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Venmere

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Posts posted by Venmere

  1. On 2024-05-19 at 2:52 PM, SymbolicSunshine said:

    (which I also don't dislike FWIW, just realize that stuff like that has historically been a complete non-priority).

    Oh, I know, that is why I put it at the bottom because that is stuff that I personally think would be fun but not practical at all.

  2. On 2024-05-19 at 3:12 PM, SymbolicSunshine said:

    Woah.. I'm largely not interested in getting involved in whatever overall... "discussion"

    lol, understandable, I have to make a new thread at this point

    23 hours ago, Birdframe_Prime said:

    The change that's being asked for, the one where the other person specifically requested a slider

    No, I did not, I asked for the same charging mechanic that wisp has for her laser but just slightly adjusted; I used slider as an analogy that apparently didn't visualize it very well

  3. I was able to get about 2000 kills in about less than a minute from this pile where enemies kept spawning in one of the Orokin derelict towers as a railjack side objective. I also saw gas caused from my companion start killing them rapidly as they spawned aggressively, and I believe that there are a few ways this can be exploited easily.
    image.png?ex=664a60bb&is=66490f3b&hm=736

    Will I get banned if I come back to this and farm it for endo and credits?

  4. 5 hours ago, Birdframe_Prime said:

    I think you're finally getting it.

    I already made this point earlier near at the beginning of this discussion. But until an official statement is made, it is worth a shot and the opportunity alone makes this worth my free time.

    6 hours ago, Birdframe_Prime said:

    But they're not weaknesses.

    Travel is not a weakness in Gauss's kit as a whole for combat but in Mach Rush's recreational use as it lacks versatility that way. As for the other weakness it is absolutely is if you can't get Mach Rush at a decent speed, it ruins mod economics and it also it is harder to use for survivability if you get hit too frequently given that the enemies in this game have near aimbot levels of accuracy. They will hit you if you're below a certain speed. Mach Rush loses almost all crowd control ability without enough speed and when you scale it for speed you have to sacrifice the strengths of other abilities which is why it isn't built into at all when trying to use Gauss for combat. This also removes Mach Rush's speed for certain missions where it can be helpful, I have used Mach Rush to hold solo interception missions when built for speed because I can go from point to point quickly, same goes for looting special items in public missions quickly. Scaling Gauss into combat practically removes all of Gauss's other benefits from Mach Rush and it would be more favorable to use a different warframe that can have both like Voruna.

    5 hours ago, Birdframe_Prime said:

    If it was so perfect, then why have all of your 'why's' already been countered by 'because' and your 'near perfect how' has been already shut-down by the Devs themselves saying that they don't do things that way?

    You think they've been countered with because? Because it doesn't add to Gauss's functionality doesn't make a point for something that never touched it much to begin with. Also there has been no shut-down, Wisp for example can increase and decrease the laser thingy she fires, same with Caliban increasing and decreasing how fast he spins. That is proof that DE has done and still does things that way. Being able to increase and decrease Mach Rush's speed is not farfetched at all, by near perfect in hindsight it staying at the speed you set it to while active and it remaining that way without you holding it is the most unrealistic part to my solution.

    5 hours ago, Birdframe_Prime said:

    it's not fast enough

    It's not fast of enough for certain reasons which exclude combat ability. That is different, Mach Rush in combat is good for farming quickly and crowd control. What I want added does not pertain to either of those. For those who don't want it would not want it for extra speed (which is optional and already is because it is a matter of modding). That is why DE if they considered this idea would care less why people who don't want it because it wouldn't change anything for people, only add more for certain people. I am not sure if you don't want this but don't, I am curious as to why because it wouldn't fundamentally change Gauss for you.

    5 hours ago, Birdframe_Prime said:

    making some kind of slider in the menu specifically for only Gauss that increases sprint

    Seriously, why do you keep insisting this is some sort of slider? I never said that, besides, multiple warframes already have the ability to adjust or charge their abilities.

