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TheColMustard

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Posts posted by TheColMustard

  1. Yea, originally thought it only in squad but, after a few days now since then...

    The game would be fine for hours and soon as I joined a squad, within minutes the game would just quit rendering.  I'd join another after restarting warframe immediately and again do the same thing.  Immediately restart warframe again and go solo and game would be fine until I decided it was time to go to sleep.

    Unfortunately, today it's now doing it regardless if I'm solo or in a group.

     

    Guess it's back to Monster Hunter or Ark until it's fixed.  Maybe some DB Fighter Z 😎

  2. Warframe, not my driver, just quits rendering the game.  No crash or or anything it just goes black and cuts to Desktop but, the game is still running.  I can hear it and hear the menu hitting esc but, cannot go back in.

    It's only when in a squad.  If alone it seems fine but, if I start or join a squad, 2~10 minutes into it it will just quit rendering.

    Reboots, uninstalled drivers, tried previous driver versions, all with same result.

    If use a pre-390.xx version, the game doesn't stop rendering anymore but, FPS is horrendous.

     

    When Fortuna came out I had zero issues.  2 updates ago it did this every once in a while.  This last update, it's every time I go into a mission with a squad.

  3. 4 hours ago, Yamichi said:

    For elite onslaught: You implemented a limitation for the use of the 4th ability to prevent spamming it with a set cooldown if used too much. This is something I realy like but  actualy I have seen lots of people bypass this by running 3x equinox maim build and casting it one after another. I would like to see a limitation to the warframes for elite onslaught. No duplicate Warframes just only one per squad. This would offer more diversity of different squad compositions instead of running trin + 3x equinox as the only and best option.

    So you want to punish people for playing their favorite warframes the way they want to play.  Brilliant.

    If you don't like the way those people play you can add them to the ignore list and they won't show up in your public matches.

    Or join a clan and run with them.  Most clans are not that bad.

  4. 20 minutes ago, Dwolfknight said:

    Find a solution for Spammers.

    Here is my suggestion: Simaris wants you to use multiple tactics, so, if you use your fourth ability 20 times during a zone or use a duration power (that you can deactivate) for 100 seconds, in the next zone that power will be locked, this is a generous amount to anyone that isn't spamming as a zone has 150 seconds, so you can use your fourth every 8 seconds or for 2/3 of the zone duration.

    If this happens again after the first lock the zones it is locked for doubles, EX: Zone 1 unlocked, used power too much, upset Simaris locked it, Zone 2 locked, Zone 3 unlocked, did it again, Zone 4 and 5 locked, zone 6 unlocked, did it again, zone 7,8,9 and 10 locked, and so on.

    This restriction could also be applied to other abilities but being more generous, so 40 times used and 140 seconds time.

    This not only will create a better gaming experience but it will also curb Exploits related to powers from being used.

    Not an exploit.  Use your abilities, that's what they're there for, and they DO getting locked briefly when used to repetitiously. 

    Exploits are things like stuff that are already removed like inv. trinities; THAT'S an exploit.  If you want to play that way, go ahead.  No one is stopping you from doing so.  Don't ruin the fun for everybody else because you're a stick in the mud.

  5. 5 hours ago, DeckChairVonBananaCamel said:

    i would love to have a visual indicator of how far simaris's data is skewed, because as it is im too terrified to use hysteria to kill even one guy for the health as i'm worried that ill shoot myself in the foot.

    also, and i may be wrong, but it seems that instead of the efficiency draining quicker the further you go, the amount of efficiency gained from kills drops down. Like, im killing crowds of enemies with aoe/multitarget weapons and am still struggling to gain any percentage at all (im talking at zone 9 and above here)

    Yea, I've killed ROOMS full of enemies in an instant in Z9 and no gain, in fact it still just drops, doesn't even slow it down.  Even killing a line of 10-20 mobs in-line with the Plasmor doesn't gain anything either, same with lesion and guandao.

  6. I put this as a reply in another thread late last night so I'll copy it here and fix it a bit:

    For the most part: It's a joke and not much of a challenge at all, especially when you get 2 or 3 people together that know what the hell they're doing.  The hardest part of this whole thing as it is, is praying to RNGesus that you get squad mates that aren't playing on toasters, have a decent connection and something worth your time actually drops AND that someones game doesn't crap out because then you lose EVERYTHING.  I finished maybe 3 runs.  I haven't gotten anything since, from yesterday evening to this afternoon due to people crashing and failing the whole mission.

