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Draemoris

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Posts posted by Draemoris

  1. Pretty weak. Her kit doesn't feel like it has any synergy, her damage is underwhelming, her supportive capabilities are overshadowed by better frames. She feels as if she's trying to be a lot of things and ends up being nothing. There's always going to be one frame that brings something to the table better than another frame, that's absolutely valid. However, in Protea's case, she doesn't bring anything to the table better than anyone else. She's a jack of all trades that's subpar in every field from my experience so far. Need damage? There's frames that can wipe entire rooms in an instant. Need support? There's loads of frames that do that too. 

    Yes, she can *do* both but she can't do either particularly well. I'd go into detail but there's another post that goes into detail already on the discussions board. She definitely needs some help right now, her numbers are all wrong.

  2. 6 minutes ago, Xenox_Ilz-ot said:

    Again, you did not read our arguments

    Wasting hours of my life for a one millisecond mistake isn't a problem for you? Interesting

    "Assume", thanks, you said it for me, you only assumed. I won't be taking you seriously if you don't have any arguments

    I won't bother asking you to try debunking our arguments since it seems like you won't do it. Most likely because you can't

    But I won't bother with you anymore either. You didn't bring anything to this conversation & you certainly won't with this attitude, goodbye.

    You haven't brought anything to this entire conversation outside of "I made a booboo and it isn't my fault". Now run along, continue screaming into an empty void about your problems that nobody cares about. There is nothing to debunk here, if you actually believe that the forums house even most of the playerbase then you really should re-evaluate yourself. Wasting hours of my life for a one millisecond mistake is NOT a problem for me because I don't MAKE stupid mistakes like you do.

     To quote "Goodwill" up above. "

    Maybe larvling should prompt for email and password then send an SMS with confirmation code.

    Then again, since I've logged into Warframe so many times my muscle memory might accidentally fill in the details..." 

    Toodles.

  3. Just now, Xenox_Ilz-ot said:

    Ok, I actually read your first post just to see if you had any arguments, strangely, it was all about the larvling, nothing about the Lich itself, quite the change of heart

    That's not a reason tho

    I know only few comes to the forums, but how do you know that we are a minority? & does that mean minorities have to be ignored?

    -Still waiting for your arguments-

    When those minorities are always complaining, yes, they should indeed be ignored. You guys are complaining about non-issues and presenting them as actual problems within the game, to which they are not. How about we focus on the many actual glitches/bugs/problems in Railjack instead? No, we'd rather complain about mistakes we make and pass them off as actual problems. There *is* people complaining about Liches, but there's people complaining about everything at all times. Heck, you guys go as far as to complain about liches stealing your damn riven mods. Imagine if liches only stole resources, they'd be even less of an annoyance than they are now.

    "I know only few comes to the forums, but how do you know that we are a minority?" If you know only few people come to the forums, and even fewer post on the forums, and even LESS complain on the forums, then it doesn't take much to assume that you are in the minority. There are hundreds of thousands of players on Warframe across all systems, and I am almost certain not even *most* of them use the forums. The forums are in most cases the vocal minority.

  4. 3 minutes ago, Xenox_Ilz-ot said:

    First, that's not all of them, second, I said we, as in every one of us that want a change, not nor me

    Lastly, the reason I told you to do this is because I'd like to see your arguments against every single one of ours. If you can't, then there's no reason not to change the Larvling system

    Oh btw, there's also tones of other arguments on this topic, have fun:

     

    Hey, I'd be fine with a "Hold to kill Larvling" idea. Just not something that outright removes a lich from existence. Btw there is reason not to change it. You guys are the vocal MINORITY. The forums are *never* the majority of the community and even FEWER people who visit the forums post on them. 

    EDIT: There may be more posts, but again, why should *I* have to argue against *all* of you for my reasoning to be any more legitimate. There can be a group of 50 people screaming incoherent nonsense, that doesn't make their complaints any more legitimate. 

  5. 14 minutes ago, Xenox_Ilz-ot said:

    I asked you to tell me every point we said if you did read, still waiting on that

     

    "

    Let's take your exemple again, a car on the road. Well, maybe a sign can be obstructed by a tree, or may be down because a truck ram into it

    Maybe that curve is outside of my control, like the car suddenly stopping or the breaks not working

    Same here, there are dozens of enemies firing at me. The lighting effects of explosions blinding the screen makes me unable to see the larvling, & with all the noise like four bombards shooting at me in unison, I can't hear if the larvling got downed or not

    Then I try to pick up my Volt shield, or my weapon that was stolen by the Kubrow guy, & bam, I stab the larvling without being able to do anything

    There is so many flaws with this system & so many ways to f*ck something up, too much room for mistakes, & it must be prevented, it must be fixed

    Now if you can't understand any of this, you must have a serious problem"

    Alright let's deconstruct this then since it's the only post that has any semblance of a "point".

