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Magnus884

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Posts posted by Magnus884

  1. After entering a Murex for the first time in Operation Scarlet Spear, I could only move, sprint, mark things, enter gear wheel/use items in gear wheel, and switch between melee and primary weapons. Nothing else was working. I couldn't shoot,zoom, melee, crouch, jump, use abilities, couldn't use any chat or anything else besides what was mentioned. Stayed that way until I had to leave my squad to go back to the flotilla. Anyone else have this problem? It was absolutely frustrating being so useless with nothing working...

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  2. You can use Atlas to landslide them to death, or put them to sleep with Ivara's sleep arrow and hammer them with volleys from the artemis bow (you'll have to put them to sleep a couple of times, I found, but they won't wake up immediately after being hit).

  3. During a fight with the Jordas Golem I used the afterburners on my Odonata (Shift+space) and as I was going my archwing disappeared mid-afterburn, leaving the glowing lights and my Veritux hanging off of a barely visible silhouette of my archwing, but once I slowed down/stopped it reappeared. I engaged the afterburners several times later in the fight and it kept doing the same thing; disappearing mid-afterburn. This also occurs with my Itzal during afterburn on other archwing missions, too.

    Also, a slight thing with Mesa; right after I hit 4 for peacemaker I'd left click and it would still fire my equipped weapon (I'd have a gammacor equipped, hit 4 and try to shoot, only my gammacor would fire from its' holster during the animation in which Mesa would pull out her peacemakers).

    A fix for either of these would help!

  4. During a fight with the Jordas Golem I used the afterburners on my Odonata (Shift+space) and as I was going my archwing disappeared mid-afterburn, leaving the glowing lights and my Veritux hanging off of a barely visible silhouette of my archwing, but once I slowed down/stopped it reappeared. I engaged the afterburners several times later in the fight and it kept doing the same thing; disappearing mid-afterburn.

    Also, a slight thing with Mesa; right after I hit 4 for peacemaker I'd left click and it would still fire my equipped weapon (I'd have a gammacor equipped, hit 4 and try to shoot, only my gammacor would fire from its' holster during the animation in which Mesa would pull out her peacemakers).

    A fix for either of these would help!

  5. Reducing the damage on the Vulklok I can understand, but dropping the accuracy that much? Last time I checked Sniper rifles are suppose to be accurate and the bullet goes exactly where you want it to. Please bring the accuracy back up on the Vulklok so it can be used for its' intended purpose.

  6. SInce Anima/Animus is a yin-yang frame, I got to thinking that their abilities would be opposite of each other, but have slight touches of each other in them. For example, I was thinking that Animus (white) would have more offensive abilities with defensive buffs and Anima (black) have more defensive abilities with offensive buffs. Or perhaps Anima will be a caster frame with warrior buffs and Animus would be a brawler/warrior frame with caster buffs. I don't quite know how that last example would work, but it's just a theory.

    What are your guys's thoughts on this?

  7. What about stances that are interchangeable with certain weapons? For example: I looked at the Scoliac whip in its' unextended state and it looks like a sword, so I was thinking weapons that could act as either a sword or whip, in this case, could use either the sword or whip stances depending on what you preferred.

  8. Mesa's a good frame in my opinion, but her ultimate really should be re-worked, and here's how I think it should work:
    Instead of Mesa being stationary and shooting anything in range while using energy, instead she holsters her current weapon and pulls out her twin regulators, which will have a set ammo amount of at least ten shots (can be increased with duration mods), and run around as she normally would if she had another set of dual pistols. The ability would still require energy to cast, but it wouldn't drain energy while in use. Also, when you run out of ammo for the regulators, you can reload like normal (which would cost 25% energy than the initial cast) or by clicking again you revert to the weapon you had equipped before.

    What do you guys think? Would this work to fix Mesa's "press 4 to win" status?
     

  9. I didn't expect every single frame to wreck enemies like marshmallows, but Hydroid is the most hilarious frame for me, he can't kill but he really can't die that easily either, and screaming "get ur @$$ on the floor" every single time I use a skill is just too much fun :D

    That does sound quite fun, but what was fun for me was yelling "Mortal Kombat!" after I casted chaos on a group of enemies as Nyx.

  10. There have been many occasions where people with decently leveled 'frames (around 10-20) would join in a mission, but they wouldn't use any of their abilities, or wouldn't use any more useful abilities. For example, on many occasions a Loki would join, but would only use decoy or invisibility, but what I don't get is why wouldn't they use radial disarm? I feel that's a lot more useful in group play.

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