    I'm MR23 and I've only got a dozen or so weapons left to make to rank.  Don't give a crap about scenes, put them in with Sim's standing purchases list, don't give much of a crap for relics, they're rewarded already in everything else we do, if you want to leave radiants fine but we don't need yet another way to get intact relics.  Requiring people to play a game for the only place to get parts for the new warframe, that you knew was going to be buggy as hell and not everyone is going to like...wth.  Was really looking forward to another quest, especially after Harrow. [DE]sapointed.

    I do have an idea too for making it actually more challenging and rewards lost on migration fixed.  First 1-4 zones can leave AI as is, maybe a little tougher, start off a bit casual, get the more non-hardcore players into it, find their groove or whatever.  Then at zone 5 have smaller small waves but with a "mini boss" with a bit more difficulty than the zerg and maybe a defensible object (mini/boss fights only) that grants/suspends efficiency temporarily with a cool down (suspension ends when destroyed, etc.), then continue to zone 9 with increasing difficulty each zone and an actual boss fight at 10 with larger enemy waves or progressively increasing number of enemies  and repeat/continue.

  7. 2 hours ago, xeal209 said:

    Of course, neither of those actually have you killing things depending on how it's handled so perhaps buff the focus gain as well? To my understanding this was supposed to be a good focus farm but adaro runs are still more efficient and I haven't noticed actually getting more focus in hard vs normal despite enemies starting at like 3x the level so that was disappointing.

    perhaps bring the wrong setup for the mission.  in the TWO or THREE elite runs, I don't care to remember how many failed because of migration/no portals/no spawns, hit daily cap and would have tons more with higher cap.

  8. 19 hours ago, m0b1us1 said:

    Let me start out by saying that I did not try casual onslaught, I went straight to elite. I have to say that overall, I am extremely disappointed. I went in with my typical set up (Inaros, vectis prime, akstilleto prime, a plague zaw), nothing special, and got to round 6 or 7, just over 246k points completely solo, and didn't even need to use my abilities for the most part. Towards the end I started trying to spam them just to see what would happen and how much I needed to use an ability for me to get a penalty, but I only needed to use my 1 ability once so I had enough time to charge my 4.

     

    The problem with "Difficulty"

    Let's not beat around the bush here. DE released this mode as a way to try to appeal to the raid community. Eidolons are nothing but a gear check and bored a lot of players and had terrible rewards until they made them into a focus farm and put arcanes on the drop tables. However, as a supposed replacement of raids, DE clearly does not fully understand why people played raids. DE must understand that the best thing about raids was that they had AUTHENTIC difficulty. I still think it's hilarious that DE used the play rate of a mission type that was gated by a key that took 6 hours to build, no public queue system, and only gave rewards once a day to justify removing raids. Then they lazily "thanked" us by giving everyone a flashy version of the normal LoR emblem. Didn't even put forth the effort to make something new, or anything to differentiate those who had played them a ton vs someone who just played once and only for the emblem. Anyway, let me continue to the meat of my opinion.

    What is authentic difficulty? Well that is the idea that the difficulty is increased to require more skill. Example, Super Smash Brothers Melee or Chess. If you set the AI to the lowest level, it gives you ample opportunities to win and does not punish your mistakes. When you start increasing the difficulty, the AI makes faster decisions, gives you less time to react, punishes your mistakes, but the overall game does not change the advantages.

    Artificial difficulty is the opposite. The difficulty is increased such that your skill does not require change. Take SSBM for the same example and increase it's handicap to max and yours to lowest, but keep it's difficulty at minimum. You will find that the lowest difficulty is insanely hard to KO, yet does not require any change up in skill if you are good at the game already. What the handicap does is make the AI (or player controlling that character) experience less knock back while giving more. So you go from being able to stomp this easy AI, to having to beat on him like a sandbag for a while before knocking him off or using a cheese strategy. Imagine if a chess AI was instead starting to replace pawns with queens. Or if pokemon got tougher by just giving increased stats (even beyond what is "possible") instead of just improving the AI to make better decisions. So no dragonite spamming agility against a venomoth because the attack type is super effective against venomoth.

    "But what does that have to do with raids and onslaught?"

    Excellent question! Raids, as buggy as they were, were difficult because it required more than just a gear check. To complete any raid, team work wasn't an option, it was a prerequisite. Standing on the buttons in LoR was boring sure, but your team HAD to cooperate so then another player could escort the core down the line or open doors for you to access where you needed to drop batteries. In JV, you had to shoot buttons to drop a force field or to open the head on the golem so then someone else could push a spore to where it needed to go. This required actual team work as one person could not do it alone. The artificial difficult of raids can't be ignored either. In NMLoR, standing on pads would drain your energy. Did this make the raid more challenging? Of course not. All it did was require you to rely on an EV trin more or if you were speed running it then just use more energy pizzas. The electrified rail would basically one shot the core, did that make the raid more challenging? Nope. All it did was make that section unforgiving. If you ran everything smoothly, with a team that knew what they were doing, then one wouldn't really be able to tell the difference between NM and normal LoR at all.

