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TheFacelessOne

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Posts posted by TheFacelessOne

  1. Starters: Only 1 other report, from January, seems to be extremely rare or a bug re-introduced recently

    Details: Since Empyrean Launch (Did not have issue prior to Empyrean), entering Void Mode as Operator creates an Invisible 'pillar' in front of the operator, and gets the operator stuck in it frequently. Other users in the game can interact (i.e. stand on) with the invisible object. Object reappears consistently each time I enter Void Mode.

    Breakdown & Repro: Activate level 1 Void Shadow on Focus Tree, equipping Unairu. Enter any mission. Enter Void mode on ground, invisible object created in front of Operator. Jump, object created but does not block Operator. Object can be bumped into from below, however. Disable Void Shadow, issue gone. Note issue appears exceedingly uncommon due to only 2 reports in 1 year, including this one.

    Key issue: "Main Utility" of Unairu rendered an obstacle rather than boon.

  2. Yeah, I fully agree. I really want to try a cool Vazarin Void Aegis+Magus Repair build, but since I have only used Unairu (Point is that I've only used one focus school and one set of survivability arcanes) I'm finding it frustrating to constantly switch back and forth as needed, especially as I need to change both school & arcanes each time. It would *really* help if I could just switch between A/B/C for arcanes, that way I would only have to click a button or two to do so. 

    It really is a minor thing but it would really streamline using multiple schools & arcanes.

  3. Utilizing Petrify for survivability feels awful, still. At the moment, not only does it interrupt the flow of gameplay, it outright prevents almost all of Warframe unique aspects, such as bullet jumping and varied gunplay, from being a factor. Since Petrify is crucial to survival, we often get stuck using petrify for very long periods of times, as disabling it puts you at risk quite easily. Wouldn't a simple "Flash" of petrify in a cone be more effective at making Atlas "flow"? I find the problem with this rework is that us Atlas Players are forced to utilize either his 1 ability's augment for petrification, or his Petrify cone. Both for crowd control and regen (through rubble). The Petrify ability has no defensive capabilities and *must* be used in advance of getting attacking, rather than in reaction. This makes Atlas gameplay slow, as rushing around easily leads to death. 

    This rework doesn't solve this, in fact it encourages almost exclusively using Landslide in combination with Petrify for crowd-control. As an Atlas player, I want to also shoot my gun, I also want to jump around like every other frame in the game. The fact that I risk death if I decide to use my guns is the core problem of the Atlas rework.

    EDIT: Fixed a typo with an extra . being present.

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