    5 hours ago, Birdframe_Prime said:

    You haven't managed to achieve anything here.

    I'll just make another post in the future and see where that goes, me talking with you accomplishes nothing.

    6 hours ago, Birdframe_Prime said:

    it feeds into his other abilities and has combos with them.

    This applies to all warframes when speed is added to them, what I mean is when DE deliberately makes abilities synergize, such as Mach Rush using some elemental damage in Thermal Sunder but does pretty much nothing so if a tweak for combat were to be applied this would probably be it. A few examples is Qorvex's pillars absorbing his fourth's attributes when fired into them and Yareli's water blades when on Merulina.

    5 hours ago, Birdframe_Prime said:

    like Helminth abilities on Merulina and in Grendel's Pulverise

    I actually disagree with this because you would be mixing abilities from two warframes rather than just adding one. Though there is that new band aid augment that allows Merulina to be out without you riding it. Same goes for Grendel's Pulverise.

    6 hours ago, Birdframe_Prime said:

    No matter how many players ask for something, it can be completely useless. It can simply not matter.

    The opposite applies, so why should I care if it cannot matter?

  5. On 2024-05-15 at 2:30 PM, Birdframe_Prime said:

    why and how

    Have you not read the several reasons I gave you? If you understood, then I would've expected you to actually recall what I said correctly.
    Namely, it is an implementation that only fixes two weakness which is travel and bad Mach Rush scaling affecting mod economics, the main basis of the request is for a small tweak for those who want it; on that account, DE adding the other soma chord music from prime resurgence was never necessary, but it was requested for the sake of entertainment whereas the people who don't want it wouldn't be affected (the same principle applies here but for a warframe instead). Though your questioning implies that March Rush (A near completely recreational ability) has no purpose for a recreational tweak; This request doesn't even need reasons to begin with if both the ability and request are recreational. To argue that it doesn't need one because it doesn't touch on Gauss's combat ability was irrelevant to begin with because the ability was never a directly related to that purpose.
    If it was then DE would've made Mach Rush more affective at killing but the only band aid augment released was to give it crowd control with almost no synergy with Gauss's kit. The ability is pretty much stand alone and is likely to get no such combat rework because DE doesn't think warframes should have all straight attack abilities which Gauss already has some.

    On 2024-05-15 at 2:30 PM, Birdframe_Prime said:

    opposite opinion is enough to discount it.

    In this case, it would only matter how many people want it. Unless the was an absolute protest against it. I imagine there wasn't many objections to adding the prime themes to the soma chord.

    On 2024-05-15 at 2:30 PM, Birdframe_Prime said:

    unless you can have a real discussion about why and how he should go faster

    Besides, this is a real discussion with several why's and a near perfect how.

  6. 22 hours ago, Birdframe_Prime said:

    Instead of a bass ackwards, completely un-connected slider option in the menu that says he should have faster sprint speed in the open landscapes. 

    22 hours ago, Birdframe_Prime said:

    The longer you go on proving me right by not coming up with anything other than your vague opinion, the more of your own time you're wasting.

    Did you read anything I typed? None of it was vague as I've even included examples. I have said nothing that proves any point that you have made and also given that questioning someone's reasoning isn't a point unless rhetorical (which you haven't done well) or an argument, it is just asking for more details in which I have already broken it down as simple as it gets. I said that you should be able to adjust the speed of Mach Rush anywhere in game like you would use a dial, I already explained why it is useful, go back and read.

    22 hours ago, Birdframe_Prime said:

    I literally told you, from the beginning, that I am specifically here to question people's opinions and get them to back them up with a reasoned argument.

    You have been given what you are here for, what is your point? If this was all then I even already have done this with the post alone. Asking for a million reasons why and getting upset when there isn't more is unreasonable. If you were trying to get me to self-realize from my own points, then just tell me what it is because you are probably asking the wrong questions if I have backing to all of my reasoning so far. If you don't understand ask me to clarify, don't ask unrelated questions or make statements with no point and call them questions.