    Now, onslaught... it's purely artificial difficulty and its terribly boring as a result. DE is essentially giving the mobs a handicap boost and calling that "elite". Does the requirements to beat the enemy change? Nope. Does the game require you to adapt and improve? Nope. It's the exact same thing as beating up the easiest CPU is SSBM, but them having a huge handicap. It's just yet another gear check. The only challenge I had was navigating some weird tile sets so I could kill enemies quickly and didn't have to waste time running around to find the 2 focus things.

    It seems like DE doesn't fully understand just how powerful you can get in this game. If you watch their streams, it looks like they use partially modded equipment. What might be "challenging or elite" for DE is more than likely a cake walk for an older player. This doesn't apply to just DE however, this is a problem that every developer faces. What one thinks of as "challenging" might be easy for someone else. There is a game that talks about this very idea perfectly. In the game, "Getting Over It", the creator tells us a bit about how he developed the game as we are playing it. He talks about how he made the game in parts, he would make once section, try for hours to get past it, and once he got past it, develop the next without having to repeat the prior parts. He continues by saying that what might have taken him hours, someone else will be able to beat that particular section in mere minutes within an hour of releasing the game. He understood the fact that what the developer thinks is hard might not be hard at all to other people. So he didn't make any changes even if it took him hours and hours to get past a section. DE must learn to accept this fact, what they think is challenging or hard can and will be considered easy by some players. So when designing the concept behind "elite" onslaught, they should have kept that in mind.

    So what does all this mean? "Elite" onslaught is not elite at all. It is purely an timed exterminate mission with purely artificial difficulty. There is nothing about it that will put your skills to the test. Unlike in raids where at least you had to have team work.

     

    What is the point of doing anything difficult?

    Now, one must answer the question of WHY would one do high difficulty stuff at all? Of course one easy answer is for rewards, another is for prestige, and the last is because they want a challenge. The rewards of raids were arcanes. In a large number of ways, having 2 sets of arcane grace or a set of energize showed prestige (or a nice wallet) since you can only gain arcanes from raids once a day. Having a large number of arcanes showed that you had beaten the best the game had to offer and gave you rewards for it. 

    What does onslaught have to offer for rewards in terms of prestige? Nothing. Peculiar mods are fun sure, but overall are worse than worthless. They take up a mod slot which stops that slot from being used for something that will help your performance. So the only value peculiar mods have is to WORSEN your performance. If you have max focus, then you don't benefit from the focus farm. Raids gave you not only a cosmetic that would show off what you did (that wouldn't harm your game play), but also reward you with arcanes that could be used to push you to the next level. So realistically, the only reason to do "elite" onslaught is for the radiant relics.

     

    Ideas and concepts that direct how things should be changed

    Those are the problems with onslaught and DE's recent decisions. Now what can be done to fix those problems? I think it can be boiled down into 2 major solutions.

    1. Make "elite" onslaught worth it's name. Collecting 2 objects and killing a bunch of stuff isn't hard at all. Even putting restrictions on abilities doesn't make it hard unless you are using an ability reliant frame like Mag or Nova. Don't focus on artificial difficulty, put time and effort to make it actually difficult. If playing solo, have optional areas that slowly shrink while you are standing in, that give you extra efficiency, focus, w/e, but as it shrinks your movement is limited. This would make it require you to adapt your play style. Or make it so that you gain extra focus when getting kills with either only your primary, secondary, or melee. You can even get more creative and have zones that grant more efficiency based on how much damage you can tank/mitigate, how many enemies you can CC, how many enemies you can kill with abilities only, you get the idea. When playing with a team, make zones pop up that require you to split up or group. If you split up then different zones can have different changes, or if grouped up will modify the enemies that spawn to have more AoE coverage. You can even go into the silly route by having zones that invert controls! There are so many possibilities to make the game authentically difficult that it makes me sad to see DE take such a lazy design route.

