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TPtv

PC Member
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Posts posted by TPtv

  1. Crimson Dervish's current motion is very poor. Iron Phoenix's motion is also very small and even poorer than Crimson Dervish.

    Therefore, I hope that the two stand motion can be combined into one and made into a cool stand.

    Besides those, the other weapons' stacks are very poor because they don't have a few motions. Old and low motion necessitates consolidation of poor stands.

  2. 10 minutes ago, PollexMessier said:

    They're fine as is. I'd advise against asking de to make any changes to these anyways because they will just make them worse.

    Wouldn't be surprised if DE's already considering, if not in the process of working on, nerfing energy pads.

    They're cheap, and the 100x blueprint exists now which makes crafting them a hell of a lot more convenient, just map them to a hotkey and spam them, enjoy the ability to do this before DE inevitably "fixes" it.

    The problem with 100x blueprint restores is irrelevant. Your feedback does not help users of restores.

  3. 232.5 damage in mod. Miasma with a duration of 9.3 seconds on enemies under Spores

    The first tick damage does not apply + 100% damage of the virus effect and 400% damage of the corrosion, and from the second tick damage, 4 times the damage of the virus effect and corrosion has been applied normally.

    In addition, since the virus abnormality occurs only 6 seconds of the first tick damage, the miazuma damage after 6 seconds does not receive the virus effect, and only the damage indicated in the original moded state ui is applied. I think this is a mistake in the development team.

    This needs to be fixed after the development team's investigation.

     

    This content is written in Google Translate.

  4. Forcus energy(Temporary name.) - cold

    Forcus energy(Temporary name.) - heat

    Forcus energy(Temporary name.) - toxic

     

    Blaze(Temporary name.) - heat

    Blaze(Temporary name.) - cold

    Blaze(Temporary name.) - toxic

     

    So we want six new Nightmare modes.

     

     

  5. The restore kit requires rework.

    It takes too long to recover after dividing into four. Collecting and producing resources is far too inefficient. We need a rework to end the recovery in the first place in the way we divide it into four to restore it. Or rework to shorten recovery time very quickly.

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