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Pixel_Junkie

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Posts posted by Pixel_Junkie

  1. There are several enemies that completely lack the ability to perform finishers on. This hurts stealth, excal's aug, and banshee's aug. 

     

    Enemies I can think of are:

    -infested charger

    -infested ancients

    -any type of moa

    -all flying drones (but they probably don't need them)

    -ball drones

     

    For a quick solution the infested crawlers have finishers enabled even though the sizes don't line up. Which is better than not having the ability at all. So if you could enable the damage and animation to activate, then over time making final animation fixes to them so it's more polished that would be great.

  2. The idea was to have a armor set that had the same coverage as the targis, because the targis has a more armor like feel to it than the other options, therefore feels of higher quality. Anyways not the point, the point is to have a cosmetic reward to showoff that requires you get it in pieces, for replayability.

  3. I make this post not out of greed but because I genuinly can't talk any of my friends into playing the raid. They feel the hassle of organizing 8 people is too great for what the raid provides; and doing the raid on public can be...frustrating. Some people in the game simply have no need for credits and find the arcanes to be completely useless. It's a little sad that the lack of incentives has made people avoid trying the raid altogether.

     

    Anyways I suggest a little variety in rewards. So you'd get one reward from each group below.

     

    Group A:

     

    1. Add a armor set that has the same quality as the targis. And make it earnable piece by piece

    2.The arcanes (except remove really pointless ones like nullifier and warmth)*

    3.A weapon(possibility) I suggest old wraiths for grineer raids and vandals for future corpus ones (untradable of course)

     also you can make this hard to get by making the drop chance about 5% or having them drop in pieces like prime  weapons. The brakk may be considered the weapon reward, but a lot of people who play the raid currently already farmed it a long time ago, and should we really be farming inside a raid?

     

    *I get that this may be a hard sell but these ones are more punishments than rewards.

     

    Group B:

     

    1.15 rare 5 fusion cores

    2. one of those new simaris transmutation cores

     

    Group C:

     

    1. 200,000 credits

    2. The badge ( with another badge for the right side for symmetry's sake)

     

    I don't want warframe trials to be considered a failure or lost cause simply because the rewards seem uninteresting. Also I fear for the longevity of our endgame with so little to come back for.

  4. So a shotgun buff is imminent, thought I'd take some time to point out the glaring issues.

     

    Every shotgun needs faster reload. It just feels awkward to empty out a 4 clip magazine in a second then take 2 seconds to reload it. Shotguns need the extra utility because they need to be in the enemies face, there's not enough time to run away and reload. The most pronounced of these is the sobek and tigris.  Also when you think about it, rifles have about 10-15 times the magazine, with the equivalent or often times less reload time.

     

    Falloff damage should exist, but the distance it begins should be increased. For instance it should do full damage up till about gammacor range then begin to falloff. The spread will balance this out. The reason it should exist is because I don't want to start seeing people sniping with a shotgun, it just isn't right.

     

    Point blank should be made a rank 10 mod uncommon mod, and everyone who fused primed point blank should get refunded the cores. This mod is way to basic to not be always available. It just doesn't seem right to have people walking around with twice as powerful shotguns because they were online that particular day. The recycle period on void trader is too long to justify this. 

     

    There's are probably many more things that need tweaking these just felt like the most important.

  5. its a pain in the ! to rank them yes but realize when you say "think of the new players" thats exactly who should not have these mods.... not saying a way of getting R5 wouldn't be nice but damn man at least wait a bit their aware its an issue and are coming up with a solution.

    Fushion cores are an obvious issue right now. It's more of a suggestion for them to put in place before people complain that there's no reason to keep doing raids. For instance if the rewards are a weapon, mods, or rare materials, I will be disappointed. This is because I can get those things in a couple runs, and once I do replayability is dead. I would come back for cores.

  6. Better include like a 100 pack of rare 5s or a legendary core, because I'm losing incentive in buying stuff from the trader. At best all I have been able to do is get 3 of them to rank 9. It's like DE would prefer us to have these mods rather than use them. Inb4 you say anything rank 18, 2000hrs, if I'm not able to do it, its probably too hard. Think of new players, they'll never get to enjoy these, there just isn't enough cores in the solar system.

