Muteokai
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Posts
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Posts posted by Muteokai
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In the Natah Quest line Lotus still responds at the end of the missions (mission complete, excellent work Tenno). That sound clip should be removed during those quest.
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I just had an amazing experience with a group in Void. We were playing a T3D for 20 minutes. With this group we could had honestly went to T4. Which got me thinking, I should add these players to my friend list. But this also made me a bit annoyed of the limitations of our friends list.
You add so many people to the list not knowing or remembering where you met them or what type of missions they're particularly good at. What if we had a Group tab?
Group Tab
New Group Tab
Create a new group and name it.
Click on a group to extend and see what friends are online of that said group.
Right-click Function
Right click friends and highlight "Group" and choose the group to add them from the extended selections that comes up.
Right-click a specific group and invite all to your game.
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The effects of Banshee 4th ability- Sound Quake is bugged when used on an elevator. While the ability is activated it will stay in the initial position upon using because you are forced to stay in place. But when the elevator moves up or down the ability effects does not carry along with Banshee.
This bug probably exist in many Warframes who abilities should prevent movement.
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Grammar error in Teshin subtitle when taking initiation:
My pupil, the next summit awaits. Are ready to make the climb?
There's a "you" missing.
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If you type in the number of medallions instead of using the "+/-" buttons the bar on the left won't increase/decrease. This will cause you to use more medallions than needed if close to or passed maximum standing.
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With Syndicate aid being implemented, a few of the game modes are difficult to play. Rescue and Spy are the modes where the two bots are more trouble than there worth. In a Rescue mission, I think they should be told to stay put, protect, and fight off the enemies that tries to come in the Warden room. With the same going for Spy missions. This way they won't set off any alarms just by shooting a Warden or walking into the Spy hacking area running and gunning. With this being an issue, you're most likely force to have them killed by the enemies before you reach each of these areas of the mission.
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There needs to be a distinction between the depths when an echo and weapon fire bounce off of walls. It seems as long as the walls are closing into your Warframe, you will hear an echo. But I was in a storage crate, open on both sides, and I heard a traveling echo from gun fire.
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There's a glitch when entering a defense mission of a game that has reach up to five rounds. If you appear in the game the exact time there choosing to stay for five more rounds or to end the mission, you will be froze on a placement holder screen. This has happen several times and you can't click anywhere and it doesn't remove itself when you die. The only way for it to disappear is if another five rounds is played to the point where you get to choose the two options again. If the team decides to leave instead, than the mission ends up failing after the objective is destroyed.
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Trying to pick something up that's out of bounds will spawn you into a glitch where you will walk in place not being able to do anything. This glitch was found because one of the Syndicate data mass was placed in an out of bounds area where poison gas lies.
Lex Sector, Ceres.
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This usually happens to me at least once per mission because I use the codex scanner a lot. What happens is the motion blur effect increases in intensiveness and stays active after your done scanning or just zooming in with the scanner. I've been able to reverse it usually by using the scanner again.
Another instance is when I'm using Loki invisibility. In this situation I go into invisibility and once it runs out, the motion blur stays active and an even more intense blur than the above problem. When it happens, I'm unable to undo it and I have to complete the mission in that state.
Both instances can be reverse by turning off motion blur but I rather keep it on because I like the way it looks. So hopefully there will be a fix for this.
http://i.imgur.com/WcGDILp.jpg
http://i.imgur.com/zJiuc1i.jpg
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This is not a new thing, in fact it's been talked about over and over.
If you're counting on this being an official feature - forget it. The devs are very unlikely to include it in the future, especially that the game was built for third-person perspective.
No I wasn't looking for this to be a new feature. Just thought it was a bit silly is all. I didn't know it's been around for a while though, I've only been experiencing it since update 15.
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I was playing a game of Infested defense and there was just too much happening on the screen that the game lagged significantly. The new infested "Boiler" spawned too many pods and when they hatched it was too much for the client. Everyone in the party experienced it. After the lag went away, the enemies bugged out and we couldn't hit any of them to complete the mission. There needs to be some optimization to the Boiler. Fewer boilers spawning at once, or fewer mods hatching from the pod, perhaps?
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There's a problem where, under certain conditions, the camera is pulled closer to my face. The first time this happen, I was in a defense mission and a Drahk Master took my Vectis from me. The second time, the camera got stuck trying to pull back after hacking a console. Here's what it looks like:
http://i.imgur.com/To36ANa.jpg
http://i.imgur.com/Fy0LIho.jpg
Note: Was great when using Vectis since I could use the scope, but was terrible with the bow.
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Unless the osprey is within the rift with the target it's shielding.
Exactly.
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The enemy Shield Osprey kind of clashes with Limbo opening rifts. I think an enemy that is sent to the rift should negate the effects of being applied a shield from an Osprey.
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Loki's invisibility skill used along with a Kubrow by your side is broken. The enemies can still track your Kubrow's movements, even if it wasn't attacking. They will shoot and aim as though it was visible.
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Texture missing in the corner of a void mission.
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*removed
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After Kubrow is downed and currently bleeding out, the counter that suppose to go up as your reviving will stay 0. Your able to still revive your Kubrow but you don't know how much time it takes.
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Typo on "Vor's Prize" quest in the quest selection.
You survived Vor's plan... but with the power of the Janus key... could Vor could rise again?
Could was said twice.
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