    22 hours ago, Birdframe_Prime said:

    No, he's not. He is thematically fast, he is functionally designed around his Battery charge and Thermal Exchange

    Really? That doesn't exactly dismiss the entire Leverian entry about his speed or his warframe description or any marketing and talk from DE themselves.
    "Take charge with the Saint of Altra. Gauss is fast, deals high damage, and has strong survivability. Movement charges his powerful battery, so never stop moving."
    This sounds more like his battery and thermal energy is themed around his movement, not the other way around.

    22 hours ago, Birdframe_Prime said:

    coming up with anything other than your vague opinion

    On this note you should actually take a look when DE adds stuff to warframes. A lot of the time it is just because it fits the warframe's theme, it looks cool, and it synergizes with their abilities.

    22 hours ago, Birdframe_Prime said:

    You're literally doing the exact same thing, from the start of your thread, which is what I am questioning you this entire time for doing, and then sarcastically trying to call me out on it. Well done. You have defined 'Projection'.

    Please specify the same thing. I also haven't used sarcasm once in this thread so you should go reread everything and take all of it as literal, or at least give me what you think is sarcasm so I can clarify the point. All I have done is counterargue or clarify any retorts you have made. Btw, that isn't what projection, "the unconscious transfer of one's own desires or emotions to another person," so if you feel hurt because something that I have typed when none of it was meant to be insulting but only logical examination then that is you own problem. As for what I said so I may clarify, you literally asked a question and I literally responded with the answer then implored you as to your thoughts on why this reasoning was any better and accused it to being similar to the same reason you accused me of which is "because you said so." This which by any means was never a valid point because I stated that I wanted this added as a request from multiple people and not just myself because I am not the ruler of this game by any means. If your point was to stick around and question it only which I should've satisfied by your explanation, then why not try asking other here if this seems reasonable and inquire them if they fully understand it so I may clarify or you perhaps.

    "You don't connect dots very easily do you? Should I draw this out in MSPaint or something instead?"

    If you can do this, I would like to see visually where you are misunderstanding my point in this thread because from what I can tell you are not keeping track of this thread very well since I have repeatedly referenced back to previous responses from both of us. Draw a diagram of my point and then arrows pointing at the parts you think don't make sense with your captions.

    • Like 1
  7. 9 hours ago, Birdframe_Prime said:

    And how fast is ‘advertised’?

    Apparently faster than a bullet, which makes gauss moving about 2000mph. That is bad in gameplay, so it is represented as evasion during Mach Rush, I suggested that it could be animated with him blurring out when bullets are evaded just because it would look cool. I would like it if Mach Rush could be adjusted up to that at most. That is about 894.5 m/per sec with Mach Rush or about 23.8x faster. To make it easier to build him for that speed I would say Mach Rush should be adjustable to 25x faster.

    9 hours ago, Birdframe_Prime said:

    This is exactly my point. Except you’re wrong on one important note: he’s not designed to go fast.

     

    He is literally designed around going fast; He has the highest default sprint speed, two abilities that make him faster, and a leverian story about him being really fast. Redline even charges faster based on if you're sprinting, and he gets evasion in Mach Rush to show he is harder to hit. Open world isn't the only game mode where speed is useful and especially since speed is used for farming certain missions as well. 

    9 hours ago, Birdframe_Prime said:

    A toggle in the menu changing it is not.

    I never said a toggle in the menu, I said you should be able to press right/left click (or right/left trigger) to adjust Mach Rush speed (not sprint speed). It would make Mach Rush more versatile and accommodate multiple play styles (though you can just subsume it anyways).

    9 hours ago, Birdframe_Prime said:

    I don’t see how you’re so absolutely fixated on the ‘because I say so’ argument. When there are perfectly logical ‘because the Ability has these existing functions and it’s weird that one specific function is left out’ arguments.

