Jump to content

MrKamikaD

PC Member
  • Posts

    13
  • Joined

  • Last visited

Posts posted by MrKamikaD

  1. 2 minutes ago, Katinka said:

    Any Pt spent is a personal choice though and determined by the community.  There is no point in the Riven system where we can give Pt directly to DE to get something, only through player trades and player choice does Pt come into it.

    If you're saying that there's no ecenomic benefit for DE from rivens as they are, you're wrong. People want the rivens, many or not, they want. And plat isn't farmable, you can trade for plat, ofc, but initial point of getting this plat was buying it for real money. I'm not saying it's bad either, it's hard to get our plats worth from the current Rivens, since it's hard to estimate prices of those, because of their immense randomness and people will be overpricing them. Why? You have no point of refference to say "but most people sell this for...", since there's literally no second mod like other Riven, unlike it is with Primes or normal Mods.

  2. 1 minute ago, Archforge said:

    Im just gonna post here that I spent 1.2k plat in riven mods and 40k kuva. The best mod i had was a 10 cycled cernos riven mod with + electric + reload speed + flightspeed. Meanwhile my friend got a tetra riven mod with + crit chance, + base damage, + puncture damage. And that's his only riven mod while i have 3 sentinel weps and other crappy riven mods. sigh....

    This!

    Before there would be no situation, where you would spend loads of time and money and still have minor chances to get what other get :) Too random, to unfair and not on point with claim "bringing new life to old guns".

  3. Just now, light_ryuzaki said:

    In my opinion , a good old balance system and  a buff based on playtime with the weapon may have been better .

    This itself is a good idea (maybe based more on dmg done, than playtime :P), in my topic i just adressed Rivens themselves, and revitalizing old weapons. The way your idea would be working at current moment, it would  still give way better buffs for Power Houses, than let's say a Braton :)

    3 minutes ago, light_ryuzaki said:

    Sure for the economy of the game it's good , and the game needs that

    For long terms economy, i think players will get exhausted with grinding same thing over and over (refer to Trials - they're dead compared to when they were introduced, and trading with them flourished for a few months, now it's like abandoned). This economy model would work way better with Rivens being endgame content, just as i've mentioned in original post :)

  4. @Katinka Ty for correction.

    Quote

    I fear that if players are given choice over Riven mods then they'll just gravitate towards meta choices while the random system with escalating costs encourages us to try something different at some point

     

    Even without the reduced costs for rerollin, there are still stats, which people are seeking, like crit and +dmg. There are numerous people who settle for such stats, like you've mentioned, but i see majority running blindly for the meta stats. I see many posts in which peeps are saying, they simply trashed mods after 10th or so cycles, because they weren't META. I see your point, but leaving stats as they are currently will cause people to chase META, and instead of enjoying a change, they will simply get mad that they didn't get what others managed without such effort, which can lead even to leaving game for at least while.

    I know exactly, that's just testing state of Rivens, and that's exactly why I mentioned three changes that seem to me very fine. Making Rivens set for each weapons; making them unique, yet optional mechanics, or making them very endgame mechanism, granting our weapons vast improvments, which is very good idea, since they're granted by one of hardest missions in game so far (I know we can argue 'bout that), and they're a bit hard to obtain this way :)

    And the revisiting of old/weak weapons should be left separately. Don't do this by Rivens, since making it optional, it may become more of a burden, than sollution for trashing weak guns :)

  5. The idea behind Riven mods, according to DE words, was to bring new life to some lower-end weapons. This idea is simply great, but Rivens themselves have a few major flaws.

    As there are currently 56 weapons (MK1, Wraith, Prime and other variants are not included) and 4 sentinel weapons, that can use Riven mod there's only ~1.7% chance for each weapon to get one. The mods have either 2 or 3 positive stats and may have 1 negative stat, all from the set of 24 which randomly choosen. The stats themselves have random value as well.

    This was supposed to bring us diversity. What it gives is posibillity to get utterly worthless mod. There comes cycling (re-rolling), which itself can give us another utterly wortless mod again (even including option to stay with previous mod). Each subsequent cycle increases the cost of Kuva required to re-roll the mod. All this is done for a single Riven mod to be worth the slot in weapon.

    Rivens affect both weaker weapons and those that are currently powerful. If the idea was to make older weapons viable option in newer and harder content, why there are Rivens for weapons currently powerful? If the Rivens for those powerful weapons have reduced stats they are going to be overlooked which from above gives sentence of removing them (with current limit of 15 mods). On the other hand, if the mods for those weapons are good enough to take place in the mod slot (which is way they are now), then they are drawing attention from weapons that were supposed to get a new life.

    Of course, trading is possible, but estimating the prices for Rivens is a burden, taking into account only MR required, which weapon is it for, and stats on the mod, without the random values of stats and number of cycles done on mod.

    All this gives an insignificant possibility for older weapons to become better and probability for further focus on current Power Houses among primary weapons, which wasn't the aim of Riven introduction.

     

    Some suggestions of mine:

    - Separate the idea of revitalizing old/weak weapons from Rivens

    - Either:

    • Make Rivens mods give each weapon permament, non-random boosts to stats, which removes cycling
    • Make Rivens mods give each weapon a non-stat change, unique mechanic (e.g. Boltor becomes hit-scan; Supra shoots more lasers per shoot like a shotgun but shoots slower; Ignis base damage type becomes Cold, etc.) in a manner syndicate weapons have such mechanics.
    • Make Rivens cycling system have higher, but constant costs, with option to choose which stats we want to keep (lock) and which to change (with increasing cost per stat locked), and possibly remove random stats value, so they become constant. (credits for idea to Brozime). This creates endgame content for vastly improving performance of any weapon.

