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_Kross_

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Posts posted by _Kross_

  1. PLEASE DO NOT READ THIS WHOLE THING FROM START TO FINISH.

    SKIP TO THE COLORED BULLET POINTS AND THEN WORK YOUR WAY BACK UP IF YOU'RE INTERESTED.

     

    I've long thought cosmetics to be the greatest reward in Warframe. I've just hit 3k hours in Warframe spanned over 6 years and I've lost interest in most content. Disgustingly I found myself looking forward to another ornament to decorate my ship from night-wave, but couldn't muster a care for the forma bundle or umbra forma. The key take away from this anecdote is that I STILL NEED forma and umbra forma, but I don't want them anymore. The "yippie" factor of obtaining forma is gone. I could need a thousand forma but I'll never be more than marginally happy that I got one. But somehow, even though I have 15 little ornaments on a shelf in my personal quarters I was still stoked to get another, albeit less stoked than I was when I got the first one.

    So why was I more happy about a cosmetic ornament and not about a mechanically important group of items that further my actual strength. I've come to two reasons. Simply put they're new and clout. As I was lining them up on the shelf I could tell I was less happy about this ornament than I was about the first one but only marginally since it was still "new". Sure I've got other ornaments but not this color and not this design. Simply put no one item is ever going to be ever-green because even if I need it, it won't be new and I won't want it even if I need it.

    So making new rewards keeps them ever-green? duh? Not quite, its even harder than that. The less scrupulous reason that ornaments felt worth-while to collect being it felt good having a trophy. Why did I farm mastery rank 27 and why does it hurt to see a mastery rank 28? Simply put my e-peen, clout, and the big flex. The same reason we hang pictures on the wall to tell US of our own accomplishments. I will often visit a friends ship and they'll visit mine to see how we've arranged our mess of junk, like a tiny dojo display.

    Aren't endo and forma ever-green? Something that endo and forma do right as an "ever-green" reward is that they enable you to do new things. They serve as fuel to enable that new experience. I'll bring this up later in my solution but that's enough on it for now. I don't and have never wanted forma or endo, but I did at one time want TO forma and upgrade my mods.

    So it's basically hopeless? Yea, its not easy. People seem to think there's going to be a great solution that they for some reason haven't thought of, but its not going to happen. I do think it exists though and I think with a little back and forth we can come up with a way to make it work. So here's my first draft the problems with it and the solutions I've come up with, and where I think it needs improvement.

    It needs to be a store, it doesn't matter where it exists stick it in a room on a relay but for the love of god add some in-game tell that lets you know it exists without having to read the patch notes that both returning and new players will catch. The key with the store is currency and inventory. Currency will always be green because it fuels?creates? something new. it can also be varied, have red ones and green ones and blue ones and put them in all the different places to encourage people to grind new content. Released a new diablo style mini-dungeon but don't worried people will grind the frame/gun/parts and never come back. Introduce a new currency that unlocks cosmetics that fit in a new display type. Hard content? Fancy display frame. Inventory solves a number of problems, collect-ability, clear goals, permanence. Inventory shouldn't cycle. Why? Because it force people to collect and I hate getting told what I need to do when. An ever expanding inventory of items works. Store feeling to cluttered? Put tabs, sort it by release. How do we get an ever expanding inventory? The partner program was recently abolished, one of the reasons being it didn't support all types of creators. One type of creator it didn't support? Artists. People who create fan inspired content for Warframe that includes but is not limited too, drawings, models, and media. How do we get this into the store? I have two ideas each with varying rates of effort and return. Quick and easy would be polls. Content creator creates a drawing for a display, community likes display, display gets put in game. I understand currently displays get put up and then you get a wide variety of things to chose from for free. I'm sure its very similar to a glyph display. Unlock display in store, let it go in a panoramic display. What about content creators glyphs? I'm tired of glyph hunters harassing my stream. Don't put it in the stream. Put it in the store so now people can pick it up to show their support for a content creator. Or just collect cause they're weirdos. How do I scale this up if the idea works and the store is a hit? Player owned content. Maplestory 2 made the best jab I've seen at it as of late. Players sold content they created to be displayed in a player owned house or as a design on a canvas cosmetic. Should this include warframe accessories? No, its harder, less accessible, and Tenno-gen is good. How do I sell the effort required for this upscale to my boss? Tax it. Platinum moves around in your market from player to player and gets siphoned off. Where do we add this ever-green reward, how much? How do we keep people from farming it to infinity and then just stop playing? I've said it before but don't cycle the inventory, if players know that content is never going to leave, they'll farm it when they want it if they want it. It's important people only farm for the cosmetic knickknacks they want because the mere concept of there being more rewards there is enough to trick people into thinking its infinite without destroying a players motivation to live by trying to farm a near infinite store. Why are we limiting it to ship decorations? Simply put, they're easy. You can put up a specifications for a .png to fit into a specific display and an Ostron could figure out how to submit content. Expanding the store to allow modelings? Easy, screw clipping give em a box and let em fill it and color it how they want then don't even sweat the hit box.

    No developer is going to read that paragraph much less both to compile and implement it. You're right, I didn't even reread it for spelling. So here it is short and sweet.