    Okay, these existing features that are already accommodating should have more features that are similar because you said so? Get some other people to agree with you on that one and make your own post; Redline was never in need of a rework and adding speed is redundant if the ability that needs more of it can just have it added directly.

    9 hours ago, Birdframe_Prime said:

    You are the only one that has specifically spent months saying that your opinion is a valid reason.

    That is a hypocritical statement, and even if you do prove this it would just mean you're chronically on the forums.

    9 hours ago, Birdframe_Prime said:

    By your logic, then, there’s a dozen frames that need to be slowed down, too.

    I don't see a problem with it, though that doesn't fill in my other reasons. Ideally just making Gauss reach the same speeds as other warframes without sacrificing utility would be nice.

  8. On 2024-05-08 at 6:43 PM, Birdframe_Prime said:

    They said they want the speed multiplier of Redline to be increased, because it makes no sense for Redline not to multiply speed.

    Well, it makes no sense for Gauss to be slower than advertised by this logic. Also, Redline adding sprint speed just because it increases other speeds isn't much of a reason either. It is more like why DE doesn't do it which applies to my post as well and ultimately it is just to have more speed which is also the purpose of my post. It is also why I agree with this solution as well, but the issue is this implementation would not be adjustable and might offset players at an uncomfortable speed that they may not want because they just want the other buffs. The other issue is that DE likely wouldn't add that much of an increase as some people would like if they did. There is a reason that using Mach Rush doesn't increase the battery charge rate, only sprinting does, and it is for the flexibility of how the player wants to use the warframe.

    On 2024-05-08 at 6:43 PM, Birdframe_Prime said:

    What you said was you just want his Sprint Speed to be increased. With no reason other than 'it would be cool'.

    You keep saying that, I said Mach Rush speed scaling should be adjustable while active for 1. combat to open world travel utility 2. The title of this post. 3. Gauss is advertised as going faster than he is able to.

    On 2024-05-08 at 6:43 PM, Birdframe_Prime said:

    What makes no sense is having an adjustable speed value for open landscapes. That's nonsense. That has absolutely no reason to exist. Because in the Open Landscapes you are supposed to use vehicles of one kind or another to move faster than Warframe movement allows.

    So, it makes more sense for Redline to give more speed for what? Just to go fast? Why go fast with the speedster warframe? I guess because that is what he is intended to do but why choose a speedster warframe for speed if he isn't that good for it. Redline giving speed doesn't mean he needs it. Gauss doesn't even need speed at all let alone any warframe but that is what he is designed to do. The problem is he doesn't even specialize in what he is intended for.
    What doesn't make sense is that Gauss is intentionally made to go fast and advertised as such but isn't able to go faster than 85mph without using infested mobility and that only allows him to reach about 170mph (high speeds in a sports car) with the cost of the warframe not being able to function in combat and energy issues beyond belief. He can't specialize in speed if multiple warframes outclass him. I could say the same for Rhino (armor and ease of tanking), Volt (electricity), and Oberon (radiation).
    DE gives vehicles for travel as intended but does not say you're supposed to use them; they don't really tell players how they should play to begin with and even endorse creating unique builds. DE only implies that's what things are for and make it easy to do that with them which is what they don't do for several warframes.

  9. On 2024-04-17 at 6:51 PM, pisces13 said:

    What we speedsters want is for the speed multiplier to be increased. 

    4 hours ago, Birdframe_Prime said:

    No it was not.

    Yes, it was.

    4 hours ago, Birdframe_Prime said:

    They gave a suggestion for why he can be made that fast

    They said Gauss couldn't get enough speed

    On 2024-04-17 at 6:51 PM, pisces13 said:

    The problem is modding for sprint speed barely does much for mach rush. Even with 200% extra sprint speed from infested mobility, mach rush values are completely trash.

    It was simply a different solution to the same point of because we want it.
    But my other reasoning is that Mach Rush is not effective for open world travel that I mentioned earlier in comparison to archwings which is rather why I want Mach Rush speed to be adjustable for both travel and combat.