    2. Give "elite" onslaught rewards that are worthwhile. Peculiar mods are terrible, let's not sugar coat it. Raids could give you lots of credits (500k if you found a credit booster), all sorts of boosters, COMPLETE detonite injectors, arcanes, emblems, and a unique experience that required team work that isn't found anywhere else without relying on artificial difficulty. Improve drop tables as we get further. Like Kuva survival, if we can make it 2 hours in, 300 endo (200 kuva) reward is simply a slap in the face. Eidolons took arcanes because without them, the only reason you have to kill eidolons is to get amps, which are only used to kill more eidolons, and focus farming. Give the veterans something that is worth going to this mode. Give us a drop that let's us IMPROVE our game play. NOTE: THE FOLLOWING SUGGESTIONS ARE BASED ON A FAR MORE DIFFICULT AND CHALLENGING MODE AND ARE JUST USED FOR EXAMPLES. Like a reward for breaking some set score that let's us add arcanes back to cosmetics (under the condition that no more than 2 sets can be used on one frame). Give us SOMETHING that makes us feel like our dedication was rewarded. Peculiar mods make it seem like all our work is being made fun of. Here is one idea, give us some currency from this mode "onslaught points" that can be used to buy stuff like focus, endo, credits for relatively low amounts of points. Stuff like relics, mods, rare resources (injectors, mutagen mass, etc) for a "medium" amount of points. Finally some major stuff like cosmetics, boosters, items that lock in stats for rivens, and the ability to use arcanes on a cosmetic.

     

    At long last, a conclusion

    Overall, there is only 1 lesson to learn here. DE, you must realize that what you think is hard is not hard at all to many players. I remember when you claimed beating eidolons would be like beating raids. Nothing further could be from the truth as we have people solo'ing the tridolons TWICE in a single night, teams beating them four times in one night. The hardest thing about eidolons is not getting one shot by harry's instant magnetic pulses if you don't have a trin on your team (not the ones from taking out a limb). I, like so many veterans, want a challenge. Giving us yet another gear check is not a challenge. DE, throw your worst at us. If you think it's hard, ramp it up two fold at least. "Elite" onslaught at the moment does not give us a challenge. Already the record is 3 million points and its not even been out for more than a few hours. Give us something that will truly put us to the test, not just what gear we have, but our experiences and skills as a whole, and reward us based on that.

    When you do that, then we will at long last have a true end game.

    Agreed.  It's a joke.  Hardest part of the whole thing is praying to RNGesus that you get squad mates that aren't playing on toasters, have a decent connection and something worth your time drops AND that someones game doesn't crap out because then you lose EVERYTHING.  I haven't gotten anything since yesterday evening (including this afternoon) due to people crashing and failing the whole mission.

    I have an idea too.  For the most part, like first 1-4 zones can leave AI as is, maybe a little tougher, start off a bit casual, get the more non-hardcore players into it, find their groove or whatever.  Then at zone 5 have smaller small waves but with a "mini boss" with a bit more difficulty than the zerg and maybe a defensible object that grants/suspends efficiency temporarily with a cool down, then continue to zone 9 with increasing difficulty each zone and an actual boss fight at the end.

  9. 9 hours ago, Mogar said:

    There goes my wallet


    And I'm ok with this! Would have loved to see a Nidus submission go thru but this current selection is amazing! They're all so good!!

    Suggestion: Can we have Tennogen bundles? Not priced cheaply or anything. It would just be nice to have a shopping cart type system and essentially make our own bundle so we can do a one time purchase. Also gifting would be awesome. I have a friend that would love the Jotaro looking Mesa skin but he wouldn't want to spend money.

    If he's running game through steam he should see the Tgen items.  I'm pretty sure, not 100% though, if he puts them on his wish list, you can view it and buy it for him; or send him a gift card on steam, funds are added to his steam wallet.

  10. 2 minutes ago, HisokaXEveryone said:

     

    Now seed here, dojo really want to get into a pun war with someone from a clan called Framously awful? I will tree-t you to a truly buddha-l battle of words, one that will last until I can get back in game and stick that log-in the trash bin where it belongs!

    Very punny 8)

  11. Same.  It seemed it was fixed for a while but these last 3 or 4 updates, the last 2 in particular, its come back with a vengeance :/

    It used to only happen once in a while.  Now its happening 3-5 times a night every night the 3 hours or so I am on.

  12. Taking a huge performance hit in PoE after today's update. 10-20fps, sometimes 30.

    [edit] I take that back, it's happening in the ship too.  I have one argon crystal deco, dogs and cats in cryo, not running around.

     Processor: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz (4 CPUs), ~3.4GHz
    Memory: 8192MB RAM

    Card name: NVIDIA GeForce GTX 980 Ti
    Manufacturer: NVIDIA
    Chip type: GeForce GTX 980 Ti
    DAC type: Integrated RAMDAC
    Display Memory: 10111 MB
    Dedicated Memory: 6032 MB
    Shared Memory: 4078 MB

     

    [update] Ok, at the time of my original post I already had the latest drivers and saw the hit and tried to roll back to another version see if it helped and it did not.

