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Chuunidere

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Posts posted by Chuunidere

  1. switch weapon and switch gun does the same thing since the implementation of new melee mechanics... can we have a select primary and secondary button in the keybinds, i'm kinda annoyed because when launching an archwing my weapon keep swapping back to my primary which i don't usually use until needed (a sniper rifle) then only to find out there no keybinds of such and both switch weapon and switch gun is no different from the other

  2. When equipped with arcane (mine got deflection which is against slash, and ice which is against fire) i notice that sometimes my primary weapon gets wonky by force changing it to your equipped melee, so you are shooting with a melee weapon but using your current weapon (it also happens with secondaries). Sure it looks funny but you can't reload afterwards, you need to do a quick melee to force the melee weapon to return back to normal... It kinda frustrating that it also happens on crucial times and i can't reload and i have to do quick melee to fix it.

    It always happens when i'm shooting my gun then a bright orange will flash on the screen, which is from my understanding, it means your equipped arcane triggered. Prolly, the quick animation of "blocking" while shooting any gun got buggy codes and glitches it.

  3. I am trying out the void chrysalis skill of unairu and upgraded it to 60% damage reduction which is suppose to be a 25m range ability.. but when i tested it out with my clanmate, no chrysalis icon is showing up until i get close to him about 5m distance, which is waaaaay lower range than an unranked void chrysalis which is about 10m

    my void shadow is also the same rank which is a 25m invisibility range which works fine (but clunky in eidolon), if you're wondering how i test the range, i just set a waypoint to a target (which is my clanmate) and i can see beside his name which buff is active (like the cloak and affinity link) but the 60% chrysalis icon only shows up if he's 5m or less to me

    it gets me wondering if it's a UI bug or a not working properly bug since i haven't done any damage test yet because energy

  4. I was levelling my lenz in multiplayer with a fellow clanmate and noticed that my weapon keep switching to another when it's empty, i checked my settings which is it's turned off, i like it turned off for reasons like i don't like suddenly changing weapons in the heat of the battle and i can't pick up ammo for the lenz using other type of ammunition if it is not equipped. Then i asked my clanmate if his settings is turned on and turn it off, then we tried it again but my weapon still swap on empty. Then we tried that i was the host this time, mine works with not swapping weapons as the host and this time, his weapon are swapping and his settings, autoswap, is turned off

  5. or place a lockdown status like when fighting the jackal and make the boss area looks... more like a boss area... like in the asteroid map, the docking bay, that huge area feels like a boss room but sadly it's not

  6. i like the paris, use it as my main. i liked it so much that when it hit 30 i used a potato on it. pretty much kills everyone in one shot even with a lvl 40+ enemy with the potato installed to it and didn't care using charged attack unless it's a heavy grineer or ancients.

     

    but yeah, still depends on what warframe you're using and the kind of gameplay you think on how to use it. i used it with nyx and loki, since i have skills that distracts enemys i can pretty much have time to aim and charged attack heavies/ancients. but most of the time, it's my shotgun that launches corpse dealing linear damage.

     

    just add multishot, damage mod, frost, and elem mods that are effective against your target. installing all elems is a bad idea, it's not a slot efficient against ancients.

  7. i also have a paris and notice about those numbers splashing in join matches are far less than playing solo/host, i did some test between hosting and joining and notice that even though the number splashes are just 2 and pretty low than usual in the join match, the hp of the target i attack is still the same damage i do as a host or solo. so it looks like the number damage just not transmit well when playing in a join match but damage is the same.

     

    though there are some cases where when i use a charged shot on an enemy, and the damage numbers reflect on the hp. and thus making me use charged shot less when playing in a join match

  8. loki - 2 or 3 depends if defense or boss run

     

    nyx - 2 mostly, 3 if i feel like using the bolts skill and since i have shade, pretty useless to use absorb for me because once an enemy got close to me while charging i go poof and no one's attacking me now :))

  9. forfieting/abandon/fail mission doesn't give you anything at the end except xp due to their recent update, thus doing long term defense maps basically risky to farm for if your team failed/server migrate, everything you got during that session is kaputs and wasted your time.

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