Volrishan
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Posts posted by Volrishan
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in my opinion if you are looking for more interaction in ash's 4th ability then why not make it similar to excaliburs exalted blade.
1. make blade storm a channeled ability that sends out a shadow clone to the enemy when your press your melee button that does the same animation as the current blade storm animation. also allow other players to damage the enemy while a shadow clone is attacking it.
2. have the blade storm skill scale with some melee mods.
as for his other skills
smoke screen should have a longer duration (9-10 seconds) and teleport should teleport the player behind the enemy.
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As far as i can tell there should only be two ways to improve blade storm without making ash a solo frame in the process or replacing blade storm altogether.
option 1 : reduce the ability radius from 25m to 6-8m and lower the number of targets affected from 18 to 10.
option 2 : make it a channeled skill similar to mesa peacemaker where you get a cone of affect in front of you and only targets in the cone will be targeted by ash.
these two options will make blade storm more of a surgical strike over a map clearance.
the idea of making blade storm a toggle ability will only turn ash into a solo frame and useless in a party as his smoke screen / teleport skills cost to much energy to be used for any length of time.
Other ideas i have for ash to give people more incentive to use his other skills are as follows.
1. smoke screen should have its energy reduced to 25 and duration increased to 9 seconds.
2. teleport should be reduced to 10-15 energy and should teleport ash behind the enemy.
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For tigris prime personally i would replace the scattering inferno for blaze and add in seeking fury and in either tactical pump or chilling reload
for galanetine prime an elemental combo like radiation, magnetic or corrosive would be nice
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thanks Ninjazeku, i was having the same issue. seems llike when you max out energy overflow it automaticlaly unselects it and returns the points to the pool. just had to reselect it again and all is fine.
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it sounds like you are buying stuff from the ingame market which has nothing to do with steam and therefore cannot be gifted from steam. In order to gift from the ingame market try the following.
Enter the ingame market, then
1. Choose an item you want to gift.
2. Select the new ‘Gift’ beside the Purchase button.
3. Choose a recipient from Friends/Clan/Recents lists (or enter an Alias in the box).
4. You can enter a short message to accompany the gift or leave it blank.
5. After confirmation and successful delivery the appropriate Platinum will be deducted. -
had this issue aswell. i had a few mods bouncing on my face in a survival map. i had to die and have the carrier killed before i could get the loot.
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For those of us that rarely check the forums, this would have been better stated at the launcher screen if they knew in advance.
Down for maintenance, would that have been out of the question?
Agreed, there should have been an ingame notice aswell.
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same happened to me at end of a T1 mobile defence. I ended the task in task manager and now i cannot log back into the game. it says the content servers are temporarily unavailable.
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wish this bug would go from known to fixed.
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i hope that the fusion core rewards from defence missions that come as unranked are just a bug and that they will fix it soon as they are pretty much just a bad joke at the moment.
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i am sorry but i disagree with your Telsa is to underwhelming for it's cost. You can cast it multiple times so it works for defence maps aswell. since you can cast 3-6 of them at an entrance you want to guard and walk away.
i am fine with how vortex works and if i am doing a boss fight or a stalker fight i can stick the vortex to a nearby wall or box to lift the enemy in the air.
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every now and then rewards get stuck, like when you knew if you reached wave 15 on a defence mission you would get a hellfire. i have seen rewards for raid missions do it to. Got a banshee chassis from 3 raids in a row. I have watched someone do the void 5 times and get the same reward each and every time. the stalker gets stuck on rewards for me aswell, 3 dread bp followed by 2 hate bp in a row. I agree something fishy is going on with the drop system.
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what about the busted fusion cores that were added in the last patch for defence mission rewards ??????
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if they are all the same why would you ?? there would be no point. just like in other games there should be a progression. the higher the mastery rank the better the gear you should be able to access.
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Things are supposed to be balanced. If it's nerfed it's because it was too powerful.
as long as they are balanaced with in a mastery rank requirement only. if all weapons were balanced to each other there would be no reason to get a new weapon ever. Hence why i said if a weapon was to powerful just increase its mastery rank requirement.
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instead of nerfing a weapon, just give it a higher mastery rank requirement. When people cry that something is too OP i just zone out. There needs to be weapons that are more powerful than others and the mastery rank requirment solves this nicely. The higher the rank the better the weapon. It gives people something to work towards.
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add me if you like.
WF = all but Nyx, but will more than likey be using vauban (as he is my curent fav)
Weapons = currently re-leveling supra and hate, have kunai equipped until i get the acrid in about 2 days.
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seems to be all fusion mods that drop as a reward for defence missions are bugged. they come as unranked and are not worth much in the fusion process not even the rare ones.
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regardless he is right the supra gets more accurate if you are further away then after awhile it starts loosing some accuracy. makes it a pain to use sometimes, espically up close you end up retreating just so you can gain some needed accuracy.
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you can pick up a Kunai blueprint from the market for 15,000 credits and it's prety easy to make. it's a great secondary weapon, only issue is it needs mastery rank 2 to use.
if you like the boltor then you may like the bolto pistol also available in the market for 15,000 credits and easier to get the mats to build. does not need a mastery rank to use.
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had this happen to me aswell, guess the cryopod had a leak and the poison gas got in.
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i have had this a few times across several weapons, i did notice that if i cast some of my skills it would unlock the weapons for use again.
Swapped Junction Requirements
in Missions & Levels
Posted
is the clan mate an older player ? if so he might have unlocked the Eris junction before junctions were a thing in warframe which would carry over. as for the sedna junction has he actually gone in to the junction and fought the ai controlled frame to unlock the junction ?