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Firesomar_

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Posts posted by Firesomar_

  1. Reinforced Bond which states "increases the owner's Fire rate when the companion's maximum Shields exceed 1200, or they possess overshields. Reloading will also restore shields to the companion" does not work AT ALL when you are not the host. Holster reloads and manual reloads trigger this mod normally when you are hosting, but when you are not the host, this mod does not work at all with holster reloading and only some of the time when reloading normally. This has been a bug ever since it was introduced, and it completely messes up my Mesa build in public lobbies. Please fix this DE.

  2. I really like the Bloodshed sigil. I think the idea is great. However I do wanna see one change regarding it, because the effect does not show up as often as I would like. It seems to be based on how much damage I took. For some frames, this is a problem. Inaros does not take much damage, therefore the effect barely shows up or sometimes not at all. The effect seems to go away when I heal as well. I would like it to be based on how many hits I took, or if I kill in melee range, not how much damage I took. the full effect is gated by health which I am not very fond of. It works on squishy frames obviously if they lose a lot of hp. Please DE, make the effect scale on number of hits, not number of health damage.

  3. Some suggestions from a player who has dumped 2 forma into him so far. Not adding a 3rd until changes are made. I'm going to be as critical as I can be without coming off as an elitist jerk.

    Why only 4 thralls? This amount is so low and it takes quite a bit to get going, and cannot spread reliably. I suggest making the cap at least 10. The cast time is insanely long, it effects only 1 enemy per cast, your team can kill your thralls not allowing you to set up at all. There is no point to this ability at all. Make it an AOE cast, up the number of thralls, and improve the cast time. The cap of 4 just makes it impossible to use.

    The beams upon death seem to go away too quick to get any use from it since enemies will run past it, and it does pulse damage instead of continous damage, and it does not stun enemies, and the range is insanely low for the beams. They aren't that practical to use instead of some sort of fun. The damage is sub par. It would get a good dps boost if it stunned enemies with either a knockdown or a fire DOT effect. I would also like the beams to spread affliction, but if that does not happen I understand why, it would seem kinda of strong. 

    His 2 is okay. It can be improved if it did not go away with any type of damage. I have to constantly recast the ability to have any chance. Make the charges have a delay or something, because with the amount of times we get shot, this ability pretty much does not exist really. 

    The synergy with his 1 and 2 is there, but it is the severe lack of power with his 1 that prevents a lot of his abilities from shining.

    The 3 could use some visual effects and number boosts. As far as I have seen, power strength does not effect this move in any way, whether it is negative or positive power strength. The width in my opinion also seems low. Since it has a startup time, enemies could just run away by the time you start the ability up, making it near useless to use aside from movement when using his 4.

    His 4 is great, and I have no issues with it. For those saying it is too strong, a lot of abilities are too strong, aka Mesa's 4, Saryn in general, Excal, you name it. But other damage abilities can do it better, obviously. His 4 is a blast to use, and the damage is fine.

     

    Tl;dr: the cast time for his 1 is too long, the cap is unnecessary, affliction is near impossible to spread in a team setting, thralls can be killed with ease, pillars are lackluster, the cast only effects 1 enemy and isn't aoe and these problems severely limit his power. His theme is to control enemies and demolish foes, but it seems he does less than that. He is in a bad state right now, and needs severe changes.

     

    Look at what happened with Khora. She released in a really bad state, but now she is a pretty good warframe in terms of CC. Revenant needs a lot more love and a lot more touchups. I was really excited for this frame, I love his look, and he is so much fun to play, but a lot of his kit is weak in a practical environment and needs a lot more time before he is great. I hope DE reads this reply as well as others.

    Also, side note, energy color does not work on the new Kavat armor set. It is default no matter what.

    MRGA (Make Revanant Great Again)

    I know DE is focused on a lot of things right now, such as The Old War, Railjack, Fortuna, and Garuda coming up that they did not have enough time for Revanant. Or maybe they did.

    But he does need some work before he is viable. 

    • Like 1
  4. Is it just me that wants to see different decorations for your orbiter? I love decorating it, it is like the second end game to me. I would love to see DE add more. We just got the Donda for 25 Ducats today and I would like to see if DE is considering adding something more similar to the Christmas decoration. I would like to see a theme where I can cover the inside of my orbiter with the chains from the Chains of Harrow quest instead of having the two option of Christmas or plain decorations. Adding ceiling decorations would be cool as well. How awesome would it be to have Harrows Thurible to hang from the ceiling on the ship? I think more decorations instead of noggles, sculptures, resources, art, or anything like that. Stuff that can only be placed on the ceiling and dangling down would be awesome! Would love to see them add upon this.