    TL:DR starts here

    • A store because inventory and currency.
    • Multiple types of currency for different item types.
    • Inventory that doesn't cycle and is ever expanding.
    • Artists and content creators fill displays and glyphs.
    • Displays getting old, add player owned content. Don't step on tenno-gens toes.
    • Too much work and not getting paid? Tax it.
    • Put it everywhere, do not cycle inventory.
    • Make it user friendly, so it's dev friendly.

    TL:DR ends here

    This sounds great! Why did you say it'd be hopeless? Because there are problems. Policing content? Who releases content? How do we decide what gets in the store? Do we let everyone in the store? How do we price it? Is this even possible to code? Doesn't this eat into DE's huge noggle profit? What if I want mechanical rewards cause I'm a newer player? How do we slow newer players from reaching this content so its truly something to look forward to? Should we slow newer players? I decorated my ship, now what? I don't have friends so literally no one ever will see the inside of my orbiter. This is a dumb idea.

    Here's SOME of my tentative fixes to the problems. Let me decorate my Railjack or give me a room that I can walk around in while a mission loads or que's. Observation creates reality, and if no one else can see your knickknacks do they really exist? I vote that everyone releases content, including DE and partners. Restrict creating content to MR 10/16+ and if someone posts something obscene user reports temporarily suspend it instantly, mods review and ban the account permanently. Don't start with this. Start with partner glyphs, thats easy. 

    This idea coming in the wake of Reb's interview with a couple content creators where it seemed she was fishing for rewards that they could give out that wouldn't lose value. Idea suggested included endo and turning Warframe blueprint drops into conditional drops where you wouldn't have to pick up duplicates there for validating older content that wouldn't be run because of "non-green" rewards. I felt these didn't answer the question.

    9749c11fe4.jpg95bee2de0e.jpg6d07305153.jpg

    • TYPE: In-game
    • DESCRIPTION: Earned 5k+ score in the RJ portion and 1k score in the ground mission portion of the event. Completed all 100 ?murmexs? (sentient ships). Went back to orbiter and received my mail which had both the r3 rj badge and the r1 ground mission badge but only 2k credits.
    • VISUAL: N/A
    • REPRODUCTION: score 5k in RJ, then score 1k in ground missions, then make sure its gets to 100 ships killed.
    • EXPECTED RESULT: Received both 2k and 10k credits for achieving both r3 and r1 in the murmex wave.
    • OBSERVED RESULT: Received 2k credits only.
    • REPRODUCTION RATE: Haha, not a chance in France I'll be wasting my time to check how reproducible it is when there's zero chance I'll be compensated for it.
  2. Turrets in the mini-game Wyrmuis are now impervious to bullets, lasers, and missiles. You can still kill them with collision but you're almost guaranteed to die yourself. Please, this was my go to in chasing the false hope of winning during content droughts.

  3. I think they're confusing difficulty with length, requiring more of my time to complete doesn't make it more difficult. Arbitration has always seemed heavily skewed towards longer mission times, when they were supposed to be scaled to more endgame content for unique rewards.

    Most people run Arbitration for Endo however and these Nerfs are definitely not taking that into account. It'd be nice if someone at DE sat down and rationalized with us how much time they're expecting us to put into a game to get enough Endo to max a single mod. If they truly think there game is scaled to 3-5 hours at absolute maximum gear and optimization, then maybe its time we had a talk about how the contents replay-ability falls off after the first hour.

    The system was dumb to begin with, should have just made Vitus essence stuff twice as expensive and lowered the drop rates in order to maintain a fulfilling reward loop. At least then it might be easier for them to identify and fix balance issues.

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    I don't think we were supposed to be here. The goals didn't work, there were a number of other problems. In the last two picture is the ball resting in the opposite goal without triggering a point. Nothing special done to get here. I opened a lunaro lobby, invited a friend, match started.

     

    If its a new arena, looks super awesome, but the non-curved in-zone threw me for a loop.

     

  5. "My game crashed during a mission." & "Failed to save progress. Data was not saved."
    This is unfortunately something Support cannot help with. When these occur, there's no record of your mission for us to investigate, so we're unable to restore the lost items. We're constantly working to solve these issues as they pop up, so we ask you to be patient with us while we work to improve Warframe.

  6. knfg;oasfdgnsio;gnidsfngsg So hosted a T2 survival, I was basically carried the entire game picked up a few argon crystals, a second paris prime lower to add to my collection some random non-prime BP, Paris prime bp, two other BP's i dont recognize, I was drowning in control mods by the end of it. My team wipes while running to the exit. I act like any other trinity should and turn on link and run like hell spamming blessing when I amass enough energy. Get to the end was followed by a ridiculous ton of Moa's  jump in circles for what feels like an hour. Die-Revive and such till it finally says mission complete. I roll my chair back and crack my knuckle only to be met with the message Failed to save progress. Data was not saved.

    I spend the next 5 minutes relogging hopping my freaking stuff will pop up but nope got 1.9k score which isn't my best buy would have been nice to have. I just recently started playing I still have the LATO pistol and Vulkar sniper but if I see

    Failed to save progress. Data was not saved.

    d It'll proble be a long @$$ time before I ever revisit this game again. SO FRUSTRATING

    OH YEA SOMEHOW YOU MANAGED TO SAVE THE FACT I COMPLETED THE MISSION AND LOST MY KEY??? 

    shenanigans sir shenanigans

     

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