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Venmere

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Everything posted by Venmere

  1. Yes, it was. ^ They said Gauss couldn't get enough speed It was simply a different solution to the same point of because we want it. But my other reasoning is that Mach Rush is not effective for open world travel that I mentioned earlier in comparison to archwings which is rather why I want Mach Rush speed to be adjustable for both travel and combat.
  2. Their reasoning was the same as mine, Gauss isn't that fast and can't be made that fast either. I just don't think you like me very much, how rude. You came to comment on my thread? That was the first time I ever mentioned Redline As I've said, if I were replying in a timely manner this wouldn't have been a 3-week conversation (probably). None the less, if we want to talk about repetitiveness, if I refute things you say, and your counterargument is to call this pointless, repetitively say that I make invalid arguments when all I've ever done is present logical arguments, and your only reason being that it is unnecessary when the entire thread wasn't based on a necessary change. I would say 1. That's rude & 2. How annoying. I only have never addressed this behavior directly because it is completely off topic and only now because as you've acknowledged there is nowhere else for this thread to go other than the primitive of my point and your idea that it makes no sense. I don't actually fully understand if you have a take on this because you've never presented a solution of your own on how DE could do this reasonably in terms of a rework to Mach Rush. You've rather mostly argued semantics and not the main point of the thread. By definition I would say your arguments have been invalid and I would rather be done with this thread because the conversation is pretty much complete without arguing off topic.
  3. Not that it is well explained but Redline armor strips with Gauss's third when creating blast at varying levels depending on battery level and scales with duration. Giving it sprint speed would be a good addition, but the issue is Mach rush mostly and not Gauss as a whole.
  4. They both use value dilation which is why I am referring its code as a reusable asset because DE can practically copy and paste it.
  5. I agree with this as well but the issue I see is if you want to slow down as well you would be locked at hyper speed if you modded for it. As for DE not using sliders, Hydroid use to charge up his shots and a few other warframes use abilities that can be charged up as well. There are also arcane like flare where you can charge up damage with heat and lower it if you don't want damage for whatever reason. Not to mention being able to toggle sprint. DE technically already has assets to charge up sprint speed if they wanted.
  6. The request is to add a slider players can use in Mach Rush to increase the speed should the player want it or just want to use it for travel in open world instead of an archwing.
  7. I gave plenty of reasons why it was reasonable. It is not asking for something like an augment slot that could change the functionality of the game, neither is it requesting a timely and costly feature to add as it is not that much work for such a simple request. Pablo actively reworked Hydroid and Inaros which were heavily requested warframe for a rework. It is not like I am asking for an entire warframe rework. The request isn't going to affect the people who like him how he is now. It would only accommodate for the people who were hoping for more. You would have to specifically ask if people want to be able to make Gauss go faster not is Gauss fun right now or is he not.
  8. If the legitimist valid reason you are looking for is one to suggest that it is an actual problem that ruins the functionality of the game, then I think you misunderstood the post. The point was that Gauss is seen as underwhelming or disappointing when it comes to entertainment which is opinionated, and validity is to each their own meaning it doesn't matter. Depending on how many people will actually bring it up to DE determines whether it is logically valid in their eyes as a design choice. Yeah, more peers that agree and petition the request than the more likely DE would be to consider it. Is that not how discussing it with others works when asking for support? You stated that it was unnecessary, and that the DE had too much work for something like this, then said that a request that is completely opinionated because it was for an entertainment improvement was wining when it is literally DE's job to make video games people will enjoy. The only reason DE should consider it is if enough people try to petition this reasoning for a change. Or how many people would agree to "it would be cool if," which is reasonable on its own right for asking anything of a game because it wouldn't really be fun if nothing about it was cool.
  9. Prime warframes have slightly better stats than their normal counterparts but can still equip their them as skins; That can't be said the same for weapons.
  10. I like to equip the looks of the normal variants of warframes on my prime ones sometimes. What disappoints me is that I can't do so with weapons whether I once owned it or not. Same goes for kuva, vandal, wraith, prisma, and carmine either. Even if you don't care if it becomes weaker by using the normal variant, buying weapon slots or even crafting some of the weapons that require other weapons to be crafted is just outright horrendous just because you like the look of it which is not worth it at all. For players who are curious what weapon you are using hardly get a chance to see you holding it in a mission and it is just easier to look in the menu what someone is using. To get past this I just tried coloring the prime to look as close to the original as possible, but it just looks janky. It's not like we can't do the same with companions either too which confuses me as to why weapons are the only exception of not being able to equip their other variants as skins even if you had owned them at some point.
  11. You're one person, I don't need to convince you but rather I want you to understand the eligibility of my request because I'm bored.
