her (as they did with some nodes of focus.

    There are plenty of ways to avoid ember spam - But how much kuva  can you farm kuva without an operator?  how many eidolons can you kill without an operator?  how many passive focus abilities can you activate without using your operator?

    The same is true for fishing and mining. I like WF because its a fast paced shooting space ninja game.  The more they move away from that, the less i like it. What is hard for you to understand about that?

    Back on topic, I don't mind the grind for most things in WF because for the most part, progression is relatively quick.  The hema and the new focus are not.  

     

    Hey man, mind if i ask you some questions?  Would you be fine if they added fishing and mining materials to bounty drop tables instead of credits and relics then? Also operators are part of warframe lore right now, what you dislike about operators ( like idk they are emo kids) and what would make you to like them without taking deleting from game?  (for example maturity option)

  14. 1 hour ago, modalmojo said:

    I said: "Maybe they are running out of ideas for designing new exciting warframes", not "Maybe they are running out of ideas for designing warframes".   This is my personal feeling toward recent warframes, this is not an argument. 

     

    By the argument i meant that you came not for operator, cuz there is a ton of ppl saying that and i triggers me haha cuz nobody did. And if it comes to ideas, well creativity depends on how much somone thinks about a concept and how much he liked a subject. What i found by learning to become concept artist for video games (not yet there) that most ideas for art are not coming from luck. Most concept artists does trilliards of sketches and after contacting art director, he choses one or comes and takes a bit of every and says to try again. Thats in triple A studios especialy. And thats why you cannot run out of ideas. What i feel might be thing for DE is that before they start thinking about a system they dont recall a purpouse and consider every aspect of what it should be. For example for focus system i dont feel like they totaly considered that it will become core gameplay mechanic if they put so much stuff into it and if it does what conseqences it will bring. If it comes to warframes its like with league champions. You need a lot of thought proccess amd to do that you need a lot of people. DE has only around 200 ppl working on a game. There are programmers,  enviroment artists, 3d artists, concept artists...  And more jobs to be done. What Warframe came to be is just from those people. LoL on the other hand has mutliple concept art teams ( i belive its around 10 artists for a team ) and if they dont come up with good idea they merge those teams to get even better ideas. Thats why quality of their work is way better than warframes. Im not telling warframes ideas are bad.  However i belive that they should hire more ppl. Thats why there are tennogen skins btw. They dont have enough artists to make them. I would love to join our warframe devs to help in the future but im not as good as i would like to be to even try (working it thou haha).

  15. 53 minutes ago, modalmojo said:

    Maybe they are running out of ideas for designing new exciting warframes, so they started to shift the focus to a kidframe.   

    But I don't believe people came here mainly to play a kidframe (the star under Focus 2.0), I spent so many formas on my warframes and the weapons, I for one do not have interest to play a kidframe called operator.

    There are so many people that makes this argument that its making me sick (no offfence). Look nobody came here for opertors. Nobody expected them. With what i said that operators are core gameplay mechanic right now, i didnt mean you have to use them, because you dont. You still have to use warframes, no matter what, because they does damage and other stuff. Only instance right now where you have to use operator and there is no other way is 1.eidolon and his little adds 2. Kuva. DE already said that they are not planning on making opertor this super duper powerful thing as warframes, quote "warframes always will be necessary for combat" - i belive is what Rebecca said, corect me of im wrong. I dont belive they are running out of ideas for frames. Just look at fan concept art community for warframes and you will see tons of ideas. They might have not said it directly but im sure they inspire themselves with those from time to time. And btw since i am an artist also i can assure you there is no such a thing as running out of ideas. If you still dont belive me just look at Marvel or DC comics.

  16. Well, what i meant is that DE has to make some decision about focus if they leave it as it is nowy there will be again almost none using, if they would make this an end game thing again they would have to destroy everything they've done up till now. I hope thou it stays at core gameplay level and new end game system will be implemented to get attention of vets. Also we can kill  eidolon with them, also vombalysts. So I decided to go and look how would tenno first rank quill amp perform vs sentients on lua. And it was quite suprising result. I took chroma with vectis buffed myself to 100% additional dmg, and i shot sentient 6/7 times. Well guess what operator did 5 shots to kill one from pencha. So i suppouse operators will become sentient killers in the future. 