    "The lighting effects of explosions blinding the screen makes me unable to see the larvling, & with all the noise like four bombards shooting at me in unison, I can't hear if the larvling got downed or not"

    First off, 4 bombards is enough to give you issues with your hearing? Secondly, I played this game maxed out on my 1080 TI and I do not have any issues with "blinding" lights that are so intense that I can't SEE THE LARVLING. I'm calling BS on that. 

    Next over. 
    "Then I try to pick up my Volt shield, or my weapon that was stolen by the Kubrow guy, & bam, I stab the larvling without being able to do anything"

    This is literally the most specific scenario you can list. The chances of this happening are so slim that this isn't even worthy of being called an EXCUSE, let alone an actual reason.

    "

    There is so many flaws with this system & so many ways to f*ck something up, too much room for mistakes, & it must be prevented, it must be fixed

    Now if you can't understand any of this, you must have a serious problem"".

    No friend, this isn't a problem with the system, there isn't "so many ways to f*ck something up.", this is specifically a you problem. That stuff I stated earlier ya? It all can be prevented by simply using your eyes and hands. If you actually cannot control your urge to press the interaction key then you might be the one with the problem. Stop using excuses.

    EDIT: In the MANY hours I've spent killing liches, I have not once "accidentally" stabbed the wrong larvaling. You come to these forums to complain about the "problems" with the system yet you're not presenting any logical reasons why, you're just creating a bunch of incoherent noise. Don't give feedback based off your own incompetence, thanks.

  6. 3 minutes ago, Xenox_Ilz-ot said:

    & if you actually read what we said you would understand

    Maybe you could list or explain the points we made if you did read tho

    EDIT: btw, don't copy what I did like a brainless idiot, I'm pretty sure you did read everything

    "brainless idiot" Look here mr passive aggressive. Chill on the language. Secondly, I did read and "I too downed a dozen larvlings that didn't had the weapon I wanted, but after killing hundreds of thralls & killing my Lich, I automatically stabbed the next larvling I found, mistakes are too easy too make" Is a you problem. Your incompetence is not the developer's problem. 

  7. 11 minutes ago, Xenox_Ilz-ot said:

    Stopped reading here

    Stopped reading here. The entire point of what I said was that you guys do nothing but complain.

    EDIT: Also to quote the OP. "one time lich hunt put me into a trance that i accidentally started a lich hunt because the kuva larving looked like a thrall and my muscle memory acted ". So no, what I said is still entirely relevant to the discussion. 

  8. On 2020-02-11 at 2:15 PM, Xenox_Ilz-ot said:

    & for the last time, we proved you multiple times how this is muscle memory, being stubborn won't change our perspective & certainly won't change the fact that we are stuck with Liches we don't want

     The price you have to pay for not paying attention I guess? If you're at the point where your mind shuts off from constantly trying to find the right weapon, then it's probably time to take a break. Muscle memory is really not a good excuse when there are so many indicators that you are hunting a larva. I find it extremely unlikely that someone can mistake a larva for a thrall. I swear the playerbase can't take ownership for anything it does these days, there has to be training wheels at every turn for you guys. The game straight up marks the larva, the screen flashes when it spawns in, and there's even audio from a kuva guardian that one has spawned in. People were so hyped for this idea that 1 lich would pester us for a long period of time and now they're complaining about a lich that takes a few hours to take down with just a bit of effort. All the game is asking you to do when you farm larvas at this point is to simply pay attention. Is it really that hard? Fact of the matter is, if you kill a larva because you weren't paying attention, that is entirely a you problem. The only stubborn people here are the ones complaining regularly about the lack of babysitting. Toodles.

  9.  I just don't understand why newbies should have access to everything content-wise. MMOs have never followed that type of thought process. You level to max, you gear up through dungeons and what-have-you, then you eventually work up to raids and the like. This isn't new, newbies don't need to be catered to at every turn. They're supposed to be your *personal* enemy, you're *supposed* to really want to kill them, they're *meant* to piss you off.
     

    You talk about driving away all but the most dedicated players, yet so far, everything for a while now has focused on nothing more than the newcomers and it has pissed off the dedicated players/vets of the game. How about letting us have something that challenges us for once ya? Please go away with "we need a better newbie experience" this game has become so damn casual at this point and a lot of us are rather sick of it. By the time you've completed the TWW you should have a good grasp of what's going on and how to play the game. You could realistically never change from your starting frame and clear all the content in the game just fine. This game is not difficult, just time consuming, and we need difficulty right about now. 

