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Arcveid

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Posts posted by Arcveid

  1. Well like i said it doesn't matter if you re key bind heavy attack (i have mine on mouse 7 on my mouse lol) you can still hold your melee attack button(which is still my E button)  and use a heavy attack. That's the problem. also after a lot of playing i have realized using some combos like holding forward and block doesn't reset your combo meter with a lot of stances. But the main just E,E,and E attacks or Holding forward and E attacks are the combo strings that can (not all the time but i can say i reset every minute) still reset your combo meter. 

  2. For the love of Tenno everywhere turn off or revert my holding e makes a heavy attack. All of my attacks now pause me and/or reset my melee counter. Also my heavy attack keybind to my back button on my mouse sooooo there is no toggle or anything for this please please fix this now!!!! Thank you.

    *I will correct my self this needs to be an option to have it with the quick attack button. Right now even if I re keybind quick attack and Heavy attack to different buttons or mouse buttons. It does not matter you will still heavy attack if you have a melee weapon fast enough with buffs that even if you slam that button down quickly and never hold it you will still stagger in place or heavy attack. This will cause you to loss all combo meter. This was never a problem when heavy attack was 1st introduced because it was not tied to the combo meter so before even if you did heavy attack or even stop in place you could just go right along with you mary way and continue with your built up combo meter. That is why it was never an issue before and why its an issue now. So please please give us an option to have it enabled or not thank you.

    • Like 7
  3. From what i get at it is lets say you have a rifle with 10 impact, 40 puncture, 10 slash, and 54 fire(lets say a 90% ele mod on it) and 60% status chance ( not including mutlishot lol)

    Very simple you just add your total damage, so this rifle would have 10+40+10+54=114

    So all you do is divide the single damage with the total so...(note I will round these numbers lol)

    impact/slash would be 10/114=.088  or 8.8%

    puncture would be 40/144=.351 or 35.1%

    fire would be 54/114=.474 or 47.4%

     

    How it works is when you shoot and hit you have a 60% chance of a status proc. Then it takes the chances of all your damage and rolls the dice so right now for this rifle you would see more fire and puncture procs.

     

    Now for multishot I am not going to go into detail except the simple way.

    Take off multi shot see your status chance and that % is what both shots will do when you shoot.

    So for this weapon both the 1st shot and multi would have a 60% chance to proc but you UI on the screen would say something like 82% or something(just throwing a number out there but you get what i mean) XD. Also its trying to say when you shoot 1 time all shots including the mutli you have that higher % chance to proc it 1 time with in that single shot.

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