  17. So let me add 2 cents to this dicussion.

    First off i'd like to touch upon what focus system is and what i belive DE wanted to make it into, because we need to understand developers intentions and thought process. So basicaly focus system was this thing to reward veteran players for playing the game, getting exp on warframes and weapons that are already maxed. However they didnt wanted to simply go for this mastery system like for example D3 has ( the paragon system if you know what im talking about). They needed to make it grindy because it would keep vets still playing the game. Another thing is people accepted it since operator was not the core gameplay. It was still alll about warframes. You didnt need to use operator, yeah you could, but it was totaly optional and insignificant. Untill playerbase discovered zenurik regen and naromon stealth. Then for a lot of community it became mandatory. You could basicaly invincible with naromon or make ridicoulously powerful builds with zenurik.

    With introduction of Focus 2.0 nothing changed. You can ask "What? Its not true look all skills changed, the focus trees are useful now." and my answer would be "Yeah they are. However its is not what it meant to be." 

    Operator became mandatory for plains.

    It is core gameplay mechanic right now.

     

    And this true issue of system. If it was like paragon system in d3, minor stats that doesnt affect much of your gameplay it would be totaly fine for focus, because only min-maxers would farm for it. Other players would just add points when they get some points and have minor increases. It works in other games why wouldnt it work here. Todays state of focus is core gameplay locked behind endgame grind. This is like taking a warframe and locking it behind 1000days login reward.

    Developers just cant decide thou on which state they want focus to be in. Do they want focus to be core gameplay or do they want it to be mastery system. 

    For me personaly operator becoming something i can use incredible.

    What i belive should be done is creating another system for veterans and leaving focus as it is with the buffs to it as suggest above like buffing convergence rate by much and deleting the yellow orb of annoyance. About systems for veterans what i think it should be for example: you gain access to "mastery" focus tree after completing all tenno ways or making specializations for each tree that wouldnt affect much gameplay or making for example 2 focus skills that you can only choose one from them, and they are super hard to power up. To max these out you could do very hard solo mission that would test your skills with your warframe and tenno once a day. And to max out all the specialization/mastery tree/skills you would need around 100 missions done. Which is pretty resonable endgame. Its not a year of grinding its hard and it takes some time. I feel also that a bit more of hard content is what warframe needs but thats for another time.

    If you guys feel like something my not work, state some solid arguments,  i'd love to hear other opinions

  18. Hi DE, hello Tenno !

    It'smy first time on the warframe forums.

    I wanted to share my thoughts about why warframe is boring as of now and how it aproach this problem ( maybe its just me, but on youtube and also on forum, after lookin for a bit , I found some people who were just like me ) 

    Little story first 

     Recently I met with my friend, we had played warframe together since update 7 or 8. However I abadoned the game I think a year before TWW ( I came back for it ofc and it was amazing btw ;) ) . The reason because was that the game was getting boring and I realised that there is no point in having all of those fancy and cool weapons if u cant use them. We were talkin' a bit about the state of the game and after a bit we jumped into the game and he showed me mandachord. My reaction was that it was the most amazing thing that developers had done. And I started wonedering why ? Why is that this little thing that play music is awesome ? After a bit of time I got it !

    The answer was:

    Music is infinite ( almost, I guess )

    And then I asked myself again : Why is warframe soooo boring right now ? Because its finite. 

    Well thats a simple answer right ? But what I mean right ? Lets take a look at other games first or rather games with infinte potential. And there are a few first type is pvp games. PvP games are infinte because the struggle between the players and imperfection of humans. If  you dont know what im talking about just look at League of Legends, Overwatch or whatever else you feel like. However warframe is not that type of a game right ? Second type of infinte games are sandbox games. Yeah those. Like minecraft or terraria. Minecraft till this day has ton of players from kids to adults . Why ? Because it allows for creativity and creativity is infinite. This is why mandachord also is soo awesome. I'm sure in future there will be music created just for mandachord that u wont hear anywhere else and it will be amazing. Third would be hardcore games that you are trying to get as highest score as possible like tetris or 2048. They are simple but hard at the same time. These infinte games are of huge sucess. There are also a lot of finite games but I guess warframe is not goin in this direction so i'll leave it. Well there are also games that are focused on grinding and getting stuff . Now it sounds familiar right ? 

    However there is one major diffrence between those games and warframe. It is not their core gameplay.

    It is pvp ! 

    So what is warframe then. For what purpose are we geting all of those fancy weapons ? 

    For no reason. 

    Warframe is the game where we grind for looks. This i s core gameplay. And after this .... there is nothing else to do.

    I belive that warframe has great potential.

    But to show its true colors core gameplay has to be changed. 

    Those games which I suggested are just ideas which developers can explore and decide for themselves what core gameplay would be. 

    And if DE wants long lasting game with nice income I'd suggest infinite type core gameplay that is both challanging and rewarding !

    That is my feedback, thanks for reading ! 

    Rin :)

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