    I'm not going to blindly defend DE, the game does have its issues and I acknowledge them, but this ain't one chief. 

    EDIT: I do think level 20 however is far too low for these things. They need to up the levels (by quite a lot) at which they appear so newer players simply don't have to deal with it at all. 

    • Like 1
  10. 1 minute ago, Shaw1996 said:

    Shatter shield is Projectile damage Reduction too. So a lvl 100 Melee enemy like a FlameBlade, and Tusk Scorpion would kill Mesa in no time.

    Of course, but I can also use Gara to get a good idea of what actual 90% DR feels like against melee as well. Anyway, it would seem this topic is at an end. Farewell. :)

  11. Just now, Betsill said:

    I don't care. You are really annoying. That reply wasn't meant for you so obviously it doesn't address anything you have said. If you are so up HeiAtzfel's &#! then reply in the same comment on one account.

    Cute. Regardless of who the comments are made for, freedom of speech. Naturally you wouldn't care, trolls generally don't. If you can't be bothered to use at least informed opinions and comments then don't comment at all. Take care friend o/

  12. 13 minutes ago, Betsill said:

    It's a close comparison. It's hard to even use mesa as a comparison of what 95% dmg reduction would feel like because shatter-shield doesn't JUST reduce dmg. You are going to take less dmg with 95% shatter shield than you will with 95% dmg reduction on valkyr because mesa reflects the dmg back which periodically stops enemies from shooting. I assumed people test with heavy gunners cause that's what i do, so it was my mistake on that part. Heavy gunners use gorgons which is almost entirely impact dmg.

    But if you take your test and say it's objective, you have a 25 second survival time on mesa with 95% reduction. If everything is exactly the same you will die 4x faster since you are taking 4x more dmg with only 80% reduction. This means you will die in 6 seconds with only 80% reduction.

    There is really no point in continuing this discussion. It's VERY unlikely that this rework would happen and even if it happened DE will test the numbers themselves. I just know that valkyr without CC immunity sounds miserable.

    We're talking PURELY about the damage reduction right now, stop moving away from the point. You fail to understand what Armor and flat DR have as differences, we pointed them out for you. Shatter shield might reflect damage back, but that doesn't stop everyone from shooting at you. 95% DR on mesa feels exactly like what 95% flat DR would feel on any frame barring Rhino because his skin gives him 100% FLAT DR...to his main hp and shield pool at least. Though it adds 4k+ Ferrite armor which AGAIN, will still go down quicker to puncture damage, hell I even brought in a basic level 100 elite lancer and it tore through his armor in mere seconds. Also since I was using Shatter shield in the simulacrum, the CC from it is literally negligible, it's a very very minor stagger that hardly affects their damage output. As for the damage, yeah those ticks of 9 damage are surely going to be effective against even the most basic of level 100 troops.

  13. 10 minutes ago, Betsill said:

    I'm sorry I messed up. i thought 

    "This is completely and utterly incorrect. Or are you going to tell me that Mesa with 95% damage reduction is 'useless' against level 100 Corrupted enemies? Because if you are then you have zero clue what you're talking about as she is extremely tanky with Shatter Shield."

    was a reply to my comment about valkyr having 80% dmg reduction with steel fiber. 

    I've been hitting you with actual information and you aren't listening it seems.

    EDIT: This makes me feel as if YOU'RE the troll at the moment. You compared armor to flat DR and acted as if the two are the same thing, I told you why you're wrong and you still seem too stubborn to listen. Again, armor can be penetrated by certain damage types for a specific amount, for example PUNCTURE. All frames are 50% weaker to puncture. Flat DR is not part of the armor pool itself and completely negates a % of the damage dealt. 80% FLAT DR is far more effective than 80% DR caused by armor. Stop trolling.

    EDIT2: Here how about I make it simpler. You have two frames. One has 90% Flat DR as a buff, this cannot be penetrated through or shredded due to the fact that it isn't actual armor, it's a buff that overwrites your armor and always removes 90% of the damage being dealt. One has 90% DR through armor. If you take puncture damage and repeatedly hit both frames with it, the one with 90% DR from ARMOR will die quicker than the one that is negating 90% of damage from the buff it has because it doesn't HAVE a weakness to IPS OR elements.

  14. Okay so currently with 5 level 100s, valkyr with warcry and 2800 armor lasted 5 seconds against them. Mesa, with her shatter shield lasts 23 seconds. You wanna keep saying that Armor and DR are the same?