  7. What I read the title as: Loot hunting is a bad idea, I don't want to have to find my loot.

     

    Really? You think that more substantial rewards should just be handed to you for doing no work? You don't even need to find them if you don't want to either. You can just speedrun the mission if you prefer to play that way. 

    The point is I cant speed run because everyone else is loot hunting. I'm the one actually doing the "work" of the mission(its a game, should be no work). We should both be able to be happy, and enjoy syndicates, meaning we need something different for both parties.

  8. They take good fast gameplay that is the heart of warframe and turn it into a slow easter egg hunt that makes everyone seem like children. I could deal with it before because I could get lots of rep by playing normally, but now that daily missions are half of getting rep now, I'm more and more coerced into playing them. I don't want to play the game solo but every syndicate mission is waiting on players to go literally everywhere on the map. At the end of almost every mission its me 95% dmg dealt and 95% dmg taken, because I was actually playing the mission.

     

    Please separate the easter egg hunt from those who want to play the game. Make it its own game mode, or have a nightmare like setting to make the mission into 2 types. Would rather it be a completely different system, but we're pretty far in now.

  9. I think they need to do a buff on the seer before the idea of an augment gets thrown around. An augment should not be a replacement for a buff patch.

    Agreed but that often is the case. Not bad though I've been enjoying the furis for example.

  10. It's an interesting orokin grineer hybrid that requires farming, similar to a prime weapon.

     

    NOBODY uses this weapon because of power creep.

     

    Would make an interesting candidate for an augment, in either suda or steel meridan.

     

    These augments have given new life to many weapons considered "mastery fodder."

     

    Though not a simple buff, something that really changes the mechanics of the gun, like maybe energy steal, or an innate stun proc that is unique to the weapon. Or the ability to heal team members a small amount, like life steal for team members.

     

    Post your ideas

  11. This would help with mobs, hallways, etc. Would make them much more viable. Right now all bows and even the lanka have this mechanic and it works for them.

    And before you say just put on shred or heavy auger, know that the vectis and vulkar are already stretched for space. With all the crit mods, not to mention charged chamber and lasting purity, for the vectis and vulkar respectively there isn't any space left.

  12. The asita rakta syndanna should be changed to activate during a finisher. This would make it much more common, and possible to activate during a defense mission for example. It would still be able to activate during a steath kill of course. And there would even be a trick to get it to activate using bladestorm, arguably the most assassin oriented ability in the game.

     

    The synoid syndanna should be changed to activate when using a super effective damage type on an enemy. For example corrosive on a heavy gunner. This would imply knowledge of the codex and game mechanics, and it wouldn't have the potential to eventually run out.

  13. Given the amount of syndicate augment options, with many more planned, I have several builds I want to make. But the game only allows 3 and they are titled config 1-3. Now I have every frame in the game, with 3 builds each, there's no way I can remember all my builds. At the moment I'm forced to exam the build and figure out what it's meant for.

     

    A very simple solution is a plus sign to the right of the config list to add new config, and a option in the actions list to rename the build. For example my 4th config for banshee would be called "Max range CC". Or a build for nova would be called "Slow nova."

     

    You can even lock the amount of configs we can make with Mastery Rank; either way this is needed badly.

  14. Tar-moas are in my opinion the biggest threat in the infested faction. This is mainly because there aren't very many effective ways around them. To my understanding hallowed ground is meant to create a relatively safe zone to fight in, protecting against status and knock downs. Though the new infested can still attach bees, slow me down, and damage me while standing on it. This seems like an oversight. So even if the damage remains (which is something I personally despise) the ability should at least protect you from the slowing effect and bees.

  15. the problem would be: they don't have the same model for certain parts.

    The way to fix that would simply be to utilize the alternative skin in the parts which are the same. Problem solved.

    Wouldn't it be possible to switch to the model of the original, while maintaining the stats, thus allowing us to use the skin. For clarification, when applying the skin to a prime, the game automatically switches to the old model. It's not like the model doesn't exist in the game anymore. This seems fairly simple to me, but then again I'm not writing the code for this game.

  16. Why'd you change the shiny golden and oh so shiny skin?

    If you've ever used all the prime stuff together before, the gold can get old after a while. Gold isn't my favorite color, and the way prime stuff works feels limiting to me personally. I know they are changing things, if the new additions are an example. But skins are something you purchase and they shouldn't be discarded because you want to upgrade your weapon. Just seems like an abuse of our investment. Don't mean  to be harsh though.

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