  10. On 2024-05-06 at 9:01 AM, Birdframe_Prime said:

    3 weeks and you can't even do what the other commenter did and give a reason for this change to happen?

    Their reasoning was the same as mine, Gauss isn't that fast and can't be made that fast either. I just don't think you like me very much, how rude.

    On 2024-05-06 at 9:01 AM, Birdframe_Prime said:

    Why are you even here again with that?

    You came to comment on my thread?

    On 2024-05-06 at 9:01 AM, Birdframe_Prime said:

    3 weeks and all you can do is repeat yourself?

    That was the first time I ever mentioned Redline



    As I've said, if I were replying in a timely manner this wouldn't have been a 3-week conversation (probably). None the less, if we want to talk about repetitiveness, if I refute things you say, and your counterargument is to call this pointless, repetitively say that I make invalid arguments when all I've ever done is present logical arguments, and your only reason being that it is unnecessary when the entire thread wasn't based on a necessary change. I would say 1. That's rude & 2. How annoying.
    I only have never addressed this behavior directly because it is completely off topic and only now because as you've acknowledged there is nowhere else for this thread to go other than the primitive of my point and your idea that it makes no sense. I don't actually fully understand if you have a take on this because you've never presented a solution of your own on how DE could do this reasonably in terms of a rework to Mach Rush. You've rather mostly argued semantics and not the main point of the thread. By definition I would say your arguments have been invalid and I would rather be done with this thread because the conversation is pretty much complete without arguing off topic.

  11. On 2024-04-18 at 5:48 PM, Birdframe_Prime said:

    Redline Ability is a comprehensive buff to his Abilities and Stats

    Not that it is well explained but Redline armor strips with Gauss's third when creating blast at varying levels depending on battery level and scales with duration.
    Giving it sprint speed would be a good addition, but the issue is Mach rush mostly and not Gauss as a whole.

  12. 22 hours ago, pisces13 said:

    What we speedsters want is for the speed multiplier to be increased. 

    I agree with this as well but the issue I see is if you want to slow down as well you would be locked at hyper speed if you modded for it.

    As for DE not using sliders, Hydroid use to charge up his shots and a few other warframes use abilities that can be charged up as well. There are also arcane like flare where you can charge up damage with heat and lower it if you don't want damage for whatever reason. Not to mention being able to toggle sprint.
    DE technically already has assets to charge up sprint speed if they wanted.

  13. 28 minutes ago, Birdframe_Prime said:

    It's a reasonable opinion. It's not always a reasonable request.

    I gave plenty of reasons why it was reasonable. It is not asking for something like an augment slot that could change the functionality of the game, neither is it requesting a timely and costly feature to add as it is not that much work for such a simple request.

    30 minutes ago, Birdframe_Prime said:

    That's patently false. They have literally refused changes that were requested despite players asking for those changes

    Pablo actively reworked Hydroid and Inaros which were heavily requested warframe for a rework. It is not like I am asking for an entire warframe rework.

    32 minutes ago, Birdframe_Prime said:

    And, as asked before, what if more people enjoy him as he is now?

    The request isn't going to affect the people who like him how he is now. It would only accommodate for the people who were hoping for more. You would have to specifically ask if people want to be able to make Gauss go faster not is Gauss fun right now or is he not.

  14. On 2024-04-04 at 3:37 PM, Birdframe_Prime said:

    Because you haven't provided valid reasons for this change to be made. You've provided the opinion that it should. Why would DE follow your third step when there are legitimate reasons against doing so?

    If the legitimist valid reason you are looking for is one to suggest that it is an actual problem that ruins the functionality of the game, then I think you misunderstood the post. The point was that Gauss is seen as underwhelming or disappointing when it comes to entertainment which is opinionated, and validity is to each their own meaning it doesn't matter. Depending on how many people will actually bring it up to DE determines whether it is logically valid in their eyes as a design choice.