    4 minutes ago, Betsill said:

    If you put steal fiber on valkyr you will have over 80% dmg reduction. Try it out.

    EDIT: Flat DR* Not DR represented by armor.

  15. 1 minute ago, Betsill said:

    If you put steal fiber on valkyr you will have over 80% dmg reduction. Try it out.

    Actually that's completely incorrect because armor is actually penetrated by certain damage types. You have 0 idea what you're about. Ferrite is the armor type used by all frames, excluding stalker but stalker isn't playable anyway. So ferrite is extremely weak to puncture damage, surprise surprise, a majority of corpus utilize puncture as their damage output. This goes through your armor, where as a flat 95% damage reduction is not added TO your armor, it overwrites your actual armor value for its own. TLDR: Flat damage reduction cannot be shredded through by damage types such as puncture where as armor very much can.

  16. 2 minutes ago, Shaw1996 said:

    Not 100% sure but a Bombard can still kill Mesa with Shatter Shield.

    Only if the explosion goes off near her and that's basically removing shatter shield from the picture simply because it goes THROUGH shatter shield. However the actual shot from the bombard will bounce off of her and deal next to no damage. Also, in the simulacrum as we speak. Yeah these level 100s are definitely doing a lot of 3-5 damage ticks per shot. 

  17. 4 minutes ago, Betsill said:

    I really don't think you are aware. I'm kinda curious what lvl you are? because you sound like your describing low lvl content, since lvl 40+ on endless mission you are rarely surrounded by less than 3 CC enemies at once. just talking about infested, it's not uncommon to fight with 3-4 moa shock-waves going off at once + 2-3 ancient hooks + eximus enemies emitting fire waves. Now also consider that hard CC isn't the only thing you are vulnerable to. Now you have to worry about disruptor ancients and other magnetic proc sources sapping your energy all at once and leach eximus enemies are even worse now because you cant single them out because you haven't left the ground in the past 10 seconds. Corpus are even worse! forget about fighting a bursas with valkyr ever again. Excal is ranged valyr isn't. He also have a massive AOE blind(150% more range and like 4-5 times longer cc duration(valkyr can't increase her cc duration) at base compaired to valkyr paralisis) that stops all enemies from attacking and gives his ranged exalted blade finisher dmg.

    You seem to misunderstand me. I wasn't bringing up that all those other frames have more dmg resist and can use guns "therefore" valkyr should too. I'm saying that if a frame is ranged vs a frame that is melee(aka will take much more dmg AND CC) then you should have equal or more resistances not less. I can't find stats on exactly how dmg resist is calculated with armor, but if it strait up stacks then valkyr with 80% dmg reduction and just over 1400 armor should have about the same dmg resistance(which this doesn't include the utiltiy reflecting dmg(which staggers enemies even without the augment) AND resists all projectile CC AND we are ignoring that she is staying at range(so has significantly less dmg coming at her) AND she can jam the weapons of enemies that would otherwise be shooting at her) of mesa with shatter shield. There is just a ton of reasons why you would never pick valkyr over any other frame with just dmg resistance even if it didn't lock you into melee.

    She could also use hema, hirudo, Medi-ray, any of the hexis mods or weapons, any steel meridian mods or weapons, any sancti mods weapons, Heal station, or team health restore(easy to use since shes at range and probably not moving). Not to mention healing teammates with or without rejuvenation.

    I could probably see 80% dmg reduction being ok for by itself, but only if she kept CC imunity and she would still need a way to scale her resistance higher or she will have a VERY hard time with enemies 100+ or enemies like bosses where she can't life steal. 

    That depends on what weapon he has lol 

    We actively run the higher level sorties for focus farming. Aka higher than level 40 enemies. You're the one who brought level 40 enemies to the mix, or are you failing to recall that? I actually just finished saying that level 40 enemies are a BREEZE, why on earth would we talk about high level content and then act like level 40 is high level when we already spent time saying it is NOT high level. Not even sorties are high level, they are the highest people NORMALLY would have to deal with as people don't normally spend an hour in survival missions. But we very much can and do if we feel like it. We spent nearly 2 hours in a T4 fissure merely using Nekros and Valkyr in a 2-man group. I don't understand how you could use level 40 enemies as examples, then act as if we were the ones who did so. As I said, level 40 enemies are a joke and when we play we spend over an hour on survival runs for the sake of doing so because it's not very difficult. Read when someone posts something.

  18. 3 minutes ago, Shaw1996 said:

    Yeah lvl 40s, Parasitic Link would be enough but lvl 100 and over, both Ravenous and Parasitic Link would be better. The only enemies that got the damage of lvl 80 - 100 enemies but in the lvl 40 - 45 range is T4 Corrupted (Aten - Mot). Grineer, not so much .

