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traeth

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Posts posted by traeth

  1. While completing the Oxomoco node in the void, I came across an enemy (corrupted lancer) that I couldn't kill, meaning I couldn't finish the mission.

    What happened: 

    I had a rank 9 Sarpa equipped with the following mods on (all max rank):

    • Primed pressure point
    • North wind
    • Fury
    • High Noon

    The weapon was equipped while I was using it. I had link active at the time, but that may not be related. 

    The enemy had been knocked to the ground, and a finisher was initiated, but it did not kill the enemy.

    Image relevant:

    http://imgur.com/a/uOTET   (This enemy was spawned at an earlier wave. This is me revisiting it)

    Shots phased through the enemy no matter the weapon. I could see the bullets of my dex sybaris and akjagara hit the wall behind it. Naramon focus ability had no effect. The enemy was scanable. I dropped an ancient spectre which also could not attack it. Ground attacks had no effect. I could not lure it to lasers, so I couldn't eliminate it that way :(

  2. really really like the new sounds that are played at the beginning of defence missions, they are a nice touch and help bolster the experience. My question is will there be more like it that really make you freak out? For example when a juggernaut is about to turn up there should really be a whole lot more of a ruckus. I really like how Dying Light makes the most of their sounds when it is night time.

  3. A whole team of tenno just spent 50 mins wreaking havoc, only to be outdone by a bug at the last minute. The whole team was down besides myself, and I got onto the lift in the generator/power cable type of tile. As I hit the lift button to ascend, I too went down. My warframe model froze in a fall and there was no response from the revive button. My teammate burnt a revive and came to use the elevator I died in, only to have the exact same thing happen; his model froze and there was no response from the revive button.

     

     

  4. Even though it is early in the year, when could we realistically expect a more lore grounded progression for new players and old alike?

     

    In your bugfixing projects, which area is your focus? Are you going to take a look at the reliability of the speed of weapon changes in-game, and other animation queued actions?

     

    What's the progress of  the fix to strict NAT?

     

    When is RNGesus going to be fixed up? There is nothing rare about getting reflex guard every second drop on Mercury, yet getting denied a heavy calibre out of countless runs.

     

    I really feel that there needs to be more diversity in gameplay between planets, and outcomes for taking out the boss e.g. when we kill Sargus Ruk, the quality of drops increase in survival missions because he has been a pest for Tenno excavation efforts (part of the dialogue, not mission set). By diversity I refer to mission types and tileset differences. Actually make us feel like we are doing something different, in a different place and that what we do is contributing to the balance. This is something that has come a very, very far way, but it really needs more attention.

     

     

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