TPtv
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Posts
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Posts posted by TPtv
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Crimson Dervish's current motion is very poor. Iron Phoenix's motion is also very small and even poorer than Crimson Dervish.
Therefore, I hope that the two stand motion can be combined into one and made into a cool stand.
Besides those, the other weapons' stacks are very poor because they don't have a few motions. Old and low motion necessitates consolidation of poor stands. -
There is a bug where the aiming sensitivity option of the railjack ship's front gun was not applied.
This bug has not been fixed since the first day of the Railjack release.
I need to fix this bug.
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They require 30 seconds for maximum recovery. But waiting for this time is too inefficient.
Rather than dividing into four, you should rework them to recover them all at once.
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10 minutes ago, PollexMessier said:
They're fine as is. I'd advise against asking de to make any changes to these anyways because they will just make them worse.
Wouldn't be surprised if DE's already considering, if not in the process of working on, nerfing energy pads.
They're cheap, and the 100x blueprint exists now which makes crafting them a hell of a lot more convenient, just map them to a hotkey and spam them, enjoy the ability to do this before DE inevitably "fixes" it.
The problem with 100x blueprint restores is irrelevant. Your feedback does not help users of restores.
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They require 30 seconds for maximum recovery. But waiting for this time is too inefficient.
Rather than dividing into four, you should rework them to recover them all at once.
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They require 30 seconds for maximum recovery. But waiting for this time is too inefficient.
Rather than dividing into four, you should rework them to recover them all at once.
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It is very disappointing that this bug has not been fixed this time. It is very disappointing that this bug has not been fixed this time. Quick fix is needed.
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There is a bug in the ability LANTERN where range mods are not affected.
The titania prime will be released soon, but there shouldn't be any such bugs. Confirmation and fix of the person in charge are required.
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They require 30 seconds for maximum recovery. But waiting for this time is too inefficient.
Rather than dividing into four, you should rework them to recover them all at once.
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232.5 damage in mod. Miasma with a duration of 9.3 seconds on enemies under Spores
The first tick damage does not apply + 100% damage of the virus effect and 400% damage of the corrosion, and from the second tick damage, 4 times the damage of the virus effect and corrosion has been applied normally.
In addition, since the virus abnormality occurs only 6 seconds of the first tick damage, the miazuma damage after 6 seconds does not receive the virus effect, and only the damage indicated in the original moded state ui is applied. I think this is a mistake in the development team.
This needs to be fixed after the development team's investigation.
This content is written in Google Translate.
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Health Restore, Energy Restore, Ammo Restore, and Shield Restore require rework.
They require 30 seconds for maximum recovery. But waiting for this time is too inefficient.
Rather than dividing into four, you should rework them to recover them all at once.
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They require 30 seconds for maximum recovery. But waiting for this time is too inefficient.
Rather than dividing into four, you should rework them to recover them all at once.
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Forcus energy(Temporary name.) - cold
Forcus energy(Temporary name.) - heat
Forcus energy(Temporary name.) - toxic
Blaze(Temporary name.) - heat
Blaze(Temporary name.) - cold
Blaze(Temporary name.) - toxic
So we want six new Nightmare modes.
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We want to make the Aura Forma available in regular mode slots as well.
Currently, the polarity of the Aura slot is largely divided into Naramon and Madurai, so there is virtually no use except for a few warframes.
By making this aurar foam available for normal mode slots, it is possible to enable the various modes desired in de.- 1
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Even though we've already spent a lot of resources and time making the Squad Restore Kit, it's very inefficient to spend 30 seconds more on restoring energy from the mission to The Squad Restore Kit. DE wants the Squad Restore Kit to be rework to finish first recovering four times in 30 seconds. -
I gathered only the prime weapon, Riven. But 90 are not enough anymore.
It's time to get rid of the limit of 90 riven slots. -
The best thing to do is to create a system in which the player can directly determine the stats of Riven.
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The restore kit requires rework.
It takes too long to recover after dividing into four. Collecting and producing resources is far too inefficient. We need a rework to end the recovery in the first place in the way we divide it into four to restore it. Or rework to shorten recovery time very quickly. -
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업데이트 29.10.0: 코퍼스 프록시마 & 신 레일잭
in PC 업데이트 노트
Posted
프로브 사정거리는 안올려주네... 망했군.