    I wholeheartedly agree and that's why I said they should be used together. Nidus has imo one of the most fluid kits to date, his abilities should be used as such. The OP was using level 40 enemies as the comparison point. That's why I brought those up. If this was level 100 enemies we were speaking of then I wouldn't have bothered bringing up level 40s.

  19. 13 minutes ago, Shaw1996 said:

    The biggest issue with no Invincibility is One shots. There's always that moment where you can get one shotted in this game (Like fighting lvl 100 Kela de thayem) so having Invincibility helps with that rough Situation. Also without Invincibility, Reviving Teammates that's being gunned down by a horde of high level enemies would be a lot harder since they can do a lot of damage to you unless you are Chroma and Valkyr only have 740 health. Nidus have 90% damage reduction with his Parasitic Link but Ravenous is what makes him hard to kill since damage reduction can take care of so much damage at once.

    Immunity does get you through those one shots for sure, but 90-95% flat DR would still allow Valkyr to sit and revive someone. Also I play Nidus a fair bit and frankly, I'd take Parasitic link over Ravenous. Against level 40 enemies, with or without lifestrike he can have enough sustainability to survive from his passive HP regen alone when stacked with Link. Remember, these are level 40 enemies we're talking about here. Parasitic Link is what makes him hard to kill, not Ravenous. Ravenous merely amplifies that difficulty. If you were to Link an enemy while getting shot at by an enemy with an actual threatening amount of damage, it will keep you alive longer than bonus HP regen. As you said, 1 shots are a thing and I'd much rather take 90% DR over bonus HP regen. Can't regen HP if you're getting 1 shot. Though one should never really compare HP regen (Sustainability) over DR, especially 90% DR (Despite the fact that I did for the sake of trying to explain which I personally would prefer if I had to choose one or the other). Though these two abilities should be used together, not seperate. They both have different ways of keeping Nidus alive and are meant to work together should he need them.  

  20. 5 minutes ago, Betsill said:

    I think you are very much underestimating how drastically both her QoL and effectiveness would be gutted by removing CC immunity. Sure you might be able to make use of her currently worthless passive, but at the cost of never being able play her on high lvl 40+ because even if you can survive the enemies now that you aren't invulnerable, you will cease to function. There are quite a few frames that have dmg reduction and/or cc immunity that don't require you to drop your weapons and go into melee range. She straight up MUST have CC immunity. Enemies have FAR to much hard CC at melee range that will lock you down permanently. I also think you are overestimating the power of dmg reduction. Just for reference, my mesa has 95% dmg reduction on her 3(with 215% strength) and she can still shoot guns from range(away from most of the dmg and almost all CC). Rhino can 100% ingore a certain amount of dmg and CC for that same amount and shoot weapons as well. Wukong is essentially immortal without cc immunity  BUT he can shoot guns and can star far away from the CC.Also, none of the frames listed have to keep killing/attacking enemies to maintain themselves(and certainly not in melee range). Another thing to consider is that if you lose the invulnerability, you also lose 2 mod slots that you could use ability stats, since now you MUST invest in tank stats(health and armor) to make up for the loss of invulnerability. I like this change since i feel like her high armor is completely wasted and except to keep her alive during her long AF hysteria animation(which it fails to do WAY to often). Think about it this way. My mesa with lifestrike has 95% dmg reduction and 20% lifesteal AND she can swap to guns(really damn strong ones rivaling  hysteria for dmg except with range).

    I see no reason for her to not get the armor buff in hysteria. Thank you for the feedback though 

    She can handle level 40+ enemies just fine, just as any other frame would in fact.. Level 40 enemies are an absolute breeze for any frame if properly modded. At level 40 you aren't going to encounter many issues. Also you're comparing Valkyr to proper tank frames, Valkyr is capable of outputting much more damage than Rhino or Wukong. She isn't a true tank. 

    "Enemies have FAR to much hard CC at melee range that will lock you down permanently."

    Level 40 enemies with far too much CC? Hardly problematic because they're still level 40 enemies and simply just don't present enough of a threat to matter, that sounds more like a player issue than a frame issue if you're struggling with level 40s. 

    "Another thing to consider is that if you lose the invulnerability, you also lose 2 mod slots that you could use ability stats, since now you MUST invest in tank stats(health and armor) to make up for the loss of invulnerability."

    You play without Vitality? Might be why those level 40s kill you so quickly if you get "perma CC'd" I'm surprised you don't have issues with toxin damage either, or perhaps you do and you just deal with it. But they're level 40s, they shouldn't be an issue at any point in time.

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