  12. Actually, it is three steps. 1. Make post about potentially wanted change that I would like to see implemented. 2. People reply enough and agree enough with post to get DE to notice it. 3. DE put it on the to-do list and eventually it is implemented into the game. K, cool, you're a troll, not like I was trying to reply to you in a timely manner. And as you seen, I gave valid reasoning in my replies for this request, no? Let alone that I made a post with reasonable arguments to begin with and a needless argument over semantics in the comments to illustrate the point of the request. Exactly? I don't think you understand the point of player feedback. DE provides a game (a form of entertainment) as a product. The more entertaining it is the more profit the developers make. The profit DE makes is through microtransactions and gaining/retaining players to buy those microtransactions. By DE adhering to what players want the more players are likely retained playing the game or playing the game longer in turn likely to spend more money on in-game microtransactions. The more entertaining a game is the more popularity it gains, and more players join and likely buy things. In this case it would be should players spend money or time on Gauss if he isn't as entertaining as a majority of the player base would like him to be. Hence this post would be reason/incentive (if step two is successful) to add the suggested features to Gauss. That is the reason game companies gather player feedback, to create a more valuable and enticing product. As well as other reasons for example, DE occasionally wants to make something enjoyable or something they can be proud of as a respectful company. Never said you couldn't, just curious as to the reason.
  13. Overall, yeah, I agree but he doesn't exactly specialize in standing still or going slower than slow either; Frost better fits that bill and other defense warframes. XD
  14. That's the problem, he is advertised around that being his theme (speed/sprinter warframe) which was the theme for all of his abilities about overheating and such over going really fast; Ultimately, he can't specialize in his theme as advertised. Why would I think to play the flying bird to go fast rather than the speedster. Let alone why would I purchase anything Gauss or for Gauss if I like speedsters and know Gauss isn't one of them. Though that question is from the third person, but I bet that reasoning alone would be enough to deter players a bit who want him for that reason. Yeah, but neither is there a need for him to have general speed The point was that he could specialize as his theme intends. Not to mention if anyone was bought Gauss Prime and felt ripped off that he was much slower than he was advertised up to be especially in comparison to some other warframes. Also, you just called your own argument "Do you see the pointlessness of trying to split hairs on whether one is running or teleporting in the context of the task?" invalid, I'm confused. You said, "It's just completely un-quantifiable." (in reference to emotions/opinions [formulated emotional reasoning]) in contraction to this statement; you didn't need to tell me this. Also, all opinions are valid but not valid to everyone which is what I wanted DE to validify for themselves with the rhetoric post. That would be the first step, not the end goal as I stated.
  15. If the point was just getting to point A-B then that would be a valid argument, but the argument is that Gauss doesn't even specialize that well in speed (actually moving not relocating) even though his theme is being the epitome of movement speed. Same argument applies to Rhino not having the most armor despite his theme being the epitome strong armor and resilience as a tank and being his biggest "specialty," despite being outclassed in tanking easily and likely including crowd control. Going back to Gauss, he doesn't specialize in speed if he is easily outclassed by several other warframes and is contradictory to his theme and what intrigues players to use him other than just being a good warframe. I have presented a perfectly reasonably done objective that may take someone about 40min or less to code into the game with no issue. My main reasoning to argue was validifying an opinionated issue with Gauss to the DE dev team in hope they would put it on a to-do list somewhere and not leave Gauss in a sorry state when it comes to specializing.
  16. Warrior's Rest, a new augment for specifically Excalibur Umbra, is an exilus mod that removes Umbra's ability to act as an ally when in operator form in turn for 15% ability strength. The issue is that for a whole mod slot you are removing a valuable tool (though to each their own) and giving the same amount of ability strength that several other mods give or give more of+. The biggest notable example would be Power Drift (also and exilus mod) which gives 15% ability strength and 30% chance to resist knockback which is immensely better than removing a tool. The only two benefits I can see of the augment are for preference of having Umbra stay still and Umbra taking damage when active and causing survivability issues when re-entering him (at the cost of allowing him to fight and keep your operator alive). The only way I would consider using this mod is if it gave at least 27-30% ability strength.
  17. This was never about the work of it and is completely off topic but as a note, it does not take much programming know how to add a slider that increases a value with a button press let alone that increasing Mach Rush's speed scaling with sprint speed would not have any adverse effects on the code unless DE really messes up. Most of what I hoped DE would do is just put it on the to-do list. Well, yes, the whole argument was over warframes that actually move, not relocate/teleport. Two entirely different themes of travel and function.
  18. I stated should be an option, just don't mod Gauss for speed if you don't care but it should be available to accommodate everyone; that would mean more fun overall since it satisfies all parties {more fun (fun can't be quantified per individual but by the amount of people who confirm a positive or negative)], not to mention you could just subsume Mach Rush if you don't care for it. Teleporting bends space time to converge two points in space, there is no velocity besides walking into the portal; the bigger issue is that it takes time to aim the portals in comparison to how it is easier to aim direction while sprint/etc. I can see Zephyr as fast in terms of velocity and mobility but because of how it can fail to keep momentum in hallways in terms or lifting off, getting caught on the ceiling or objects, and its casting time I would consider her less maneuverable than Gauss or at least take a long time to master and a decent amount of skill to get it to work effectively along with canceling it to redirect yourself quickly being a struggle and not so quick at all in terms of it.
