JimMoriarty11
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Posts posted by JimMoriarty11
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This is how I've always known thunderbolt to be {post U10}
http://warframe.wikia.com/wiki/Thunderbolt
Though apparently it does take serration or other base damage multipliers into account on occasion, altering the 250 by the serration multiplier (still not doing much damage)
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This should definitely be removed, as funny as it is.
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Please don't forget to take a look at altering the way nyx's absorb stack was fixed. We played 60 waves of defense against corpus yesterday and the Nyx on our team was upset that out magnetic damage weapons weren't adding any effective amount to the absorb!
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Greetings, I would like to report 2 issues regarding the Life Strike Mod:
1- Even with channeling on, only SOME channeled strikes seem to heal my life.
2- Also, with 5% Life Steal per channeled strike, a 12000 finisher strike should give me 600 health. This however is not the case, and is only healing my life at roughly 100 HP [and that is ONLY when the channeled strike registers and heals me].
Other tenno are welcome to verify this issue. Please confirm if you also experience the same problems as I do. Thanks
Confirmed, especially the 1st point.
This is still an issue on the PS4 13.7 build as well., so it seems to be an issue from pre-U14
Huge channeling Crit with dual Ichor? no life for you.
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Bo Prime does not rag doll corpses like the regular bo and amphis do.
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Any word on a concrete fix for Nyx's absorb stacking? The current fix [absorb resists all magnetic damage] works for that purpose, but breaks any form of synergy with absorb when allies (or enemies, unintentionally) use weapon magnetic damage to add to the absorb.
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on average per mission can get u about 30-70 depending whether or nt u have a nekros with u, on sedna kappa,and i can say,it's totally worth 600oxium's effort to build zephyr,u wont regret it :) helios is good for codex scanning,and it's pretty ok now too
Nekros is 100% irrelevant to Oxium farming.
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Not gonna be one of those "When do they mature?" threads
Yes it is
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This was word for word posted earlier today. Hmmmmm... >.>
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Then just take your time, even though you can replay the missions, you can only do this for the first time once. Rails will be there forever, and probably will have loads of issues at the start.
No point in rushing through the good stuff to get to buggy content that will be repetitive/boring in a few months.
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Bump for U14 relevance.
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Yea I always thought the way specters were done is kinda backwards. You would think vapor specters would have a low-ish conclave rating Cap on them, while a cosmic specter wouldn't.
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Except in order to change it to make it work, yes they would need to stop incoming Magnetic damage contributing. This doesn't change the fact it's working as intended.
Does that help you understand why it's working?
I think enough people have explained it to you that at this point it is safe to assume that you are simply here for the sake of trying to argue.
I'm sorry that I'm not gonna play along.
Everyone else: Please continue discussion about how to tweak the ability in order to prevent it stacking yet also work as intended under all other scenarios.
It seems thus far that the finisher damage solution is the most elegant, so long as finisher damage isn't considered too overpowered for this ability.
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Same with ogris and penta. I get no bonuses. There are other weapons that don't get bonuses either, but I forgot which
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Why can't they just make it only not absorb other Absorb damage?
I'm not sure on the specifics behind coding the abilities, but it certainly isn't out the question as far as I can tell!
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Please fix the title so it says (PVP) in it. I was worried it was a nerf thread.
I understand your concern, and it definitely is not a nerf thread haha
However, since PVP is (again) not the central concern of the thread, I edited the title to a more suitable version. Remember that PVP is, like PVE missions vs. the corpus, an example of where the current fix causes the ability not to work as intended.
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If you actually read my post, you'd understand what I'm getting at. You are talking about balancing for PVP. I explained that in PVE, it's working just fine, as intended.
I'll try and make it clearer for you:
Whatever game mode you are in, be it PVE or not, if another player shoots your absorb with a magnetically modded gun, the ability does not function as intended.
Better fixes have been discussed and should continue to be discussed till one is implemented.
Edit: It literally takes more effort to say "Leave it as is" than it does to actually fix the ability.
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Zorens are a great stepping stone to the Ichors. Since you already have the Ichors, level the zorens and get rid of them, unless you like the look/feel of the more, they just aren't quite as good in any particular field.
Plus there are weapons that are much better at capturing than the zorens anyways, such as the amphis.
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Again, if you want to have a discussion about whether or not PVP should be in the game make a thread related to that. This thread, before being derailed, existed to discuss better fixes for Nyx's absorb.
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Except you're talking about balancing for PVP reasons, the Magnetic thing was changed because of intended reasons.
The upcoming PVP system is going to play a large part in the game. The reason I brought it up is that it is a good example of where the ability will not work as intended, not the other way around.
It seems that you're looking at it through the lens of "Ability not balanced for PVP", while everyone should look at it through the lens of "PVP potential example of where ability does not work as intended"
For an equally effective example, allies on a corpus mission likely using magnetic damage would similarly not be able to synergies with the ability as intended.
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I usually just switch teleport them into the fray so I can at least watch them die.
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I think you're getting off track, PVP balancing has nothing to do with this thread. The ability not working as intended for an entire damage type is the problem here.
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Or just leave it as it is, it's fine.
See OP for reasons why it isn't fine, especially for the upcoming game type.
Hotfix 14.1.4
in PC Update Notes
Posted · Edited by JimMoriarty11
Hey, while we're playing around with that, can we please make it not resist allied/enemy magnetic weapon damage?
I'm glad the current fix removes absorb stacking, but we need a fix that does not reduce the ability's usefulness on say, endless defense against the corpus where teammates are likely to have magnetic damage on their weapons.