     

    On 2024-04-04 at 3:37 PM, Birdframe_Prime said:

    It's short for a 'Forum of your Peers'.

    Yeah, more peers that agree and petition the request than the more likely DE would be to consider it. Is that not how discussing it with others works when asking for support?

     

    On 2024-04-04 at 3:37 PM, Birdframe_Prime said:

    Never said it wasn't eligible as a request.

    You stated that it was unnecessary, and that the DE had too much work for something like this, then said that a request that is completely opinionated because it was for an entertainment improvement was wining when it is literally DE's job to make video games people will enjoy. The only reason DE should consider it is if enough people try to petition this reasoning for a change. Or how many people would agree to "it would be cool if," which is reasonable on its own right for asking anything of a game because it wouldn't really be fun if nothing about it was cool.

  15. I like to equip the looks of the normal variants of warframes on my prime ones sometimes. What disappoints me is that I can't do so with weapons whether I once owned it or not. Same goes for kuva, vandal, wraith, prisma, and carmine either.
    Even if you don't care if it becomes weaker by using the normal variant, buying weapon slots or even crafting some of the weapons that require other weapons to be crafted is just outright horrendous just because you like the look of it which is not worth it at all.
    For players who are curious what weapon you are using hardly get a chance to see you holding it in a mission and it is just easier to look in the menu what someone is using.

    To get past this I just tried coloring the prime to look as close to the original as possible, but it just looks janky.
    It's not like we can't do the same with companions either too which confuses me as to why weapons are the only exception of not being able to equip their other variants as skins even if you had owned them at some point.

    • Like 3
  16. On 2024-03-29 at 7:21 PM, Birdframe_Prime said:

    If you can't convince a random guy on the Forums who doesn't actually care either way, and is completely open to an objective and reasoned argument, then how do you convince DE?

    You're one person, I don't need to convince you but rather I want you to understand the eligibility of my request because I'm bored.

    • Like 1
  17. On 2024-03-29 at 7:21 PM, Birdframe_Prime said:

    Yes, the first step.

    Where's step two through twelve?

    Look...

     

    Actually, it is three steps.

    1. Make post about potentially wanted change that I would like to see implemented.
    2. People reply enough and agree enough with post to get DE to notice it.
    3. DE put it on the to-do list and eventually it is implemented into the game.
     

    On 2024-03-29 at 7:21 PM, Birdframe_Prime said:

    What does matter to me is getting people to actually back up their opinions and wants with valid reasons. It's the specific thing that distinguishes any request from a simple childish demand ^^

    K, cool, you're a troll, not like I was trying to reply to you in a timely manner. And as you seen, I gave valid reasoning in my replies for this request, no? Let alone that I made a post with reasonable arguments to begin with and a needless argument over semantics in the comments to illustrate the point of the request.
     

    On 2024-03-29 at 7:21 PM, Birdframe_Prime said:

    'Well, would be a lot cooler if you did...'

    Exactly? I don't think you understand the point of player feedback. DE provides a game (a form of entertainment) as a product. The more entertaining it is the more profit the developers make. The profit DE makes is through microtransactions and gaining/retaining players to buy those microtransactions. By DE adhering to what players want the more players are likely retained playing the game or playing the game longer in turn likely to spend more money on in-game microtransactions. The more entertaining a game is the more popularity it gains, and more players join and likely buy things. In this case it would be should players spend money or time on Gauss if he isn't as entertaining as a majority of the player base would like him to be. Hence this post would be reason/incentive (if step two is successful) to add the suggested features to Gauss.

    That is the reason game companies gather player feedback, to create a more valuable and enticing product. As well as other reasons for example, DE occasionally wants to make something enjoyable or something they can be proud of as a respectful company.

     

    On 2024-03-29 at 7:21 PM, Birdframe_Prime said:

    I'm playing Devil's Advocate, I can call my own argument out for being pointless

    Never said you couldn't, just curious as to the reason.
     