  19. I never said it was required, I said it should be optional should someone want to go that fast for fun and believe that it was disappointing that the one warframe that is themed on that principle isn't even that fast. The general idea is it is a game; game = fun; more fun = better game. As for practical application of speed I have used the extreme speed in Circuit with Mach Rush to keep enemies stunned and effectively not get hit at all. The faster you are (if you can control it) the faster you can kill enemies or even crowd control with normally single target methods. I wouldn't consider Nova fast because of the impracticality of using Warp in combat. All Warp is good for is transportation, not speed; good if you need to go A-B, not good if you need to go A-B-C-D-E in a circle or some other oddly shaped room in quick succession. Not to mention the problem with Warp portals being left around in tighter rooms should you try it.
  20. 1. No, yellow archon shards with parkour velocity do not increase sprint speed at all. T-T 2. I have made a pure speed Gauss build and I have seen pure speed Volt build in which Gauss is completely outclassed, here is an example: https://www.youtube.com/watch?v=N54717V0Js0 3. The warframes that sacrifice for speed have to sacrifice much less than Gauss to become easily faster. 4. I already made the point of too much speed being a problem which is why I suggested it to be adjustable for those who are skilled enough to benefit from it. 5. I wasn't talking about sticky corners; I was talking about Gauss's limited turn speed causing him to crash directly into railings and small objects kicking him out of Mach Rush P.S Grendel goes as fast a pure speed Gauss build with minimal modding into it and much faster if fully.
  21. Gauss seems fast but really isn't and is difficult to mod into speed in comparison to other warframes. For example, Volt can easily achieve faster speeds with ability strength that is much higher than Gauss's. A list of some warframes that easily achieve speeds faster than Gauss's Mach Rush even when well modded into sprint speed: Volt [Ability strength and Infested Mobility subsume using] Voruna [Parkour speed and Shroud of Dynar parkour velocity with bullet jump] Hydroid [Casting speed and ability range with Tidal Surge] Zephyr [Using Tail Wind although I am not sure if this can be made faster, but it already goes about as fast if not already faster than Mach Rush] Wukong [Using Cloud Walker and similar methods to Hydroid] Titania [Using Razorwing and similar methods to Volt] Excalibur [Slash Dash melee cancel can fling the player at extreme speeds as well as can be modded to be faster than Mach Rush potentially] Grendel [Even Grendel in Pulverize with parkour speed can gain much higher momentum than Mach Rush] Not really including archwings but they are more preferred for open world travel. Some of the warframe with parkour speed mods and yellow archon shards reach speed on much higher scales than Mach Rush when well-focused into sprint speed. This along with Gauss Prime's trailer advertising him as being extremely faster than a bullet almost feel betraying and falsely advertised as he does not reach nearly as high speeds. Addressing the issue with moving too fast in Warframe Yes, being fast is fun but you have probably already noticed that going to fast in the game can affect how the ability to react and control your character in order to play. I honestly think that if a player chooses to be this fast in the game that if they can manage the skill to move this fast, they should be rewarded. My solution to this issue would be to increase the speed and scaling of sprint speed for Mach Rush extremely but, start its speed at the normal threshold and allow the player to adjust the speed of Mach Rush using right/left click or right/left trigger to increase and decrease speed to reward those who want to go that fast and those who might want to use Mach Rush when traveling in open world. Ultimately adding a way to adjust speed in Mach Rush would make Gauss as fast as he is intended to look and give players the speed they actually want without making Gauss too difficult to control or mess with current modding systems. A side note of features that I believe would make Gauss more enjoyable without altering his functions. Here is a list of things that would make Gauss more entertaining in my opinion: Custom parkour animations, I would like to see him have more sprinting based parkour like dashes forward etc. Mach Rush can be difficult getting over small objects that you may have constantly crashed into, so why not decrease his collision box into a small dot that can also move down when sliding and when Gauss visually appears to be about to hit something have him be animated to do a high-speed leap over it; kind of like what is seen with him dodging through the door crack in his prime trailer. When evasion activates in Mach Rush have Gauss visibly do a blurry dodge to visualize how fast he is moving during Mach Rush To summarize, just animated visual changes to Gauss to emphasize how fast he moves and make him more entertaining to watch/use as well as a collision quality of life change for Mach Rush.
  22. It's a shame to see undertow go, it was a creative and unique ability but with plunder Hydroid just shakes some water off. I do like the utility/use of plunder but why not just give undertow the ability to do what plunder does when pulling in the corrosive inflicted enemies? I feel that Hydroid lost a quite a bit of his creative character by removing undertow.
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