  5. 4 hours ago, Sannidor said:

    copy paste reddit response from Personaer:

    You can only get nightmare mods from one of 2 places:

    Nightmare Alerts, guarenteed to have No Shields modifier, as such best used with a cc or invincibility/tank frame

    Nightmare Law of Retribution, still rewards 1 every mission segment for a total of 3 Nightmare mods

    That's kind of a shame, I kind of liked doing regular nightmare missions. :/

  6. Just now, -BM-Leonhart said:

    So, what you understood was that it was nerfed only from the perspective of Argon Scope? Nope, that is only a side consequence.

    The important part is that it won't "automatically" score headshots anymore. Any critical weapon does 4x more on crit headshots than on body shots. So Tonkor just lost 3/4 of the damage for most situations. Rest in pieces *prays*.

    I still did pretty good with it in the sorties. Was still one shotting everything. Still good to me honestly.

  7. Just now, (PS4)Azure_King03 said:

    If the weapon isn't destroying then it probably is, most things don't do well after a nerf, any kind of nerf.  From the look of this thread, people will probably move to the penta if it's the best now, then that will be nerfed, then they move to the next thing ect, nothing new.

     

    The Tonkor is still good, people are just over reacting. Damage wasn't nerfed, crit chance wasn't nerfed. It wasn't a huge nerf, more like a fix. You just gotta get a headshot once every few seconds, which isn't terribly hard. The weapon still destroys. 

  8. This happened to me and multiple clan members. Whenever we transmute 4 rare mods, 36k credits disappear, doesn't make it seem like my mods disappear, but when I go back, the 4 mods I used were gone. It took my credits and my mods and never gave a mod back. I would like this fixed please, as well as other members. Also pretty sure we would like reimbursement for testing this out multiple times. 

  9. This happened to me and multiple clan members. Whenever we transmute 4 rare mods, 36k credits disappear, doesn't make it seem like my mods disappear, but when I go back, the 4 mods I used were gone. It took my credits and my mods and never gave a mod back. I would like this fixed.

  10. Just now, Cyborg-Rox said:

    Just having them not drop for people who already have them makes the most sense, but making them sellable not only gives people who constantly farm bosses a bit of extra credits, and it's also a much easier thing for DE to change. So yeah, I'm all for this! +1

    I think selling them is way easier and less work for them, plus its nice getting an extra reward after beating someone like Kela De Thaym

  11. As the topic already suggests, do you guys think that we should be able to sell the navigation coordinates bosses drop since we have no use for them or not? If so, how many credits would you like to see them sell for? Or do you think they should not drop for people who already have the planets unlocked?

    I would like to hear everyone's feedback and see if DE can read this and respond to it and change something about it. I'm sure some players do not enjoy having that much space taken up in their inventory. 

  12. There is a glitch involving Rhino's Iron Skin and the Agility Drift Exilus Mod challenge. Maybe this applies to Atlas as well with his passive resistance to knockdown. Not entirely sure. But please fix DE. Kinda wanna get mods by rushing with Rhino.

    ChBFfgIUgAAUlug.jpg:large

  13. Just now, JCShades said:

    Issue seems to be fixed. Guess they jammed out a mini-hotfix for it.

    In the past 10 minutes? Hopefully so. I'm getting my new PC which is literally 4 times better than mine tomorrow, so I'll just refrain from playing today. Unless they release a hotfix before midnight then I'll gladly finish these T3 MD's.

  14. 1 minute ago, JCShades said:

    Got some MAJOR stuttering and crashing now instead. Problem's supposed to lay with PhysX, friends have the same issue as me. It's unplayable now, at least for me and my friends. Turning PhysX off doesn't fix it either.

    I have a crap PC and usually have zero problems doing crazy missions and not crashing. After this update, I am crashing trying to join public matches and doing void missions, and even when nothing going on in the mission, my game stutters like crazy and eventually crashes. I never had this issue with it before. 

  15. 3 minutes ago, Lance_Lionroar said:

    You'd think fixing the broken Archwing quest would be a priority.

    Agreed. I am having the same issue as well. I just wanna get The Second Dream.

  16. This is great and all, but what about all the players that can't do any archwing missions for the Jordas Precept quest although we already own it? It says I need one, but I already have the archwing. Fix this soon, please.

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