    • Like 1
  18. 10 hours ago, Joezone619 said:

    I don't see gauss as a speedster frame. His theme isn't "go fast", his theme is "kenetic energy" to me.

    Overall, yeah, I agree but he doesn't exactly specialize in standing still or going slower than slow either; Frost better fits that bill and other defense warframes. XD

  19. 22 hours ago, Birdframe_Prime said:

    In any case, Gauss doesn't specialise in speed.

    That's the problem, he is advertised around that being his theme (speed/sprinter warframe) which was the theme for all of his abilities about overheating and such over going really fast; Ultimately, he can't specialize in his theme as advertised. Why would I think to play the flying bird to go fast rather than the speedster. Let alone why would I purchase anything Gauss or for Gauss if I like speedsters and know Gauss isn't one of them. Though that question is from the third person, but I bet that reasoning alone would be enough to deter players a bit who want him for that reason.

    22 hours ago, Birdframe_Prime said:

    There is literally no need for him to be faster than he is

    Yeah, but neither is there a need for him to have general speed

     

    22 hours ago, Birdframe_Prime said:

    None of it's a valid argument

    The point was that he could specialize as his theme intends. Not to mention if anyone was bought Gauss Prime and felt ripped off that he was much slower than he was advertised up to be especially in comparison to some other warframes. Also, you just called your own argument "Do you see the pointlessness of trying to split hairs on whether one is running or teleporting in the context of the task?" invalid, I'm confused.

    22 hours ago, Birdframe_Prime said:

    worth the exact same as another person's, and they can cancel out.

    You said, "It's just completely un-quantifiable." (in reference to emotions/opinions [formulated emotional reasoning]) in contraction to this statement; you didn't need to tell me this. Also, all opinions are valid but not valid to everyone which is what I wanted DE to validify for themselves with the rhetoric post.

    22 hours ago, Birdframe_Prime said:

    Exactly, and you unfortunately haven't validated it. You've expressed it

    That would be the first step, not the end goal as I stated.

    • Like 1
  20. 4 hours ago, Birdframe_Prime said:

    Do you see the pointlessness of trying to split hairs on whether one is running or teleporting in the context of the task?

    If the point was just getting to point A-B then that would be a valid argument, but the argument is that Gauss doesn't even specialize that well in speed (actually moving not relocating) even though his theme is being the epitome of movement speed. Same argument applies to Rhino not having the most armor despite his theme being the epitome strong armor and resilience as a tank and being his biggest "specialty," despite being outclassed in tanking easily and likely including crowd control. Going back to Gauss, he doesn't specialize in speed if he is easily outclassed by several other warframes and is contradictory to his theme and what intrigues players to use him other than just being a good warframe.
     

    4 hours ago, Birdframe_Prime said:

    This was never about the work of it and is completely off topic

    I have presented a perfectly reasonably done objective that may take someone about 40min or less to code into the game with no issue. My main reasoning to argue was validifying an opinionated issue with Gauss to the DE dev team in hope they would put it on a to-do list somewhere and not leave Gauss in a sorry state when it comes to specializing.

  21. Warrior's Rest, a new augment for specifically Excalibur Umbra, is an exilus mod that removes Umbra's ability to act as an ally when in operator form in turn for 15% ability strength. 
    The issue is that for a whole mod slot you are removing a valuable tool (though to each their own) and giving the same amount of ability strength that several other mods give or give more of+. The biggest notable example would be Power Drift (also and exilus mod) which gives 15% ability strength and 30% chance to resist knockback which is immensely better than removing a tool.

    The only two benefits I can see of the augment are for preference of having Umbra stay still and Umbra taking damage when active and causing survivability issues when re-entering him (at the cost of allowing him to fight and keep your operator alive).

    The only way I would consider using this mod is if it gave at least 27-30% ability strength.

    • Like 3
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