Kettles
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Posts posted by Kettles
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I'm sure a lot of people are aware that Loki's invisibility (and possibly Ash's smokebomb, although I haven't tested it yet) doesn't cloak the player's sentinel.
Since invisibility is mainly used either as an escape ability when you're getting shot to ribbons or as a tool to amplify melee damage when you're close to enemies, popping invis usually results in a lot of aggro being redirected at the sentinel. The sentinel just has to take it on the chin in these situations, whether it's a Wyrm because it can't cloak, or whether it's a Shade because taking advantage of the melee bonus forces it to decloak.
Luckily for them, well-modded sentinels are pretty robust. However because they don't stop drawing aggro when a player is invisible it has some unfortunate side effects on the player themselves, probably the worst example of which is that Grineer heavies will target the still-visible sentinel with their AoE knockdown and inadvertently floor the invisible player.
Is this intentional, or would you consider having invisibility skills cloak sentinels as well as the player, but render them passive for the duration of the invisibility, or something similar?
Regards.
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Don't know if it's related or not but you guys might also want to check to see if your loot is being added to your inventory properly.
I tried to use this downtime with the foundry & market by getting some useful component loot like Control Modules and Alloy plates (so that I'm ready to make a bunch of stuff at once later), but when I pick either of those things up during a mission they have not been added to my inventory.
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reset all my kills,hours played and missions completed etc.
That was a global stat rollback which happened to everyone.
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Having pretty much exactly the same problem too: blank foundry, frozen market window and unreliable component looting.
Some people have had this for a week? Ouch.
Invisibility And Sentinels
in General
Posted
That sums it up more or less perfectly.