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Yanozor

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Posts posted by Yanozor

  1. NYX REWORK IDEAS

    Passive - 20% less accurate when targeting her + Each enemy under Nyx confusion will take 5% of the damage that she is dealt (Max 90%)

     

    1. Mind Control (Duration)

    • Now convert the enemy to the Tenno side (Ability can’t be nullified) but will still return to their original faction when the ability run out
    • Enhance all its stats (weapon included) based on Nyx power strength 
    • *Perhaps (must) improve their Ai*

     

    /Same augment/

     

    2. Psychic Bolt (Cast)

    • Fire 10 bolt that buff the damage the target deal against its own faction and Nyx absorb orb (based on Nyx power strength)
    • The bolt only target confused enemy and prioritize the strongest one. 

     

    /Augment : An extra number of bolt will be fired (half of the initial number) and seek enemy that aren’t confused to deal damage based on Nyx power Strength/

     

    3. Chaos (Duration)

    • Stays the same
    • Each enemy (10% each) that is affected by confusion (including radiation) will boost Nyx power Strength up to 100% 

     

    /Same augment/

     

    4. Absorb (channeled ability)

    • Create an Orb at a chosen location that stack damage. It’s size cannot be affected by range. Nyx can freely enter and leave the orb to become invincible.
    • When activated, all enemy close by and affected by confusion will begin to focus it. *This include her 1*
    • When released, unleash a wave of damage based on the gauge of damage it stacked. The damage scale with Nyx Power Strength 

     

    /Augment : Nyx can cast 3 orb in a short duration at a chosen location. After that, they will slowly consume Nyx mana until it is canceled

    • When activated,they draw enemy fire and confuse enemy that hit them
    • When released, the orbs explose dealing the damage it stacked. The damage scale with Nyx power strength/
  2. Passive: When a unit is hit by a projectile , Every enemies behind the initial target will take that same amount of damage

     

    (1) Tightrope

    • Create a line in front of Pin. Enemy slowed while walking on it and are forced to walk on it till they reach the other side >——<
    • If Tightrope is cast on an existing line. Enemies will be hung to The line as it go upward. The line stop moving when enemies head are close to Pin eyes level.

    *This ability can be cast multiple time and can be extended in a complex system that connect*

    (2) Harpooner (tower)

    • When multiple enemies are killed in a row, the Harpooner will harpoons on it’s ally. That shot will heal them if they are low on health. Otherwise, it will replenish energy

    (3) Fast Line

    • Pin teleport in front of him. 
    • If Cast on a line, Pin will pass through it and remove enemy armor while being invincible during the duration.

    (4) Fury spear

    • Pin unleash a continuous stream of spears in front of him. Each spear that  hit an enemy boost the next spear damage and increasing Pin damage reduction for a while
  3. Il y a 2 heures, kapn655321 a dit :

    Very neat ideas.

    Seen a few other ideas that had the burrow under ground concept..
    Guess we all kinda got that itch after finishing The War Within.

    I like the pillars, and their stun lock.
    I imagine being able to swing or caber toss them.

    The exalted scythe is a righteous idea, though my first thought was perhaps Nekros needs that with a rework..
    a specific Slash damage with Crit, but super low status, to compliment his body part farming.
    Personally would be bummed to see a new frame get a tool that should be in another existing kit, but it wouldn't be the first time.

     

    Thanks for the feedback! I really appreciate as it is the first warframe I shared 🙂

    That said, I understand when you are coming from. An exalted scythe would fit well with Nekros. But to be fair, i see every warframe with a scythe because I love that type of weapon!

  4. OSSEOUS

     

    Passive - Macabre Pillars

    • When multiple enemies dies close to each other, they assemble to create a Macabre pillars. (Macabre pillars cannot spawn close to another pillar). They gradually erode away if they cannot consume bodies over a long duration.
    • When 3 Macabre Pillars are extremely close by, they amalgamate into a stronghold. It doesn’t gradually erode over time but it can be targeted and destroyed by enemies

    ~Stronghold heals allies when they kill enemy while being inside the Stronghold and increase critical damage. 