    I just uninstalled and reinstalled the new drivers and seems to have cleared it up.

    When I used to load PoE in friends only or solo mode, the progress bar is finished by the time I see my ship on the monitor. When I loaded PoE after reinstalling drivers, it took quite a bit of time to load but, fortunately it only seems limited to that first load as it's near instant load again.  Just found it a bit odd.

    I did have one framerate hit, but so far so good since.

  13. Got an idea for some free roam maps [or maybe in addition to the free roam maps].  What about grineer, corpus and infested space fleet battles [large or limited area] in your archwing.  certain missions or special ships (i.e. capital ships) you can enter for spy/sabotage(hack make it shoot other ships for x amount of time), sabotage (destroy it), hijack (loot) and so on.

    Also maybe, maybe have clan ships you can call for limited support similar to air supports but bigger and or single attack ships to capital ships to small fleet varying by clan rank?

    What do you think?

  14. 1 minute ago, JeskeCouriano said:

    Really? Because it dropped for me ~16:00PDT/~19:00EDT.

    I think it's far more likely that it's because everyone is home now that we can't log in, not that they waited to release it until everyone got home.

    Well I checked at around 4cst just before i leave at 4:30 and it wasn't released yet until i got home after 5

  15. Just now, JeskeCouriano said:

    In their defence there's no way they could have done the free roam map without it being a fairly massive download. The free-roam map eclipses every other tileset we've thus far seen. And even if they had, there would still have been server issues since DE emphasised the free roam map as the main selling point of Plains.

    I know its massive, im saying they did it at the wrong time.  i.e. all at one dam time when EVERYONE gets home lol.

  16. yea, that's because no one has any common sense that do these releases.  instead of rolling it out early and letting the players trickle in and get and play the update, they do it all at once and overload every for when us people who get home from working ALL DAY LOOKING FORWARD TO PLAYING, have to wait for a long &#! download, then can't even connect COMPLETELY RUINING OUR ENTIRE NIGHT!!!

    Thanks guys, "smart" move...

  17. They should have just stretched the quest out "a little bit" like with TWW into 3 or 4 parts and rewarded the bps at the end of each and make the frame bp either market, research, or keep as quest completion reward. I very much enjoyed the story for this frame but was way too short.

    I do very much dislike the evacuate/defection mission.  It's not a bad idea but as previous comments indicate, they do not scale and are extremely easy to kill, their pathing is terrible and having to wait all the way to rotation c is ungodly aggravating.  Sometimes they'd run in a circle around or run right into a group of enemies and get stuck in the middle instead of following their buddies, or you for that matter.

    I have horrible luck and having to wait that dam long for only a chance for it to drop is annoying as much as it is infuriating.  And yes, it took me a long &#! time to get nidus and octavia; did not enjoy those farms at all either.  It's stuff like this when designers do stuff like this to a great game that ruin them.  They had a great thing going with TWW and not since.  I wish designers would pay attention to gaming history; every game that's tried mediocre stunts like this tank: SWG, WoW, SWTOR, EQ, EQ2 to name a few.  They all started skimping on content, making them more a) a more single player grind from a story driven multiplayer aspect, or b) made them simplistic with barely any end game content, c) 75% or higher of in-game items are only available through micro transactions or any combination of those stunts.

    Anyway, enough ranting.  They need to do something about the rotation drops/fix the mission itself or make the quest more epic-y and let it provide the bps, continuing with the TWW theme style story game play.

  18. Heavy Caliber when added to Javlok incorrectly reduces the amount of accuracy.  My Heavy Caliber is at -35% reduced accuracy and the Javlok base acc. is 100.  When I add it to the Javlok the accuracy gets set to 2.6 instead of 65.

     

    Quickening according to the mod adds attack speed at the cost of reduced channeling efficiency.  It reduces channeling efficiency but does not add any attack speed.  At least it did not when I put it on my Hirudo.

  19. Tried yesterday and today, after a successful invasion mission the progress is still 0/3.

    *Not having issues with rewards or other missions or quests, only invasions seem to not progress.

  20. Yea, still bugged I guess. Same thing happened.  Tried a transmute core, got nothing but an error message said try later.  well, 5 minutes later the core is gone....

    got another and same thing.  Tried regular transmute and no error, just sucked credits and got no mods.  Out 20k standing and about 12 mods and 48k credits.

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