    - Review older/weaker weapons one at a time, bringing them updated to us with patches/hotfixes, just as you Devs do introducing weapons and warframes to Conclave, which were not availbe.

    - EXTREME CHANGE: Review all the weapons, basing their estimated DPS around one number (both crit and non-crit builded), making all the weapons on par with each other. Possibly tiering their power in a manner (Just a simplified example: Tier 1 - Marketplace weapons, 2 - Dojo labs weapons,3 - Prime weapons, 4 - Syndicates weapons; or performance based around MR requierd. Maybe both at the same time), this would make us choose weapons based on how they work, look and how fun they are, because they would be equally powerful. There doesn't have to be "Loot Cave" everywhere :)

    I'd like to know what Devs and other players think of my idea, and what ideas you have :D

  6. WTS Prime Sets:

     

            ~FROST PRIME CHASSIS AND HELMET~

            ~LATRON PRIME~

     

    ~MAG PRIME~

    ~BOAR PRIME~

    ~DAKRA PRIME~

     

    ~EMBER PRIME~

    ~SICARUS PRIME~

    ~GLAIVE PRIME~

     

     

    Warframes:

    -Nyx Prime

    -Rhino Prime

     

    Primary:

    -Boltor Prime

    -Burston Prime

     

    Secondary:

    -Bronco Prime

    -Hikou Prime

    -Lex Prime

     

    Melee:

    -Bo Prime

    -Ankyros Prime

    -Fang Prime

    -Orthos Prime

     

    Stances:

    -Astral Twilight

    -Bleeding Willow

    -Blind Justice

    -Clashing Forest

    -Cleaving Whirlwind

    -Coiling Viper

    -Crossing Snakes

    -Crushing Ruin

    -Decisive Judgement

    -Eleventh Storm

    -Flailing Branch

    -Gleaming Talon

    -Gnashing Payara

    -Grim Fury

    -Homing Fang

    -Iron Phoenix

    -Malicious Raptor

    -Pointed Wind

    -Rending Crane

    -Seismic Palm

    -Shattering Storm

    -Shimmering Blight

    -Sinking Talon

    -Swirling Tiger

    -Tranquil Cleave

    -Vermillion Storm

     

    WTT: Steel Meridian, Arbiters of Hexis and Cephalon Suda mods/weapons for New Loka/Perrin Sequence/Red Veil

     

    Write to me with offers here or in game - MrKamikaD

  7. So I looked into this message, and here it is:

     

    "Void Link Severed

    Reason: Foreign Carrier Detected. Origin: unknown. Suspection: Trapping Signal.

    Reinitiating dipolar connection in novel carrier. Bio in standby for check and sync.

    Motion compensation complete.

    Selenic lensing complete.

    Somatic control estabilished.

    Margulis implantation intact.

    War platform awaiting sync 

     

    Initializing Somatic Overlay... Good night sweet Angel"

     

    We are so called operators. Not the tenno, the original warframes, which came in one specimen per each type, but we controll them via link just like in Avatar by James Cameron, that's why we controll several of them and each one fits us in spite of physical differences.

    So the sentients are awake now, they can't destroy warframes, but they can hit the Operator (remember Orokin moonbase upcoming? Guess where we can hide?)

     

    Spoooky :D

  8. I understand your frustration but think of exploit potential, like on endless missions. OK let's go for waves 36-40. Oh know we're going to lose quick trigger a crash so you keep your 35th wave rewards.

    A wise fix would be server, for those missions. I'm aware some people would exploit, that's why I suggest some solutions, not say what's the best one.

     

    To prevent such flurry of exploiters you could make it lose experience, money and resources, and only get the rotation items - prime parts. Or make checkpoints every 20 or 10 minutes.

     

    It would trade of, giving people ensurence, they don't waste everything because of a troll, or bad internet day or just bad luck, and make them lose the freaking key instead of wasted time. 

     

     

    I was in such situations many times, like when I got High Noon same day it came out, but guess what - crash before extraction. Or all those 50 waves runs and 1 hour survivals I did in vain. It brought so much pain I actually had to take a long break from the game not to go insane.

  9. I'm aware that many people talk and complain about it but I want to write few words about that problem.

     

    Over and over we face problem of getting crashed. It's a big pain while you're grinding 1 hour of T4 Survival for some rare stuff and just at 58th minute you see message "Host migration in progress...". Here comes the rage and disappointment.

     

    Not only you wasted your nerves and hour of playing, a lot of experience, will to play but also you don't get a single item from the void. Neither resources, mods or prime parts.

     

    What I've seen was changed in the system so far? Well you can rejoin the previous game, yet you don't reclaim progress in that mission at any point. And still the system doesn't work well. You get crashed, and if you get back to your ship, you won't get message to rejoin. There's strict condition to rejoin, where your game must have CTD and you have one attempt of rejoining the game after all, making it sometimes impossible to reclaim anything, while rest of team can get everything. LEGIT...

     

    What I would suggest is forget about giving us minor bug fixes in graphics, gameplay, introducing new parkour moves or pvp and giving us new content that much. Put it aside and fix the main problems, starting with some system that may give us sure chance to rejoin the match or at least get the awards from latest checkpoint, take it if you crashed at 46minute, you get what you was supposed to at 45 minute if you left.

     

     

    Please notice me DE senpai, since that key you reclaim doesn't make up for time and nerves we've lost with crash.

    We love the game and we want to love it even more, not fall into Despair ( ͡° ͜ʖ ͡°)

     

    Your honest and loving player - MrKamikaD.

×
×
  • Create New...