     

    1. Gravedigger
    • When Osseous aime at Macabre pillars, he grabs them and stack them on his shoulders.
    • Osseous can throw the pillars

    ~If it collide on the floor, it place a pillar (you can place them close together)

    ~If it collide on a wall/enemy, it explode, shredding (damaging) enemy armor caught in the blast

    (Augment: Pillar that are thrown on wall/enemy no longer disappear. They reform into another pillar)

     

    1. Grieving Dead
    • [Cast]Osseous slams the ground, making the floor beneath Macabre pillars tremble for a period of time

    ~Enemy lose balance and collapse on the ground, unable to do anything until the duration ends

    • [Hold] Osseous burrow his hands in the ground making the floor beneath Macabre pillars tremble until it’s cancelled.

    ~Enemies stuck in the zone take massive damage based on their max health. While being activated, pillars erode faster and break

    *You can cancel its cast and hold immediately to take advantage of a short duration where enemies are getting up. But you cannot cast and hold it after*

     

    1. Death Dance
    • Osseous burrows himself into the ground, moving freely underground and becoming untargetable. While underground, he become way faster and can cast his 2 and 4

    ~If Osseous emerge under a pillar, it explode, shredding (damaging) enemy armor caught in the blast. 

    (Augment: create a Remains armor which provide damage reduction that scale up to 90% based on the number of enemy that have been consumed by the pillar)

     

    1. Impaler (Exalted crit based weapon)
    • Osseous create a bone scythe that deal increase damage to grounded enemies. When enemies are one shot by Impaler finisher, it increase your exalted weapon and Gravedigger throw damage explosion.

    (Augment: If 3 enemies or more are killed in a short period of time around a pillar, Osseous and close by allies will receive energy rejuvenation)

    ————————————-

    Look: Similar to Fiddlesticks Rework Art from league of legend 

     

    Frail figure (except for his hunchback and long arms)

    His face his covered by a tissue. This cloth  has a symbol over it which can be customized like a regalia 

    —————————————

    Osseous Stats

     

    Health - 200

    Shields - 75

    Energy - 150 

    Armor - 300

    Sprint - 1

     

    Range dependant warframe 

    —————————————

    Augment build

     

    1. Reaper toss (Long range damage)
    • Build oriented on Gravedigger and it’s augment 

    ~Throw and pick up Macabre Pillars

     

    1. Grim Frame (Tank & CC)
    • Build oriented towards death dance augment and Grieving Dead

    ~Create a stronghold. Build up damage reduction with his 3. Create a CC zone around the stronghold. 

     

    1. Reaper embrace (Constancy) 
    • Build oriented towards keeping the squad energy level high while dealing damage

    ~Set up pillars close to enemies spawn point and kill them.

    —————————————

    General strategy 

    -Using your one, you can create a Stronghold and control the environment by surrounding it by pillars 

    -Using your 2 you can either CC or deal scaling damage to vast area

    -Using your 3 you can safely travel and kill enemy by emerging from Pillars

    -Using your 4 you can be versatile and kill enemies 

     

    General Combo

    1. Activate Impaler & [Cast] Grieving Dead while underground. Emerge at a pillar, making it explode and shred enemies armor. Finish them with Impaler and go back underground 
    2. Throw a pillars and [Cast] Grieving Dead for immediate CC and armor shred. Finish them with your 4
    3. While underground, [Hold] Grieving Dead to cause massive damage to large group of enemy. When the pillars are destroyed, you can emerge and place around Gravedigger stacked pillars before submerging again.
    4. [Cast] Grieving Dead And Impaler. Kill enemy that are collapsed and stack up damage.
    5. Constantly emerge and submerge from pillars
    6. Use Impaler and Gravedigger to kill on the go. Activate your 1 and kill the surviving enemies with your 4 to scale up while stacking pillars

     

    —————————————

    *Macabre Pillars Information*

    1. Macabre pillars cannot spawn close to each other but can be placed close to each other. Furthermore, you cannot create an impenetrable forteresse of CC by putting a pillar at the extremity of another pillar range. Otherwise said, a pillar work in 3 circle. ( a (     b     (  c  )          )   ). Zone A is the smallest zone and the zone where you cannot put another pillar. B is your 2 Range (where the ground tremble). And C is where you can stack Pillars to create a stronghold and double Grieving Dead damage. Therefore, enemy still can reach you in open space as you can’t align them to completely block every path. But in close area, you can cover every entrance and set up the terrain to your advantage.

    —————————————

    I feel like Osseous is overpower and cover too many field. What should I adjust?

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