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kijiya

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Posts posted by kijiya

  1. Passive: The passive should be that he can adapt to all faction damage dealt to gain 150 health(grineer), 200 shield(corpus), 100 armor(infested), and all bonuses for sentient.

    Ability 1: Direct Impulse

    He will burst out with void damage, dealing big damage to all enemy units around himself in small range, as well as buffing his passive by 2x.

    Ability 2: Thermal Sensor

    He will exhale a fog by tapping the cast button. The effect will spread to nearby enemies by making their movement become slower and blind. The effect makes an ally and himself can see nearby enemies in the fog for a set duration, with a 1.4 or 1.3 multiplier on weapon stats. He can recast to refresh the time.

    Ability 3: Hunting Ground

    He can detach all of his void bone, which will float around chasing enemies, disabling them and dragging them into passive range in the set of range. The bone deals damage and cause panic to nearby enemies. The number of bone 3 or 5 based on power strength as well as percent damage.

    Ability 4: Ghost Terror

    The warframe, attempts to complete itself by unleash a devastating roar that forces nearby enemies pees their pants by dropping a bunch of health orb in a set of range. The health dropping will reduces the health bar of enemies dealing both void damage based on power strength as well as percent damage, and gaining damage resistance to the types of enemies factions being effected.

    I really like this ability concept and i hope my ideas will be highlighted.

  2. warframe idea name/base: JURAC (Jurassic world)

    stat:

    350 Health (500 at rank 30)
    0 Shields
    100 Energy (150 at rank 30)
    600 Armor
    1.10 Sprint Speed

    Passive: immune to all status proc from all factions.

    Abilities:

    1) Thermal senses - The sight that can see through walls or any obstacles. Primary or secondary fire becomes 1.2 punch through. Consume 4/6/8/10 energy per second.

    2) Rage guard - Crouch and block all incoming projectiles, all damage is stored then converts to bonus armor for you and nearby allies. Consume 14/16/18/20 energy per second.

    3) Hunting ground - Summon the vicious raptor-like devour those who oppose you, deals high damage and cause panic to nearby targets. 1100/1200/1300/1500 damage deals. 10/15/20/25 meter of range cause panic. Number of raptor depends on power strength multiplier 3/5/7/9 packs. Consume 75 energy per ability cast.

    4) Trex terror - Unleash a devastating roar that forces nearby enemies pee their pants by dropping a bunch of health orb. 10/20/30/40 meter of roar sound. The health dropping 25/50/75/100 health orb will reduces the health of enemies by 20/30/40/50 percent of enemies health bar. Consume 75 energy per ability cast.

    *I hope my ideas are highlighted in this game*

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